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path: root/data/maps/the_entry/rooms/Repetitive Entrance.txtpb
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name: "Repetitive Entrance"
panel_display_name: "Starting Room"
ports {
  name: "REPETITIVE"
  path: "Components/Warps/worldport7"
  orientation: "north"
}
t .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Pillar Ramp"
panels {
  name: "ASTEROID"
  path: "Panels/Room_1/asteroid"
  clue: "asteroid"
  answer: "belt"
  symbols: PLANET
}
panels {
  name: "BUNCH"
  path: "Panels/Room_1/bunch"
  clue: "bunch"
  answer: "banana"
  symbols: PLANET
}
panels {
  name: "PRINCES"
  path: "Panels/Room_1/princes"
  clue: "princes"
  answer: "princess"
  symbols: PLANET
}
panels {
  name: "PATRICIDE"
  path: "Panels/Room_1/patricide"
  clue: "patricide"
  answer: "murder"
  symbols: GENDER
}
panels {
  name: "DRONE"
  path: "Panels/Room_1/ant3"
  clue: "drone"
  answer: "ant"
  symbols: GENDER
}
panels {
  name: "PEA (1)"
  path: "Panels/Room_1/pea"
  clue: "pea"
  answer: "pod"
  symbols: PLANET
}
paintings {
  name: "SUN6"
  path: "Components/Paintings/sun6"
}
paintings {
  name: "GO10"
  path: "Components/Paintings/QuickTravel/go10"
  required_door { name: "Quick Travel 10" }
}
paintings {
  name: "STOP10"
  path: "Components/Paintings/QuickTravel/stop10"
}
paintings {
  name: "GO6"
  path: "Components/Paintings/QuickTravel/go6"
  required_door { name: "Quick Travel 6" }
}
paintings {
  name: "STOP6"
  path: "Components/Paintings/QuickTravel/stop6"
}