#include #ifndef WX_PRECOMP #include #endif #include "global.h" #include "tracker_config.h" #include "tracker_frame.h" class TrackerApp : public wxApp { public: virtual bool OnInit() { GetTrackerConfig().Load(); TrackerFrame *frame = new TrackerFrame(); frame->Show(true); return true; } bool OnExceptionInMainLoop() override { try { throw; } catch (const std::exception& ex) { wxLogError(ex.what()); } return false; } }; wxIMPLEMENT_APP(TrackerApp); o Git repository'/>
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name: "Four Rooms Entrance"
ports {
  name: "FOUR"
  display_name: "Flipped Second Room Right Worldport"
  path: "Components/Warps/worldport9"
  destination { x: -41 y: 6 z: -17.5 }
  rotation: 0
  # This isn't actually Y_PLUS gravity! A nearby warp sneakily flips you.
}