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path: root/data/maps/the_entry/rooms/D Room.txtpb
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name: "D Room"
display_name: "D Room"
panels {
  name: "BASEBALL"
  path: "Panels/D/d_2"
  clue: "baseball"
  answer: "hat"
  symbols: "example"
}
panels {
  name: "BIKERS"
  path: "Panels/D/d_3"
  clue: "biker's"
  answer: "tan"
  symbols: "example"
}
panels {
  name: "RED"
  path: "Panels/D/d_4"
  clue: "red"
  answer: "ant"
  symbols: "example"
}
panels {
  name: "SUN"
  path: "Panels/D/d_5"
  clue: "sun"
  answer: "tan"
  symbols: "example"
}
panels {
  name: "BLACK"
  path: "Panels/D/d_6"
  clue: "black"
  answer: "ant"
  symbols: "example"
}
panels {
  name: "COWBOY"
  path: "Panels/D/d_7"
  clue: "cowboy"
  answer: "hat"
  symbols: "example"
}
panels {
  name: "SPRAY"
  path: "Panels/D/d_8"
  clue: "spray"
  answer: "tan"
  symbols: "example"
}
panels {
  name: "BOWLER"
  path: "Panels/D/d_9"
  clue: "bowler"
  answer: "hat"
  symbols: "example"
}
panels {
  name: "CARPENTER"
  path: "Panels/D/d_10"
  clue: "carpenter"
  answer: "ant"
  symbols: "example"
}
round-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
doors {
  name: "Red Puzzles"
  type: LOCATION_ONLY
  panels { room: "Main Area" name: "SUN" }
  panels { room: "Main Area" name: "KOI" }
  panels { room: "Main Area" name: "SUN KOI" }
  location_room: "Main Area"
}
doors {
  name: "Yellow Puzzles"
  type: LOCATION_ONLY
  panels { room: "Main Area" name: "CHOP" }
  panels { room: "Main Area" name: "YOU" }
  panels { room: "Main Area" name: "PLOT" }
  panels { room: "Main Area" name: "CHOP YOU PLOT" }
  location_room: "Main Area"
}
doors {
  name: "Green Puzzles"
  type: LOCATION_ONLY
  panels { room: "Main Area" name: "OUT" }
  panels { room: "Main Area" name: "SEW" }
  panels { room: "Main Area" name: "NEAR" }
  panels { room: "Main Area" name: "OUT SEW NEAR" }
  location_room: "Main Area"
}
doors {
  name: "Orange Puzzles"
  type: LOCATION_ONLY
  panels { room: "Main Area" name: "SHINE" }
  panels { room: "Main Area" name: "CURTSY" }
  panels { room: "Main Area" name: "SHINE CURTSY" }
  location_room: "Main Area"
}
doors {
  name: "Brown Puzzles"
  type: LOCATION_ONLY
  panels { room: "Main Area" name: "NEW" }
  panels { room: "Main Area" name: "DOLLARS" }
  panels { room: "Main Area" name: "NEW DOLLARS" }
  location_room: "Main Area"
}
doors {
  name: "Gray Puzzles"
  type: LOCATION_ONLY
  panels { room: "Main Area" name: "FOUR" }
  panels { room: "Main Area" name: "CAUGHT" }
  panels { room: "Main Area" name: "NET" }
  panels { room: "Main Area" name: "FOUR CAUGHT NET" }
  location_room: "Main Area"
}
doors {
  name: "Purple Puzzles"
  type: LOCATION_ONLY
  panels { room: "Main Area" name: "GREEN" }
  panels { room: "Main Area" name: "THINK" }
  panels { room: "Main Area" name: "LION" }
  panels { room: "Main Area" name: "GREEN THINK LION" }
  location_room: "Main Area"
}
doors {
  name: "Blue Puzzles"
  type: LOCATION_ONLY
  panels { room: "Main Area" name: "MOON" }
  panels { room: "Main Area" name: "POWER" }
  panels { room: "Main Area" name: "MOON POWER" }
  location_room: "Main Area"
}
doors {
  name: "Control Center Entrance"
  type: ITEM_ONLY
  receivers: "Components/Doors/entry_3"
  panels { room: "Main Area" name: "SUN" }
  panels { room: "Main Area" name: "KOI" }
  panels { room: "Main Area" name: "SUN KOI" }
  panels { room: "Main Area" name: "CHOP" }
  panels { room: "Main Area" name: "YOU" }
  panels { room: "Main Area" name: "PLOT" }
  panels { room: "Main Area" name: "CHOP YOU PLOT" }
  panels { room: "Main Area" name: "OUT" }
  panels { room: "Main Area" name: "SEW" }
  panels { room: "Main Area" name: "NEAR" }
  panels { room: "Main Area" name: "OUT SEW NEAR" }
