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path: root/data/maps/the_entry/doors.yaml
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Trick Door:
  door_id: "Components/Doors/side_1"
  panels:
    - ["Starting Room", "TRICK"]
Link Area Entrance:
  door_id: "Components/Doors/side_2"
  panels:
    - room: Trick Room
      panel: INK
      answer: LINK
Trick To Shop Door:
  door_id: "Components/Doors/side_4"
  panels:
    - room: Starting Room
      panel: TRICK
      answer: TREAT
# side_3 is vanilla because I don't think it's real?
Second Room Right Door:
  door_id: "Components/Doors/second_right"
  panels:
    - ["Starting Room", "HINT"]
Red Alcove Exit:
  door_id: "Components/Doors/second_right2"
  panels:
    - ["Red Alcove", "DEAD"]
    - ["Red Alcove", "BROW"]
Four Corner Panels:
  event: True
  panels:
    - ["Red Alcove", "DEAD"]
    - ["Red Alcove", "BROW"]
    - ["Blue Alcove", "BLUE"]
    - ["Blue Alcove", "ARMY"]
Corners Painting:
  door_id: "Components/Doors/second_right11"
  panels:
    - ["Least Blue Last", "CORNERS"]
Blue Alcove Exit:
  door_id: "Components/Doors/second_right3"
  panels:
    - ["Blue Alcove", "BLUE"]
    - ["Blue Alcove", "ARMY"]
Rabbithole Door:
  door_id: "Components/Doors/second_right8"
  panels:
    - ["Wrath Room", "RABBIT"]
    - ["Wrath Room", "HOLE"]
# second_right is vanilla because it's like LOST door.
Noon Door:
  door_id:
    - "Components/Doors/second_right5"
    - "Components/Doors/second_right10"
  panels:
    - ["Red Blue Halls", "CENTER DAY"]
Scarf Door:
  door_id: "Components/Doors/second_right6"
  panels:
    - ["Red Blue Halls", "RAIN WOMAN"]
Blue Alcove Entrance:
  door_id: "Components/Doors/second_right9"
  panels:
    - ["Wrath Room", "CORN"]
Second Room Left Door:
  door_id: "Components/Doors/second_left"
  # There's also the special behavior with returning from The Digital.
  panels:
    - ["Starting Room", "THIN"]
Flipped Second Room Right Door:
  door_id: "Components/Doors/second_left_top"
  panels:
    - ["Flipped Second Room", "SLENDER"]
Flipped Second Room Left Door:
  door_id: "Components/Doors/second_right_top"
  panels:
    - ["Flipped Second Room", "CLUE"]
Right Eye Entrance:
  door_id: "Components/Doors/third_right"
  panels:
    - ["Trick Room", "INK"]
Red Blue Area Left Door:
  door_id: "Components/Doors/fourth_right"
  panels:
    - ["Right Eye", "WANDER"]
Red Blue Area Right Door:
  door_id: "Components/Doors/fifth_right"
  panels:
    - ["Right Eye", "WANDER"]
# Components/Doors/back_left_1, _3, _4, _6 are vanilla because they're nothing.
Orange Door Hider:
  door_id: "Components/Doors/back_left_2"
  panels:
    # "wall" is supposed to also work. idk man
    - room: Colored Doors Area
      panel: OPEN
      answer: orange
Lime Room Entrance:
  door_id: "Components/Doors/back_left_5"
  panels:
    - ["Ctrl Tutorial", "RIGHT"]
Revitalized Entrance:
  door_id:
    - "Components/Doors/back_left_8"
    - "Components/Doors/back_left_9"
  panels:
    - ["Lime Room", "HIDE"]
    - ["Lime Room", "SEEK"]
Control Center White Door:
  door_id: "Components/Doors/back_left_7"
  control_center_color: white
# exit_1 should maybe just be removed.
# entry_proxied_1 is part of the vanilla intro.
X Area Entrance:
  door_id: "Components/Doors/Entry/entry_proxied_2"
  panels:
    - room: Starting Room
      panel: HI
      answer: bye
Composite Room Entrance:
  door_id: "Components/Doors/Entry/entry_proxied_3"
  panels:
    - room: Starting Room
      panel: HI
      answer: hidden
Flip Area Entrance:
  door_id: "Components/Doors/Entry/entry_proxied_4"
  panels:
    - room: Starting Room
      panel: HI
      answer: high
Daedalus Entrance:
  door_id: "Components/Doors/Entry/entry_proxied_5"
  panels:
    - room: Starting Room
      panel: HI
      answer: hide
Repetitive Entrance:
  door_id: "Components/Doors/Entry/entry_proxied_9"
  switches:
    - double_letters
Shop Entrance:
  door_id: "Components/Doors/Entry/entry_proxied_6"
  panels:
    - ["Shop Entrance", "TURN"]
Liberated Entrance:
  door_id: "Components/Doors/Entry/entry_proxied_10"
  panels:
    - ["Flipped Pyramid Area", "TURN (1)"]
Flipped Pyramid Area Entrance:
  door_id: "Components/Doors/Entry/entry_proxied_12"
  switches:
    - double_letters
Literate Entrance:
  door_id: "Components/Doors/Entry/entry_proxied_11"
  panels:
    - ["Flipped Pyramid Area", "TURN (2)"]
Parthenon Entrance:
  door_id: "Components/Doors/Entry/entry_proxied_7"
  panels:
    - ["Parthenon Return", "RETURN"]
Colored Doors Area Entrance:
  door_id: "Components/Doors/Entry/entry_proxied_8"
  panels:
    - ["Parthenon Return", "RETURN"]
D Room Entrance:
  door_id: "Components/Doors/Entry/d_1"
  panels:
    - ["Starting Room", "THAN"]
Near D Room Painting:
  door_id:
    - "Components/Doors/Entry/d_3"
    - "Components/Doors/Entry/d_4"
  switches:
    - double_letters
D Room Panels:
  event: True
  door_id: "Components/Doors/Entry/d_2"
  panels:
    - ["D Room", "BASEBALL"]
    - ["D Room", "BIKERS"]
    - ["D Room", "RED"]
    - ["D Room", "SUN"]
    - ["D Room", "BLACK"]
    - ["D Room", "COWBOY"]
    - ["D Room", "SPRAY"]
    - ["D Room", "BOWLER"]
    - ["D Room", "CARPENTER"]
Gallery Entrance:
  door_id: "Components/Doors/Entry/entry_return_1"
  panels:
    - ["Gallery Return", "RETURN"]
# entry_front_1 - _6 are part of the vanilla intro.
L Room Entrance:
  door_id:
    - "Components/Doors/Entry/entry_front_7"
    - "Components/Doors/Entry/entry_front_8"
  panels:
    - ["Trick Room", "INK"]
Least Blue Last Panels:
  paintings:
    - ["Starting Room", "OWL"]
  panels:
    - ["Least Blue Last", "CAPABLE (1)"]
    - ["Least Blue Last", "CAPABLE (2)"]
    - ["Least Blue Last", "LUSTRE"]
    - ["Least Blue Last", "WANT"]
    - ["Least Blue Last", "STEALER"]
    - ["Least Blue Last", "OLD"]
    - ["Least Blue Last", "TRUST"]
    - ["Least Blue Last", "LABEL"]
    - ["Least Blue Last", "AIL"]