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path: root/data/maps/the_entry/doors.txtpb
blob: 917edc7755d35effe5e531bf7ef4f389c7baa889 (plain) (blame)
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doors {
  name: "Trick Door"
  type: STANDARD
  receivers: "Components/Doors/side_1"
  panels { room: "Starting Room" name: "TRICK" }
  location_room: "Starting Room"
}
doors {
  name: "Link Area Entrance"
  type: STANDARD
  receivers: "Components/Doors/side_2"
  panels { room: "Trick Room" name: "INK" answer: "link" }
  location_room: "Trick Room"
}
# side_3 is vanilla because I don't think it's real?
doors {
  name: "Trick To Shop Door"
  type: STANDARD
  receivers: "Components/Doors/side_4"
  panels { room: "Starting Room" name: "TRICK" answer: "treat" }
  location_room: "Starting Room"
}
doors {
  name: "Second Room Right Door"
  type: STANDARD
  receivers: "Components/Doors/second_right"
  panels { room: "Starting Room" name: "HINT" }
  location_room: "Starting Room"
}
doors {
  name: "Red Alcove Exit"
  type: STANDARD
  receivers: "Components/Doors/second_right2"
  panels { room: "Red Alcove" name: "DEAD" }
  panels { room: "Red Alcove" name: "BROW" }
  location_room: "Red Alcove"
}
doors {
  name: "Four Corner Panels"
  type: EVENT
  panels { room: "Red Alcove" name: "DEAD" }
  panels { room: "Red Alcove" name: "BROW" }
  panels { room: "Blue Alcove" name: "BLUE" }
  panels { room: "Blue Alcove" name: "ARMY" }
}
doors {
  name: "Corners Painting"
  type: STANDARD
  receivers: "Components/Doors/second_right11"
  panels { room: "Least Blue Last" name: "CORNERS" }
  location_room: "Least Blue Last"
}
doors {
  name: "Blue Alcove Exit"
  type: STANDARD
  receivers: "Components/Doors/second_right3"
  panels { room: "Blue Alcove" name: "BLUE" }
  panels { room: "Blue Alcove" name: "ARMY" }
  location_room: "Blue Alcove"
}
doors {
  name: "Rabbithole Door"
  type: STANDARD
  receivers: "Components/Doors/second_right8"
  panels { room: "Wrath Room" name: "RABBIT" }
  panels { room: "Wrath Room" name: "HOLE" }
  location_room: "Wrath Room"
}
# second_right is vanilla because it's like LOST door.
doors {
  name: "Noon Door"
  type: STANDARD
  receivers: "Components/Doors/second_right5"
  receivers: "Components/Doors/second_right10"
  panels { room: "Red Blue Halls" name: "CENTER DAY" }
  location_room: "Red Blue Halls"
}
doors {
  name: "Scarf Door"
  type: STANDARD
  receivers: "Components/Doors/second_right6"
  panels { room: "Red Blue Halls" name: "RAIN WOMAN" }
  location_room: "Red Blue Halls"
}
doors {
  name: "Blue Alcove Entrance"
  type: STANDARD
  receivers: "Components/Doors/second_right9"
  panels { room: "Wrath Room" name: "CORN" }
  location_room: "Wrath Room"
}
doors {
  name: "Second Room Left Door"
  type: STANDARD
  receivers: "Components/Doors/second_left"
  # There's also the special behavior with returning from The Digital.
  panels { room: "Starting Room" name: "THIN" }
  location_room: "Starting Room"
}
doors {
  name: "Flipped Second Room Right Door"
  type: STANDARD
  receivers: "Components/Doors/second_left_top"
  panels { room: "Flipped Second Room" name: "SLENDER" }
  location_room: "Flipped Second Room"
}
doors {
  name: "Flipped Second Room Left Door"
  type: STANDARD
  receivers: "Components/Doors/second_right_top"
  panels { room: "Flipped Second Room" name: "CLUE" }
  location_room: "Flipped Second Room"
}
doors {
  name: "Right Eye Entrance"
  type: STANDARD
  receivers: "Components/Doors/third_right"
  panels { room: "Trick Room" name: "INK" }
  location_room: "Trick Room"
}
doors {
  name: "Red Blue Area Left Door"
  type: STANDARD
  receivers: "Components/Doors/fourth_right"
  panels { room: "Right Eye" name: "WANDER" }
  location_room: "Right Eye"
}
doors {
  name: "Red Blue Area Right Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/fifth_right"
  panels { room: "Right Eye" name: "WANDER" }
  location_room: "Right Eye"
