name: "Main Area" panels { name: "FRUIT" path: "Panels/Room_1/panel_2" clue: "fruit" answer: "peach" symbols: EXAMPLE } panels { name: "FLOWER" path: "Panels/Room_1/panel_3" clue: "flower" answer: "rose" symbols: EXAMPLE } panels { name: "GEM" path: "Panels/Room_1/panel_4" clue: "gem" answer: "jade" symbols: EXAMPLE } panels { name: "DAIRY" path: "Panels/Room_1/panel_5" clue: "dairy" answer: "cream" symbols: EXAMPLE } panels { name: "TREE" path: "Panels/Room_1/panel_6" clue: "tree" answer: "walnut" symbols: EXAMPLE } panels { name: "METAL" path: "Panels/Room_1/panel_7" clue: "metal" answer: "silver" symbols: EXAMPLE } panels { name: "CLOTHES" path: "Panels/Room_1/panel_8" clue: "clothes" answer: "denim" symbols: EXAMPLE } panels { name: "SPICE" path: "Panels/Room_1/panel_9" clue: "spice" answer: "sage" symbols: EXAMPLE } ports { name: "ENTRY" path: "Components/Warps/worldport" } 9d1d0ed62e806f9'>this commit Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_entry/rooms/Composite Room Entrance.txtpb
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name: "Composite Room Entrance"
panel_display_name: "Starting Room"
ports {
  name: "COMPOSITE"
  path: "Components/Warps/worldport12"
  orientation: "east"
}