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path: root/data/maps/the_entry/rooms/Flipped Second Room.txtpb
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name: "Flipped Second Room"
panel_display_name: "Flip Area"
panels {
  name: "CLUE"
  path: "Panels/Entry/second_right_top"
  clue: "clue"
  answer: "hint"
  symbols: SUN
}
panels {
  name: "SLENDER"
  path: "Panels/Entry/second_left_top"
  clue: "slender"
  answer: "thin"
  symbols: SUN
}
paintings {
  name: "EYE"
  path: "Components/Paintings/eyes"
  orientation: "north"
  gravity: Y_PLUS
  display_name: "Eye Painting"
}
l { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Room"
panels {
  name: "HORN"
  path: "Panels/entry_1"
  clue: "horn"
  answer: "thorn"
  symbols: SPARKLES
}
panels {
  name: "ION"
  path: "Panels/entry_2"
  clue: "ion"
  answer: "iron"
  symbols: SPARKLES
}
panels {
  name: "TON"
  path: "Panels/entry_3"
  clue: "ton"
  answer: "torn"
  symbols: SPARKLES
}
panels {
  name: "ROT"
  path: "Panels/entry_4"
  clue: "rot"
  answer: "riot"
  symbols: SPARKLES
}
panels {
  name: "IT"
  path: "Panels/entry_5"
  clue: "it"
  answer: "hit"
  symbols: SPARKLES
}
panels {
  name: "HIT"
  path: "Panels/entry_6"
  clue: "hit"
  answer: "hint"
  symbols: SPARKLES
}
panels {
  name: "INTO"
  path: "Panels/entry_7"
  clue: "into"
  answer: "intro"
  symbols: SPARKLES
}
panels {
  name: "NOR"
  path: "Panels/entry_8"
  clue: "nor"
  answer: "north"
  symbols: SPARKLES
}
ports {
  name: "GREAT"
  path: "Components/Warps/worldport"
  orientation: "south"
}