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path: root/data/maps/the_entry/rooms/Right Eye.txtpb
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name: "Right Eye"
display_name: "Right Eye Area"
panels {
  name: "EYE"
  path: "Panels/Entry/front_2"
  clue: "eye"
  answer: "spy"
  symbols: ZERO
}
panels {
  name: "WANDER"
  path: "Panels/Pilgrimage/cream_1"
  clue: "wander"
  answer: "wander"
  proxies { answer: "lust" path: "Panels/Pilgrimage/cream_1_proxy_1" }
}
panels {
  name: "FAINT"
  path: "Panels/Entry/partial_1"
  clue: "faint"
  answer: "paint"
  symbols: SPARKLES
}
paintings {
  name: "PSYCHIC"
  path: "Components/Paintings/psychic"
  required_door { name: "Red Room Painting" }
  enter_only: true
  move: true
  orientation: "west"
  display_name: "Red Room Painting"
}
Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
doors {
  name: "Turn Only Puzzles"
  type: LOCATION_ONLY
  panels { room: "Turn Room" name: "HIDE (1)" }
  panels { room: "Turn Room" name: "HIDE (2)" }
  panels { room: "Turn Room" name: "MORE" }
  location_room: "Turn Room"
}
doors {
  name: "Shop Only Puzzles"
  type: LOCATION_ONLY
  panels { room: "Shop Room" name: "LEFT (1)" }
  panels { room: "Shop Room" name: "LEFT (2)" }
  panels { room: "Shop Room" name: "EXIT (1)" }
  panels { room: "Shop Room" name: "EXIT (2)" }
  panels { room: "Shop Room" name: "EXIT (3)" }
  location_room: "Shop Room"
}
doors {
  name: "Left Only Puzzles"
  type: LOCATION_ONLY
  panels { room: "Left Room" name: "HIDE" }
  panels { room: "Left Room" name: "LEFT" }
  panels { room: "Left Room" name: "MORE" }
  location_room: "Left Room"
}
doors {
  name: "Left/Turn Door"
  type: EVENT
  legacy_location: true
  panels { room: "Left Room" name: "HIDE" }
  panels { room: "Left Room" name: "LEFT" }
  panels { room: "Left Room" name: "MORE" }
  panels { room: "Turn Room" name: "HIDE (1)" }
  panels { room: "Turn Room" name: "HIDE (2)" }
  panels { room: "Turn Room" name: "MORE" }
  location_room: "Turn Room"
}
doors {
  name: "Turn/Shop Door"
  type: EVENT
  legacy_location: true
  panels { room: "Turn Room" name: "HIDE (1)" }
  panels { room: "Turn Room" name: "HIDE (2)" }
  panels { room: "Turn Room" name: "MORE" }
  panels { room: "Shop Room" name: "LEFT (1)" }
  panels { room: "Shop Room" name: "LEFT (2)" }
  panels { room: "Shop Room" name: "EXIT (1)" }
  panels { room: "Shop Room" name: "EXIT (2)" }
  panels { room: "Shop Room" name: "EXIT (3)" }
  location_room: "Turn Room"
}
doors {
  name: "All Doors"
  type: EVENT
  panels { room: "Left Room" name: "HIDE" }
  panels { room: "Left Room" name: "LEFT" }
  panels { room: "Left Room" name: "MORE" }
  panels { room: "Turn Room" name: "HIDE (1)" }
  panels { room: "Turn Room" name: "HIDE (2)" }
  panels { room: "Turn Room" name: "MORE" }
  panels { room: "Shop Room" name: "LEFT (1)" }
  panels { room: "Shop Room" name: "LEFT (2)" }
  panels { room: "Shop Room" name: "EXIT (1)" }
  panels { room: "Shop Room" name: "EXIT (2)" }
  panels { room: "Shop Room" name: "EXIT (3)" }
}
doors {
  name: "All Panels"
  type: EVENT
  panels { room: "Left Room" name: "HIDE" }
  panels { room: "Left Room" name: "LEFT" }
  panels { room: "Left Room" name: "MORE" }
  panels { room: "Turn Room" name: "HIDE (1)" }
  panels { room: "Turn Room" name: "HIDE (2)" }
  panels { room: "Turn Room" name: "MORE" }
  panels { room: "Shop Room" name: "LEFT (1)" }
  panels { room: "Shop Room" name: "LEFT (2)" }
  panels { room: "Shop Room" name: "EXIT (1)" }
  panels { room: "Shop Room" name: "EXIT (2)" }
  panels { room: "Shop Room" name: "EXIT (3)" }
  panels { room: "All" name: "LEFT (1)" }
  panels { room: "All" name: "LEFT (2)" }
  panels { room: "All" name: "EXIT (1)" }
  panels { room: "All" name: "EXIT (2)" }
  panels { room: "All" name: "EXIT (3)" }
  panels { room: "All" name: "MORE (1)" }
  panels { room: "All" name: "MORE (2)" }
  panels { room: "All" name: "HIDE" }
  panels { room: "Left And Turn" name: "HIDE (1)" }
  panels { room: "Left And Turn" name: "HIDE (2)" }
  panels { room: "Left And Turn" name: "HIDE (3)" }
  panels { room: "Left And Turn" name: "LEFT (1)" }
  panels { room: "Left And Turn" name: "LEFT (2)" }
  panels { room: "Left And Turn" name: "MORE (1)" }
  panels { room: "Left And Turn" name: "MORE (2)" }
  panels { room: "Left And Turn" name: "MORE (3)" }
  panels { room: "Left And Turn" name: "MORE (4)" }
  panels { room: "Turn And Shop" name: "LEFT (1)" }
  panels { room: "Turn And Shop" name: "LEFT (2)" }
  panels { room: "Turn And Shop" name: "EXIT (1)" }
  panels { room: "Turn And Shop" name: "EXIT (2)" }
  panels { room: "Turn And Shop" name: "EXIT (3)" }
  panels { room: "Turn And Shop" name: "HIDE (1)" }
  panels { room: "Turn And Shop" name: "HIDE (2)" }
  panels { room: "Turn And Shop" name: "MORE" }
}