doors {
name: "Left/Turn Door"
type: LOCATION_ONLY
panels { room: "Left Room" name: "HIDE" }
panels { room: "Left Room" name: "LEFT" }
panels { room: "Left Room" name: "MORE" }
panels { room: "Turn Room" name: "HIDE (1)" }
panels { room: "Turn Room" name: "HIDE (2)" }
panels { room: "Turn Room" name: "MORE" }
location_room: "Turn Room"
}
doors {
name: "Turn/Shop Door"
type: LOCATION_ONLY
panels { room: "Turn Room" name: "HIDE (1)" }
panels { room: "Turn Room" name: "HIDE (2)" }
panels { room: "Turn Room" name: "MORE" }
panels { room: "Shop Room" name: "LEFT (1)" }
panels { room: "Shop Room" name: "LEFT (2)" }
panels { room: "Shop Room" name: "EXIT (1)" }
panels { room: "Shop Room" name: "EXIT (2)" }
panels { room: "Shop Room" name: "EXIT (3)" }
location_room: "Turn Room"
}
doors {
name: "All Doors"
type: EVENT
panels { room: "Left Room" name: "HIDE" }
panels { room: "Left Room" name: "LEFT" }
panels { room: "Left Room" name: "MORE" }
panels { room: "Turn Room" name: "HIDE (1)" }
panels { room: "Turn Room" name: "HIDE (2)" }
panels { room: "Turn Room" name: "MORE" }
panels { room: "Shop Room" name: "LEFT (1)" }
panels { room: "Shop Room" name: "LEFT (2)" }
panels { room: "Shop Room" name: "EXIT (1)" }
panels { room: "Shop Room" name: "EXIT (2)" }
panels { room: "Shop Room" name: "EXIT (3)" }
}
doors {
name: "All Panels"
type: EVENT
panels { room: "Left Room" name: "HIDE" }
panels { room: "Left Room" name: "LEFT" }
panels { room: "Left Room" name: "MORE" }
panels { room: "Turn Room" name: "HIDE (1)" }
panels { room: "Turn Room" name: "HIDE (2)" }
panels { room: "Turn Room" name: "MORE" }
panels { room: "Shop Room" name: "LEFT (1)" }
panels { room: "Shop Room" name: "LEFT (2)" }
panels { room: "Shop Room" name: "EXIT (1)" }
panels { room: "Shop Room" name: "EXIT (2)" }
panels { room: "Shop Room" name: "EXIT (3)" }
panels { room: "All" name: "LEFT (1)" }
panels { room: "All" name: "LEFT (2)" }
panels { room: "All" name: "EXIT (1)" }
panels { room: "All" name: "EXIT (2)" }
panels { room: "All" name: "EXIT (3)" }
panels { room: "All" name: "MORE (1)" }
panels { room: "All" name: "MORE (2)" }
panels { room: "All" name: "HIDE" }
panels { room: "Left And Turn" name: "HIDE (1)" }
panels { room: "Left And Turn" name: "HIDE (2)" }
panels { room: "Left And Turn" name: "HIDE (3)" }
panels { room: "Left And Turn" name: "LEFT (1)" }
panels { room: "Left And Turn" name: "LEFT (2)" }
panels { room: "Left And Turn" name: "MORE (1)" }
panels { room: "Left And Turn" name: "MORE (2)" }
panels { room: "Left And Turn" name: "MORE (3)" }
panels { room: "Left And Turn" name: "MORE (4)" }
panels { room: "Turn And Shop" name: "LEFT (1)" }
panels { room: "Turn And Shop" name: "LEFT (2)" }
panels { room: "Turn And Shop" name: "EXIT (1)" }
panels { room: "Turn And Shop" name: "EXIT (2)" }
panels { room: "Turn And Shop" name: "EXIT (3)" }
panels { room: "Turn And Shop" name: "HIDE (1)" }
panels { room: "Turn And Shop" name: "HIDE (2)" }
panels { room: "Turn And Shop" name: "MORE" }
}
/tree/data/maps?h=v8.0.4&id=fce984639f4f06b17a7f0aca1e95de830cab9914'>maps/the_entry/rooms/Flipped Second Room.txtpb
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name: "Flipped Second Room"
panel_display_name: "Flip Area"
panels {
name: "CLUE"
path: "Panels/Entry/second_right_top"
clue: "clue"
answer: "hint"
symbols: SUN
}
panels {
name: "SLENDER"
path: "Panels/Entry/second_left_top"
clue: "slender"
answer: "thin"
symbols: SUN
}
paintings {
name: "EYE"
path: "Components/Paintings/eyes"
orientation: "north"
gravity: Y_PLUS
display_name: "Eye Painting"
}
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