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path: root/data/maps/the_entry/rooms/Eye Room.txtpb
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#ifndef PLAYING_H_70A54F7D
#define PLAYING_H_70A54F7D

#include "system.h"
#include "components/playable.h"

class PlayingSystem : public System {
public:

  PlayingSystem(Game& game) : System(game)
  {
  }

  void tick(double dt);

  void initPlayer();

  void changeMap(
    size_t mapId,
    double x,
    double y,
    PlayableComponent::MapChangeCallback callback = nullptr);

  void die();

  void save();

};

#endif /* end of include guard: PLAYING_H_70A54F7D */