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path: root/data/maps/the_entry/rooms/Right Eye.txtpb
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name: "Right Eye"
display_name: "Right Eye Area"
panels {
  name: "EYE"
  path: "Panels/Entry/front_2"
  clue: "eye"
  answer: "spy"
  symbols: "zero"
}
panels {
  name: "WANDER"
  path: "Panels/Pilgrimage/cream_1"
  clue: "wander"
  answer: "wander"
  proxies { answer: "lust" path: "Panels/Pilgrimage/cream_1_proxy_1" }
}
panels {
  name: "FAINT"
  path: "Panels/Entry/partial_1"
  clue: "faint"
  answer: "paint"
  symbols: "sparkles"
}
paintings {
  name: "PSYCHIC"
  path: "Components/Paintings/psychic"
  required_door { name: "Red Room Painting" }
  enter_only: true
  move: true
  orientation: "west"
  display_name: "Red Room Painting"
}
6699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Main Area"
panels {
  name: "TIN (1)"
  path: "Panels/entry_3"
  clue: "tin"
  answer: "thin"
  symbols: SPARKLES
}
panels {
  name: "TIN (2)"
  path: "Panels/entry_4"
  clue: "tin"
  answer: "in"
  symbols: SPARKLES
}
panels {
  name: "TIN (3)"
  path: "Panels/entry_1"
  clue: "tin"
  answer: "think"
  symbols: SPARKLES
  required_door { name: "Near Right Door" }
}
panels {
  name: "TIN (4)"
  path: "Panels/entry_2"
  clue: "tin"
  answer: "kin"
  symbols: SPARKLES
  required_door { name: "Near Left Door" }
}
panels {
  name: "TIN (5)"
  path: "Panels/entry_9"
  clue: "tin"
  answer: "ink"
  symbols: SPARKLES
  required_door { name: "Near Left Door" }
}
panels {
  name: "I (1)"
  path: "Panels/entry_5"
  clue: "i"
  answer: "it"
  symbols: SPARKLES
}
panels {
  name: "NO (1)"
  path: "Panels/entry_6"
  clue: "no"
  answer: "not"
  symbols: SPARKLES
}
panels {
  name: "I (2)"
  path: "Panels/entry_7"
  clue: "i"
  answer: "kit"
  symbols: SPARKLES
  required_door { name: "Far Right Door" }
}
panels {
  name: "NO (2)"
  path: "Panels/entry_8"
  clue: "no"
  answer: "knot"
  symbols: SPARKLES
  required_door { name: "Far Left Door" }
}
ports {
  name: "GREAT"
  display_name: "Entrance"
  path: "Components/Warps/worldport"
  destination { x: 0 y: 0 z: 7.5 }
  rotation: 0
}