  panels { room: "Main Area" name: "SHINE" }
  panels { room: "Main Area" name: "CURTSY" }
  panels { room: "Main Area" name: "SHINE CURTSY" }
  panels { room: "Main Area" name: "NEW" }
  panels { room: "Main Area" name: "DOLLARS" }
  panels { room: "Main Area" name: "NEW DOLLARS" }
  panels { room: "Main Area" name: "FOUR" }
  panels { room: "Main Area" name: "CAUGHT" }
  panels { room: "Main Area" name: "NET" }
  panels { room: "Main Area" name: "FOUR CAUGHT NET" }
  panels { room: "Main Area" name: "GREEN" }
  panels { room: "Main Area" name: "THINK" }
  panels { room: "Main Area" name: "LION" }
  panels { room: "Main Area" name: "GREEN THINK LION" }
  panels { room: "Main Area" name: "MOON" }
  panels { room: "Main Area" name: "POWER" }
  panels { room: "Main Area" name: "MOON POWER" }
  panels { room: "Control Center Side" name: "RIGHT" }
  complete_at: 10
}
doors {
  name: "Plaza Entrance"
  type: ITEM_ONLY
  receivers: "Components/Doors/entry_4"
  panels { room: "Main Area" name: "SUN" }
  panels { room: "Main Area" name: "KOI" }
  panels { room: "Main Area" name: "SUN KOI" }
  panels { room: "Main Area" name: "CHOP" }
  panels { room: "Main Area" name: "YOU" }
  panels { room: "Main Area" name: "PLOT" }
  panels { room: "Main Area" name: "CHOP YOU PLOT" }
  panels { room: "Main Area" name: "OUT" }
  panels { room: "Main Area" name: "SEW" }
  panels { room: "Main Area" name: "NEAR" }
  panels { room: "Main Area" name: "OUT SEW NEAR" }
  panels { room: "Main Area" name: "SHINE" }
  panels { room: "Main Area" name: "CURTSY" }
  panels { room: "Main Area" name: "SHINE CURTSY" }
  panels { room: "Main Area" name: "NEW" }
  panels { room: "Main Area" name: "DOLLARS" }
  panels { room: "Main Area" name: "NEW DOLLARS" }
  panels { room: "Main Area" name: "FOUR" }
  panels { room: "Main Area" name: "CAUGHT" }
  panels { room: "Main Area" name: "NET" }
  panels { room: "Main Area" name: "FOUR CAUGHT NET" }
  panels { room: "Main Area" name: "GREEN" }
  panels { room: "Main Area" name: "THINK" }
  panels { room: "Main Area" name: "LION" }
  panels { room: "Main Area" name: "GREEN THINK LION" }
  panels { room: "Main Area" name: "MOON" }
  panels { room: "Main Area" name: "POWER" }
  panels { room: "Main Area" name: "MOON POWER" }
  panels { room: "Control Center Side" name: "RIGHT" }
  complete_at: 20
}
doors {
  name: "B2 Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/entry_1"
  panels { room: "Main Area" name: "SUN" }
  panels { room: "Main Area" name: "KOI" }
  panels { room: "Main Area" name: "SUN KOI" }
  panels { room: "Main Area" name: "CHOP" }
  panels { room: "Main Area" name: "YOU" }
  panels { room: "Main Area" name: "PLOT" }
  panels { room: "Main Area" name: "CHOP YOU PLOT" }
  panels { room: "Main Area" name: "OUT" }
  panels { room: "Main Area" name: "SEW" }
  panels { room: "Main Area" name: "NEAR" }
  panels { room: "Main Area" name: "OUT SEW NEAR" }
  panels { room: "Main Area" name: "SHINE" }
  panels { room: "Main Area" name: "CURTSY" }
  panels { room: "Main Area" name: "SHINE CURTSY" }
  panels { room: "Main Area" name: "NEW" }
  panels { room: "Main Area" name: "DOLLARS" }
  panels { room: "Main Area" name: "NEW DOLLARS" }
  panels { room: "Main Area" name: "FOUR" }
  panels { room: "Main Area" name: "CAUGHT" }
  panels { room: "Main Area" name: "NET" }
  panels { room: "Main Area" name: "FOUR CAUGHT NET" }
  panels { room: "Main Area" name: "GREEN" }
  panels { room: "Main Area" name: "THINK" }
  panels { room: "Main Area" name: "LION" }
  panels { room: "Main Area" name: "GREEN THINK LION" }
  panels { room: "Main Area" name: "MOON" }
  panels { room: "Main Area" name: "POWER" }
  panels { room: "Main Area" name: "MOON POWER" }
  panels { room: "Control Center Side" name: "RIGHT" }
}