}
# Components/Doors/back_left_1, _3, _4, _6 are vanilla because they're nothing.
doors {
  name: "Orange Door Hider"
  type: STANDARD
  receivers: "Components/Doors/back_left_2"
  panels { room: "Colored Doors Area" name: "OPEN" answer: "orange" }
  # "wall" is supposed to also work. idk man
  location_room: "Colored Doors Area"
}
doors {
  name: "Lime Room Entrance"
  type: STANDARD
  receivers: "Components/Doors/back_left_5"
  panels { room: "Ctrl Tutorial" name: "RIGHT" }
  location_room: "Ctrl Tutorial"
}
doors {
  name: "Revitalized Entrance"
  type: STANDARD
  receivers: "Components/Doors/back_left_8"
  receivers: "Components/Doors/back_left_9"
  panels { room: "Lime Room" name: "HIDE" }
  panels { room: "Lime Room" name: "SEEK" }
  location_room: "Lime Room"
}
doors {
  name: "Control Center White Door"
  type: CONTROL_CENTER_COLOR
  receivers: "Components/Doors/back_left_7"
  control_center_color: "white"
}
# exit_1 should maybe just be removed.
# entry_proxied_1 is part of the vanilla intro.
doors {
  name: "X Area Entrance"
  type: STANDARD
  receivers: "Components/Doors/Entry/entry_proxied_2"
  panels { room: "Starting Room" name: "HI" answer: "bye" }
  location_room: "Starting Room"
}
doors {
  name: "Composite Room Entrance"
  type: STANDARD
  receivers: "Components/Doors/Entry/entry_proxied_3"
  panels { room: "Starting Room" name: "HI" answer: "hidden" }
  location_room: "Starting Room"
}
doors {
  name: "Flip Area Entrance"
  type: STANDARD
  receivers: "Components/Doors/Entry/entry_proxied_4"
  panels { room: "Starting Room" name: "HI" answer: "high" }
  location_room: "Starting Room"
}
doors {
  name: "Daedalus Entrance"
  type: STANDARD
  receivers: "Components/Doors/Entry/entry_proxied_5"
  panels { room: "Starting Room" name: "HI" answer: "hide" }
  location_room: "Starting Room"
}
doors {
  name: "Repetitive Entrance"
  type: ITEM_ONLY
  receivers: "Components/Doors/Entry/entry_proxied_9"
  switches: "double_letters"
}
doors {
  name: "Shop Entrance"
  type: STANDARD
  receivers: "Components/Doors/Entry/entry_proxied_6"
  panels { room: "Shop Entrance" name: "TURN" }
  location_room: "Shop Entrance"
}
doors {
  name: "Liberated Entrance"
  type: STANDARD
  receivers: "Components/Doors/Entry/entry_proxied_10"
  panels { room: "Flipped Pyramid Area" name: "TURN (1)" }
  location_room: "Flipped Pyramid Area"
}
doors {
  name: "Flipped Pyramid Area Entrance"
  type: ITEM_ONLY
  receivers: "Components/Doors/Entry/entry_proxied_12"
  switches: "double_letters"
}
doors {
  name: "Literate Entrance"
  type: STANDARD
  receivers: "Components/Doors/Entry/entry_proxied_11"
  panels { room: "Flipped Pyramid Area" name: "TURN (2)" }
  location_room: "Flipped Pyramid Area"
}
doors {
  name: "Parthenon Entrance"
  type: STANDARD
  receivers: "Components/Doors/Entry/entry_proxied_7"
  panels { room: "Parthenon Return" name: "RETURN" }
  location_room: "Parthenon Return"
}
doors {
  name: "Colored Doors Area Entrance"
  type: ITEM_ONLY
  receivers: "Components/Doors/Entry/entry_proxied_8"
  panels { room: "Parthenon Return" name: "RETURN" }
  location_room: "Parthenon Return"
}
doors {
  name: "D Room Entrance"
  type: STANDARD
  receivers: "Components/Doors/Entry/d_1"
  panels { room: "Starting Room" name: "THAN" }
  location_room: "Starting Room"
}
doors {
  name: "Near D Room Painting"
  type: ITEM_ONLY
  receivers: "Components/Doors/Entry/d_3"
  receivers: "Components/Doors/Entry/d_4"
  switches: "double_letters"
}
doors {
  name: "D Room Panels"
  type: EVENT
  receivers: "Components/Doors/Entry/d_2"
  panels { room: "D Room" name: "BASEBALL" }
  panels { room: "D Room" name: "BIKERS" }
  panels { room: "D Room" name: "RED" }
  panels { room: "D Room" name: "SUN" }
  panels { room: "D Room" name: "BLACK" }
  panels { room: "D Room" name: "COWBOY" }
  panels { room: "D Room" name: "SPRAY" }
  panels { room: "D Room" name: "BOWLER" }
  panels { room: "D Room" name: "CARPENTER" }
}
doors {
  name: "Gallery Entrance"
  type: STANDARD
  receivers: "Components/Doors/Entry/entry_return_1"
  panels { room: "Gallery Return" name: "RETURN" }
  location_room: "Gallery Return"
