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name: "Red Blue Halls"
display_name: "Red Blue Area"
panels {
  name: "CENTER"
  path: "Panels/Back Right/br_1"
  clue: "center"
  answer: "middle"
  symbols: "sun"
}
panels {
  name: "DAY"
  path: "Panels/Back Right/br_2"
  clue: "day"
  answer: "night"
  symbols: "sun"
}
panels {
  name: "CENTER DAY"
  path: "Panels/Back Right/br_3"
  clue: ""
  answer: "noon"
  symbols: "sun"
  symbols: "sparkles"
  symbols: "lingo"
}
panels {
  name: "WANDER"
  path: "Panels/Pilgrimage/cream_2"
  clue: "wander"
  answer: "meander"
  symbols: "sun"
}
panels {
  name: "RAIN"
  path: "Panels/Back Right/br_7"
  clue: "rain"
  answer: "snow"
  symbols: "cross"
}
panels {
  name: "WOMAN"
  path: "Panels/Back Right/br_8"
  clue: "woman"
  answer: "man"
  symbols: "gender"
}
panels {
  name: "RAIN WOMAN"
  path: "Panels/Back Right/br_9"
  clue: ""
  answer: "scarf"
  symbols: "boxes"
  symbols: "lingo"
}
paintings {
  name: "BLARE"
  path: "Components/Paintings/blare"
  orientation: "east"
  display_name: "Brown Wall Painting"
}
paintings {
  name: "EYE"
  path: "Components/Paintings/eyes3"
  orientation: "west"
  display_name: "Beige Wall Painting"
}
ion_beach.lua?id=eccebd48ac6c311023052386155d685dadfef202'>^
5ecd0f4 ^





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hallucination_beach = {}

function hallucination_beach.script0001()
  StartCutscene()
  SetAnimation("boney", "barking")
  local barkingNoise = LoopSound("barking_at_hallucination.wav")

  SetAnimation("flint", "talk")
  DisplayMessage("* Lucas. It's me, Flint. Your father.\n\f* I found Claus. He's here. After three years I've finally found your brother.\n\fAre you ready to see him again?", "Flint", SpeakerType.MAN)
  ShowChoice("Yes", "No")
  WaitForEndOfMessage()

  SetAnimation("boney", "crouch")
  StopSound(barkingNoise)
  PlaySound("boney_growl.wav")

  if GetChoiceSelection() == 0 then
    DisplayMessage("* I can hear the tremor in your voice, Lucas.\n\fLies are little games a mouth plays while the person attached withers away slowly.\n\fClaus is coming, whether you like it or not.\nWill you be able to look him in the eye?", "Flint", SpeakerType.MAN)
  else
    DisplayMessage("* Look at me when I'm talking to you, Lucas.\n\f* When Claus gets home, we won't need you anymore.\nYou're nothing compared to him.", "Flint", SpeakerType.MAN)
  end

  WaitForEndOfMessage()
  SetAnimation("flint", "still")
  HideCutsceneBars()
end

function hallucination_beach.off_right()
  ChangeMap("hallucination_interior", "fromLeft")
end

function hallucination_beach.test_trigger()
  StartCutscene()
  PlaySound("boney_growl.wav")
  DisplayMessage("* Hi! Welcome to the funky zone.", "", SpeakerType.NONE)
  WaitForEndOfMessage()
  HideCutsceneBars()
end