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name: "Red Alcove"
display_name: "Red Blue Area"
panels {
  name: "BROW"
  path: "Panels/Back Right/br_10"
  clue: "brow"
  answer: "brown"
  symbols: "sparkles"
}
panels {
  name: "DEAD"
  path: "Panels/Back Right/br_12"
  clue: "dead"
  answer: "red"
  symbols: "zero"
}

                                      
                                                                                  

                                            
                                                                                        
                


                                                                                        

              
<Project Sdk="Microsoft.NET.Sdk">

  <PropertyGroup>
    <TargetFramework>net462</TargetFramework>
    <AssemblyName>AnodyneArchipelago</AssemblyName>
    <Description>My first plugin</Description>
    <Version>1.0.0</Version>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
    <LangVersion>latest</LangVersion>
    <PlatformTarget>x64</PlatformTarget>
  </PropertyGroup>

  <ItemGroup>
    <PackageReference Include="Archipelago.MultiClient.Net" Version="5.0.6" />
    <PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
  </ItemGroup>
  
  <ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
    <PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
  </ItemGroup>
  
  <ItemGroup>
    <Reference Include="0Harmony">
      <HintPath>..\..\BepInEx\bin\NET.Framework\net462\0Harmony.dll</HintPath>
    </Reference>
    <Reference Include="AnodyneSharp">
      <HintPath>..\..\..\SteamLibrary\steamapps\common\Anodyne\Remake\AnodyneSharp.exe</HintPath>
    </Reference>
    <Reference Include="BepInEx.Core">
      <HintPath>..\..\BepInEx\bin\NET.Framework\net462\BepInEx.Core.dll</HintPath>
    </Reference>
    <Reference Include="BepInEx.NET.Common">
      <HintPath>..\..\BepInEx\bin\NET.Framework\net462\BepInEx.NET.Common.dll</HintPath>
    </Reference>
    <Reference Include="FNA">
      <HintPath>..\..\..\SteamLibrary\steamapps\common\Anodyne\Remake\FNA.dll</HintPath>
    </Reference>
  </ItemGroup>
</Project>