# TODO: gallery painting doors { name: "Double Letter Panel Blockers" type: EVENT receivers: "Panels/Room 1/panel_3/visibilityListener" receivers: "Panels/Room 2/panel_3/visibilityListener" double_letters: true } doors { name: "Second Room Entrance" type: STANDARD receivers: "Components/Doors/entry_1" panels { room: "First Room" name: "KOI" } location_room: "First Room" } doors { name: "Third Room Entrance" type: STANDARD receivers: "Components/Doors/entry_2" panels { room: "Second Room" name: "KOI" } location_room: "Second Room" } doors { name: "S1 Door" type: EVENT panels { room: "Third Room" name: "CULTS" } panels { room: "Third Room" name: "TURNS" } panels { room: "Third Room" name: "COINS" } panels { room: "Third Room" name: "INKS" } panels { room: "Third Room" name: "KNOTS" } panels { room: "Third Room" name: "LINKS" } panels { room: "Third Room" name: "LOCKS" } panels { room: "Third Room" name: "TOUCHES" } panels { room: "Third Room" name: "KOI" } } doors { name: "Colorful Entrance" type: STANDARD receivers: "Components/Doors/entry_6" panels { room: "First Room" name: "BISON" } panels { room: "First Room" name: "FISH" } panels { room: "First Room" name: "SHEEP" } panels { room: "First Room" name: "KOI" } panels { room: "First Room" name: "TUNA" } location_room: "First Room" location_name: "All Puzzles" } doors { name: "Congruent Entrance" type: STANDARD receivers: "Components/Doors/entry_5" panels { room: "Second Room" name: "BISON" } panels { room: "Second Room" name: "FISH" } panels { room: "Second Room" name: "SHEEP" } panels { room: "Second Room" name: "KOI" } panels { room: "Second Room" name: "TUNA" } location_room: "Second Room" location_name: "All Puzzles" } doors { name: "Double Sided Entrance" type: ITEM_ONLY receivers: "Components/Doors/entry_4" panels { room: "First Room" name: "BISON" } panels { room: "First Room" name: "FISH" } panels { room: "First Room" name: "SHEEP" } panels { room: "First Room" name: "KOI" } panels { room: "First Room" name: "TUNA" } panels { room: "Second Room" name: "BISON" } panels { room: "Second Room" name: "FISH" } panels { room: "Second Room" name: "SHEEP" } panels { room: "Second Room" name: "KOI" } panels { room: "Second Room" name: "TUNA" } } r%20Rooms%20Entrance.txtpb?h=v9.2.1'>stats
path: root/data/maps/the_entry/rooms/Four Rooms Entrance.txtpb
blob: d4650f0dcb561b61d54615eb1401067e27ac0a8b (plain) (blame)
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name: "Four Rooms Entrance"
ports {
  name: "FOUR"
  display_name: "Flipped Second Room Right Worldport"
  path: "Components/Warps/worldport9"
  destination { x: -41 y: 6 z: -17.5 }
  rotation: 0
  # This isn't actually Y_PLUS gravity! A nearby warp sneakily flips you.
}