}
# entry_front_1 - _6 are part of the vanilla intro.
doors {
  name: "L Room Entrance"
  type: STANDARD
  receivers: "Components/Doors/Entry/entry_front_7"
  receivers: "Components/Doors/Entry/entry_front_8"
  panels { room: "Trick Room" name: "INK" }
  location_room: "Trick Room"
}
doors {
  name: "Least Blue Last Panels"
  type: EVENT
  move_paintings { room: "Starting Room" name: "OWL" }
  panels { room: "Least Blue Last" name: "CAPABLE (1)" }
  panels { room: "Least Blue Last" name: "CAPABLE (2)" }
  panels { room: "Least Blue Last" name: "LUSTRE" }
  panels { room: "Least Blue Last" name: "WANT" }
  panels { room: "Least Blue Last" name: "STEALER" }
  panels { room: "Least Blue Last" name: "OLD" }
  panels { room: "Least Blue Last" name: "TRUST" }
  panels { room: "Least Blue Last" name: "LABEL" }
  panels { room: "Least Blue Last" name: "AIL" }
}
doors {
  name: "Red Room Painting"
  type: STANDARD
  move_paintings { room: "Right Eye" name: "PSYCHIC" }
  panels { room: "Right Eye" name: "FAINT" }
  location_room: "Right Eye"
}
doors {
  name: "Third Eye Painting"
  type: LOCATION_ONLY
  # move_paintings { room: "Eye Room" name: "GALLERY" }
  # TODO: ummmm
  panels { room: "Eye Room" name: "I" }
  location_room: "Eye Room"
}
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connections {
  from_room: "Rainbow Color Doors"
  to_room: "Red Color Door"
}
connections {
  from_room: "Rainbow Color Doors"
  to_room: "Yellow Color Door"
}
connections {
  from_room: "Rainbow Color Doors"
  to_room: "Green Color Door"
}
connections {
  from_room: "Rainbow Color Doors"
  to_room: "Gray Color Door"
}
connections {
  from_room: "Rainbow Color Backside"
  to_room: "Rainbow Color Doors"
  oneway: true
}
connections {
  from_room: "Yellow Color Backside"
  to_room: "Yellow Color Door"
  oneway: true
}
connections {
  from_room: "Gray Color Backside"
  to_room: "Gray Color Door"
  oneway: true
}
connections {
  from_room: "Rainbow Color Doors"
  to_room: "Welcome Back Area"
  oneway: true
}
connections {
  from_room: "Outside Hedges"
  to_room: "Green Color Door"
  oneway: true
}
connections {
  from_room: "Computer Room Seal"
  to_room: "Welcome Back Area"
  oneway: true
}
connections {
  from_room: "Outside Hedges"
  to_room: "Welcome Back Area"
  oneway: true
}
connections {
  from_room: "Eye Temple 2F"
  to_room: "Eye Temple 1F"
  oneway: true
}
connections {
  from_room: "Eye Temple 2F Side"
  to_room: "Eye Temple 1F Side"
  oneway: true
}
connections {
  from_room: "I2 Room"
  to_room: "Eye Temple 1F"
  oneway: true
}
connections {
  from_room: "West Spire"
  to_room: "Purple Room South"
  oneway: true
}
connections {
  from_room: "Blue Hallway Cut Side"
  to_room: "Blue Hallway"
  oneway: true
}
connections {
  from_room: "West Castle Area"
  to_room: "Outside Snake Room"
  oneway: true
}
connections {
  from_room: "Amber North 2"
  to_room: "Outside Snake Room"
  oneway: true
}
connections {
  from_room: "Z2 Room"
  to_room: "Welcome Back Area"
  oneway: true
}
connections {
  from_room: "Blue Hallway Tall Side"
  to_room: "Blue Hallway"
  oneway: true
}
connections {
  from_room: "Blue Hallway Tall Side"
  to_room: "Outside House"
  oneway: true
}
connections {
  from_room: "Purple SE Vestibule"
  to_room: "Welcome Back Area"
  oneway: true
}
connections {
  from_room: "Godot Room"
  to_room: "Welcome Back Area"
  oneway: true
}
connections {
  from_room: "Roof"
  to_room: "Moat"
  oneway: true
}
connections {
  from_room: "Ending"
  to_room: "Roof"
  oneway: true
}
connections {
  from_room: "Purple Room South"
  to_room: "Flip Painting Hidden Panel"
  oneway: true
}
connections {
  from_room: "Flip Painting Destination"
  to_room: "Flip Painting Hidden Panel"
  oneway: true
