doors { name: "Left/Turn Door" type: LOCATION_ONLY panels { room: "Left Room" name: "HIDE" } panels { room: "Left Room" name: "LEFT" } panels { room: "Left Room" name: "MORE" } panels { room: "Turn Room" name: "HIDE (1)" } panels { room: "Turn Room" name: "HIDE (2)" } panels { room: "Turn Room" name: "MORE" } location_room: "Turn Room" } doors { name: "Turn/Shop Door" type: LOCATION_ONLY panels { room: "Turn Room" name: "HIDE (1)" } panels { room: "Turn Room" name: "HIDE (2)" } panels { room: "Turn Room" name: "MORE" } panels { room: "Shop Room" name: "LEFT (1)" } panels { room: "Shop Room" name: "LEFT (2)" } panels { room: "Shop Room" name: "EXIT (1)" } panels { room: "Shop Room" name: "EXIT (2)" } panels { room: "Shop Room" name: "EXIT (3)" } location_room: "Turn Room" } doors { name: "All Doors" type: EVENT panels { room: "Left Room" name: "HIDE" } panels { room: "Left Room" name: "LEFT" } panels { room: "Left Room" name: "MORE" } panels { room: "Turn Room" name: "HIDE (1)" } panels { room: "Turn Room" name: "HIDE (2)" } panels { room: "Turn Room" name: "MORE" } panels { room: "Shop Room" name: "LEFT (1)" } panels { room: "Shop Room" name: "LEFT (2)" } panels { room: "Shop Room" name: "EXIT (1)" } panels { room: "Shop Room" name: "EXIT (2)" } panels { room: "Shop Room" name: "EXIT (3)" } } doors { name: "All Panels" type: EVENT panels { room: "Left Room" name: "HIDE" } panels { room: "Left Room" name: "LEFT" } panels { room: "Left Room" name: "MORE" } panels { room: "Turn Room" name: "HIDE (1)" } panels { room: "Turn Room" name: "HIDE (2)" } panels { room: "Turn Room" name: "MORE" } panels { room: "Shop Room" name: "LEFT (1)" } panels { room: "Shop Room" name: "LEFT (2)" } panels { room: "Shop Room" name: "EXIT (1)" } panels { room: "Shop Room" name: "EXIT (2)" } panels { room: "Shop Room" name: "EXIT (3)" } panels { room: "All" name: "LEFT (1)" } panels { room: "All" name: "LEFT (2)" } panels { room: "All" name: "EXIT (1)" } panels { room: "All" name: "EXIT (2)" } panels { room: "All" name: "EXIT (3)" } panels { room: "All" name: "MORE (1)" } panels { room: "All" name: "MORE (2)" } panels { room: "All" name: "HIDE" } panels { room: "Left And Turn" name: "HIDE (1)" } panels { room: "Left And Turn" name: "HIDE (2)" } panels { room: "Left And Turn" name: "HIDE (3)" } panels { room: "Left And Turn" name: "LEFT (1)" } panels { room: "Left And Turn" name: "LEFT (2)" } panels { room: "Left And Turn" name: "MORE (1)" } panels { room: "Left And Turn" name: "MORE (2)" } panels { room: "Left And Turn" name: "MORE (3)" } panels { room: "Left And Turn" name: "MORE (4)" } panels { room: "Turn And Shop" name: "LEFT (1)" } panels { room: "Turn And Shop" name: "LEFT (2)" } panels { room: "Turn And Shop" name: "EXIT (1)" } panels { room: "Turn And Shop" name: "EXIT (2)" } panels { room: "Turn And Shop" name: "EXIT (3)" } panels { room: "Turn And Shop" name: "HIDE (1)" } panels { room: "Turn And Shop" name: "HIDE (2)" } panels { room: "Turn And Shop" name: "MORE" } } /tree/data/maps?h=v8.0.4&id=fce984639f4f06b17a7f0aca1e95de830cab9914'>maps/the_entry/rooms/Flipped Second Room.txtpb
blob: 0d518bb63ace80e39043b7e6b6b8dcdce9588230 (plain) (blame)
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name: "Flipped Second Room"
panel_display_name: "Flip Area"
panels {
  name: "CLUE"
  path: "Panels/Entry/second_right_top"
  clue: "clue"
  answer: "hint"
  symbols: SUN
}
panels {
  name: "SLENDER"
  path: "Panels/Entry/second_left_top"
  clue: "slender"
  answer: "thin"
  symbols: SUN
}
paintings {
  name: "EYE"
  path: "Components/Paintings/eyes"
  orientation: "north"
  gravity: Y_PLUS
  display_name: "Eye Painting"
}