name: "Jail Part 2" panel_display_name: "Jail" panels { name: "DIGEST" path: "Panels/Bowels3/bowels_1" clue: "digest" answer: "die" symbols: SPARKLES } panels { name: "JAUNDICE" path: "Panels/Bowels3/bowels_2" clue: "jaundice" answer: "die" symbols: SPARKLES } panels { name: "NECROTIZE (1)" path: "Panels/Bowels3/bowels_3" clue: "necrotize" answer: "rot" symbols: SPARKLES } panels { name: "NECROTIZE (2)" path: "Panels/Bowels3/bowels_4" clue: "necrotize" answer: "rot" symbols: SUN } panels { name: "TORMENTS" path: "Panels/Bowels4/bowels_1" clue: "torments" answer: "omen" symbols: SPARKLES } panels { name: "PILGRIM" path: "Panels/Bowels4/bowels_2" clue: "pilgrim" answer: "grim" symbols: SPARKLES } panels { name: "GRIMACE" path: "Panels/Bowels4/bowels_3" clue: "grimace" answer: "grim" symbols: SPARKLES } panels { name: "COMMENCE" path: "Panels/Bowels4/bowels_4" clue: "commence" answer: "omen" symbols: SPARKLES } Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_entry/rooms/Composite Room Entrance.txtpb
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name: "Composite Room Entrance"
display_name: "Starting Room"
ports {
  name: "COMPOSITE"
  path: "Components/Warps/worldport12"
  orientation: "east"
}