}
connections {
  from_room: "Pains Room"
  to_room: "Purple Room South"
  oneway: true
}
connections {
  from_room: "Starting Room"
  to_room: "Purple Room South"
  door { name: "Starting Room North Wall Center Door" }
}
connections {
  from_room: "Starting Room"
  to_room: "Welcome Back Exit"
  door { name: "Starting Room West Wall South Door" }
}
connections {
  from_room: "Welcome Back Area"
  to_room: "West Spire"
  door { name: "Welcome Back Secret Door" }
}
connections {
  from_room: "Welcome Back Area"
  to_room: "Welcome Back Exit"
  door { name: "Welcome Back Door" }
}
connections {
  from_room: "Starting Room"
  to_room: "Entry Shortcut"
  door { name: "Starting Room West Wall Center Door" }
}
connections {
  from_room: "Entry Shortcut"
  to_room: "West Spire"
  door { name: "Entry Shortcut Secret Exit" }
}
connections {
  from_room: "Starting Room"
  to_room: "West Spire"
  door { name: "Starting Room West Wall North Door" }
}
connections {
  from_room: "Starting Room"
  to_room: "Nursery"
  door { name: "Starting Room East Wall Center Door" }
}
connections {
  from_room: "Starting Room"
  to_room: "Rainbow Color Backside"
  door { name: "Starting Room East Wall North Door" }
}
connections {
  from_room: "Starting Room"
  to_room: "Number Paintings Area"
  door { name: "Starting Room North Wall West Door" }
}
connections {
  from_room: "Starting Room"
  to_room: "Yellow Color Door"
  door { name: "Starting Room North Wall East Door" }
}
connections {
  from_room: "Starting Room"
  to_room: "Gallery Entrance"
  door { name: "Starting Room South Wall East Door" }
}
connections {
  from_room: "Outside Eye Temple"
  to_room: "Eye Temple 1F"
  door { name: "Temple of the Eyes Entrance" }
}
connections {
  from_room: "Eye Painting"
  to_room: "Starting Room"
  door { name: "Starting Room South Wall West Door" }
}
connections {
  from_room: "Eye Painting"
  to_room: "Outside Eye Temple"
  door { name: "Eye Painting Exit" }
}
connections {
  from_room: "Outside Pyramid"
  to_room: "Number Paintings Area"
  door { name: "Near Pyramid Gate" }
}
connections {
  from_room: "Black Hex"
  to_room: "Post Orange Smiley Three Way"
  door { name: "Black Hexes Door" }
}
connections {
  from_room: "West Castle Area"
  to_room: "Post Orange Smiley Three Way"
  door { name: "Splintering Exit Left Door" }
}
connections {
  from_room: "West Castle Area"
  to_room: "Amber North 2"
  door { name: "Splintering Exit Right Door" }
}
connections {
  from_room: "Z2 Room"
  to_room: "After Bee Room"
  door { name: "Z2 Room Back Exit" }
}
connections {
  from_room: "Z2 Room"
  to_room: "Z2 Prize"
  door { name: "Z2 Prize" }
}
connections {
  from_room: "Yellow Color Door"
  to_room: "Coin Tower"
  door { name: "Coin Tower Part 1" }
}
connections {
  from_room: "Coin Tower"
  to_room: "Purple Smiley"
  door { name: "Coin Tower Part 2" }
}
connections {
  from_room: "Purple SE Vestibule"
  to_room: "Purple Room South"
  door { name: "Purple SE Vestibule" }
}
connections {
  from_room: "Purple NW Vestibule"
  to_room: "Outside House"
  door { name: "Purple NW Vestibule" }
}
connections {
  from_room: "Purple Room West"
  to_room: "Purple NW Vestibule"
  door { name: "Purple West Area North Door" }
}
connections {
  from_room: "Purple Room West"
  to_room: "Purple SW Vestibule"
  door { name: "Purple West Area South Door" }
}
connections {
  from_room: "Purple SW Vestibule"
  to_room: "Godot Room"
  door { name: "Godot Room Entrance" }
}
connections {
  from_room: "Godot Room"
  to_room: "Purple NW Vestibule"
  door { name: "Godot Room Exit" }
}
connections {
  from_room: "After Bee Room"
  to_room: "Beehalls Intersection"
  door { name: "Beehalls Intersection" }
}
connections {
  from_room: "Outside House"
