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path: root/data/maps/the_entry/rooms/Four Rooms Entrance.txtpb
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name: "Four Rooms Entrance"
ports {
  name: "FOUR"
  display_name: "Flipped Second Room Right Worldport"
  path: "Components/Warps/worldport9"
  destination { x: -41 y: 6 z: -17.5 }
  rotation: 0
  gravity: Y_PLUS
}
or: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
doors {
  name: "Firs Door"
  type: EVENT
  panels { room: "Silver Portal Room" name: "GOLD" }
  panels { room: "Silver Portal Room" name: "PORT" }
  panels { room: "Silver Portal Room" name: "Left" }
  panels { room: "Silver Portal Room" name: "Right" }
}
doors {
  name: "Initial Door"
  type: EVENT
  panels { room: "Silver Portal Room" name: "GOLD" }
  panels { room: "Silver Portal Room" name: "PORT" }
  panels { room: "Silver Portal Room" name: "Left" }
  panels { room: "Silver Portal Room" name: "Right" }
}
doors {
  name: "Second Left Door"
  type: EVENT
  panels { room: "First Second Room" name: "FIRS" }
  panels { room: "First Second Room" name: "INITIAL" }
  panels { room: "First Second Room" name: "MINUTE (1)" }
  panels { room: "First Second Room" name: "MINUTE (2)" }
}
doors {
  name: "Second Right Door"
  type: EVENT
  panels { room: "Loose Strings Room" name: "LOOSE" }
  panels { room: "Loose Strings Room" name: "STRINGS" }
  panels { room: "One Luck Room" name: "LONE" }
  panels { room: "One Luck Room" name: "CHANCE" }
}
doors {
  name: "The Three Doors Gravestone"
  type: GRAVESTONE
  panels { room: "First Second Room" name: "FIRS" }
  panels { room: "First Second Room" name: "INITIAL" }
  panels { room: "First Second Room" name: "MINUTE (1)" }
  panels { room: "First Second Room" name: "MINUTE (2)" }
  panels { room: "Silver Portal Room" name: "GOLD" }
  panels { room: "Silver Portal Room" name: "PORT" }
  panels { room: "Silver Portal Room" name: "Left" }
  panels { room: "Silver Portal Room" name: "Right" }
  panels { room: "Loose Strings Room" name: "LOOSE" }
  panels { room: "Loose Strings Room" name: "STRINGS" }
  panels { room: "One Luck Room" name: "LONE" }
  panels { room: "One Luck Room" name: "CHANCE" }
  panels { room: "Dead End Room" name: "DOOR" }
  panels { room: "Dead End Room" name: "WAYS" }
  panels { room: "Dead End Room" name: "DEAD" }
  panels { room: "Dead End Room" name: "END" }
  location_room: "Loose Strings Room"
  location_name: "Gravestone"
}