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path: root/data/maps/the_entry/rooms/Blue Alcove.txtpb
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name: "Blue Alcove"
panel_display_name: "Red Blue Area"
panels {
  name: "BLUE"
  path: "Panels/Back Right/br_11"
  clue: "blue"
  answer: "orange"
  symbols: SUN
}
panels {
  name: "ARMY"
  path: "Panels/Back Right/br_13"
  clue: "army"
  answer: "navy"
  symbols: EXAMPLE
}
r: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
doors {
  name: "Left Room Puzzles"
  type: LOCATION_ONLY
  panels { room: "Main Room" name: "HOARSE" }
  panels { room: "Main Room" name: "NAY" }
  panels { room: "Main Room" name: "HEY" }
  panels { room: "Main Room" name: "HIGHER" }
  panels { room: "Main Room" name: "CACHE" }
  panels { room: "Main Room" name: "HYMN" }
  panels { room: "Main Room" name: "FLAIR" }
  location_room: "Main Room"
}
doors {
  name: "Right Room Puzzles"
  type: LOCATION_ONLY
  panels { room: "Main Room" name: "HOSE" }
  panels { room: "Main Room" name: "NIGH" }
  panels { room: "Main Room" name: "HA" }
  panels { room: "Main Room" name: "IRE" }
  panels { room: "Main Room" name: "ASH" }
  panels { room: "Main Room" name: "HI" }
  panels { room: "Main Room" name: "FARE" }
  location_room: "Main Room"
}
doors {
  name: "Main Room Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/entry_1"
  panels { room: "Main Room" name: "HOARSE" }
  panels { room: "Main Room" name: "NAY" }
  panels { room: "Main Room" name: "HEY" }
  panels { room: "Main Room" name: "HIGHER" }
  panels { room: "Main Room" name: "CACHE" }
  panels { room: "Main Room" name: "HYMN" }
  panels { room: "Main Room" name: "FLAIR" }
  panels { room: "Main Room" name: "HOSE" }
  panels { room: "Main Room" name: "NIGH" }
  panels { room: "Main Room" name: "HA" }
  panels { room: "Main Room" name: "IRE" }
  panels { room: "Main Room" name: "ASH" }
  panels { room: "Main Room" name: "HI" }
  panels { room: "Main Room" name: "FARE" }
}
doors {
  name: "Back Room Puzzles"
  type: EVENT
  panels { room: "Back Room" name: "COURSE" }
  panels { room: "Back Room" name: "WEIGH (1)" }
  panels { room: "Back Room" name: "WEIGH (2)" }
  panels { room: "Back Room" name: "BUYER" }
  panels { room: "Back Room" name: "GNASH" }
  panels { room: "Back Room" name: "LIMB" }
  panels { room: "Back Room" name: "SPARE" }
}