  to_room: "Beehalls Intersection"
  door { name: "Beehalls Intersection" }
}
connections {
  from_room: "Purple NW Vestibule"
  to_room: "Beehalls Intersection"
  door { name: "Beehalls Intersection" }
}
connections {
  from_room: "Godot Room"
  to_room: "Purple Room West"
  door { name: "Purple West Area West Door" }
}
connections {
  from_room: "Purple SE Vestibule"
  to_room: "Purple Room East"
  door { name: "Purple East Area South Door" }
}
connections {
  from_room: "Outside House"
  to_room: "Purple Room East"
  door { name: "Purple East Area North Door" }
}
connections {
  from_room: "Outside House"
  to_room: "Purple Room"
  door { name: "Purple Room North Entrance" }
}
connections {
  from_room: "Purple Room West"
  to_room: "Purple Room"
  door { name: "Purple Room West Entrance" }
}
connections {
  from_room: "Purple Room East"
  to_room: "Purple Room"
  door { name: "Purple Room East Entrance" }
}
connections {
  from_room: "Purple Room South"
  to_room: "Purple Room"
  door { name: "Purple Room South Entrance" }
}
connections {
  from_room: "Purple Room South"
  to_room: "Purple SW Vestibule"
  door { name: "Purple SW Vestibule" }
}
connections {
  from_room: "Hedges"
  to_room: "Hedges Tower"
  door { name: "Hedges Tower" }
}
connections {
  from_room: "Purple Room South"
  to_room: "Rainbow Color Doors"
  door { name: "Near Flip Painting Door" }
}
connections {
  from_room: "Flip Painting Destination"
  to_room: "Rainbow Color Backside"
  door { name: "Near Flip Painting Door" }
  oneway: true
}
connections {
  from_room: "Globe Room"
  to_room: "Outside Hotel"
  door { name: "Southwest Area Intersection" }
}
connections {
  from_room: "Globe Room"
  to_room: "Outside Snake Room"
  door { name: "Southwest Area Intersection" }
}
connections {
  from_room: "Globe Room"
  to_room: "Outside Salt Room"
  door { name: "Southwest Area Intersection" }
}
connections {
  from_room: "Moat"
  to_room: "Blue Room"
  door { name: "Blue Room Entrance" }
}
connections {
  from_room: "O2 Room"
  to_room: "O2 Prize"
  door { name: "O2 Prize" }
}
connections {
  from_room: "O2 Room"
  to_room: "Blue Smiley"
  door { name: "Blue Smiley Entrance" }
}
connections {
  from_room: "O2 Room"
  to_room: "Composite Room NE"
  door { name: "Composite Room NE Entrance" }
}
connections {
  from_room: "Composite Room NE"
  to_room: "Composite Room S"
  door { name: "Composite Room East Door" }
}
connections {
  from_room: "Composite Room NE"
  to_room: "Composite Room NW"
  door { name: "Composite Room North Door" }
}
connections {
  from_room: "Composite Room S"
  to_room: "Composite Room NW"
  door { name: "Composite Room West Door" }
}
connections {
  from_room: "Red Color Door"
  to_room: "Composite Room NW"
  door { name: "Composite Room NW Entrance" }
}
connections {
  from_room: "O2 Room"
  to_room: "Blue Hallway"
  door { name: "O2 Room Back Door" }
}
connections {
  from_room: "O2 Room"
  to_room: "Unkempt Entrance"
  door { name: "Control Center Orange Door" }
}
connections {
  from_room: "F2 Room"
  to_room: "F2 Prize"
  door { name: "F2 Prize" }
}
connections {
  from_room: "Sweet Foyer"
  to_room: "F2 Room"
  door { name: "F2 Room Entrance" }
}
connections {
  from_room: "Globe Room"
  to_room: "White Hallway From Entry"
  door { name: "White Hallway From Entry" }
}
connections {
  from_room: "Sweet Foyer"
  to_room: "Purple Hallway From Great"
  door { name: "Purple Hallway From Great" }
}
connections {
  from_room: "F2 Room"
  to_room: "Blue Hallway"
  door { name: "F2 Room Back Right Door" }
}
connections {
  from_room: "F2 Room"
  to_room: "Outside Salt Room"
  door { name: "F2 Room Back Left Door" }
}
connections {
  from_room: "F2 Room"
  to_room: "Red Color Door"
  door { name: "F2 Room Back Middle Door" }
  oneway: true
  # This is the red backside, which has nothing in it. Maybe could be its own
  # region at some point.
}
connections {
  from_room: "U2 Room"
  to_room: "U2 Prize"
  door { name: "U2 Prize" }
}
connections {
  from_room: "U2 Room"
  to_room: "Maze Paintings Area"
  door { name: "U2 Room Shortcut" }
}
connections {
  from_room: "Maze Paintings Area"
  to_room: "Rainbow Color Doors"
  door { name: "Blue Foyer Door" }
}
connections {
  from_room: "Outside House"
  to_room: "House"
  door { name: "House Entrance" }
}
connections {
  from_room: "U2 Room"
  to_room: "Purple SE Vestibule"
  door { name: "U2 Room Back Right Door" }
}
connections {
  from_room: "U2 Room"
  to_room: "Purple Room East"
  door { name: "U2 Room Back Door" }
}
connections {
  from_room: "Maze"
  to_room: "U2 Room"
  door { name: "U2 Room Entrance" }
}
connections {
  from_room: "Outside Magic Room"
  to_room: "Magic Room"
  door { name: "Magic Room Entrance" }
}
connections {
  from_room: "Maze"
  to_room: "Outside Magic Room"
  door { name: "Maze East Door" }
}
connections {
  from_room: "Maze"
  to_room: "Outside House"
  door { name: "Maze North Door" }
}
connections {
  from_room: "Maze"
  to_room: "Maze Paintings Area"
  door { name: "Maze South Door" }
}
connections {
  from_room: "Wonderland"
  to_room: "Black Hex"
  door { name: "Wonderland Right Door" }
}
connections {
  from_room: "Outside Pyramid"
  to_room: "Pyramid Entry"
  door { name: "Pyramid Entrance" }
}
connections {
  from_room: "Z2 Room"
  to_room: "Black Hex"
  door { name: "Z2 Room Southwest Door" }
}
connections {
  from_room: "Z2 Room"
  to_room: "Number Paintings Area"
  door { name: "Z2 Room Northwest Door" }
}
connections {
  from_room: "Z2 Room"
  to_room: "Rainbow Color Doors"
  door { name: "Z2 Room Northeast Door" }
}
connections {
  from_room: "Z2 Room"
  to_room: "Orange Room"
  door { name: "Z2 Room Southeast Door" }
}
connections {
  from_room: "Outside Orange Room"
  to_room: "Orange Room"
  door { name: "Orange Room Entrance" }
}
connections {
  from_room: "Outside Hedges"
  to_room: "Hedges"
  door { name: "Hedges Entrance" }
}
connections {
  from_room: "Outside Snake Room"
  to_room: "West Castle Area"
  door { name: "Amber South Door" }
}
connections {
  from_room: "Outside Snake Room"
  to_room: "Amber North 2"
  door { name: "Amber North Door" }
}
connections {
  from_room: "Outside Snake Room"
  to_room: "West Castle Area"
  door { name: "Amber East Doors" }
}
connections {
  from_room: "Purple Room South"
  to_room: "Pains Room"
  door { name: "Pains Room Divider" }
}
connections {
  from_room: "Purple Room South"
  to_room: "West Spire"
  door { name: "Planet Room Divider" }
}
connections {
  from_room: "Snake Room"
  to_room: "Outside Snake Room"
  door { name: "Snake Room Entrance" }
}
connections {
  from_room: "Outside Snake Room"
  to_room: "West Spire"
  door { name: "Checkered Door" }
}
connections {
  from_room: "Outside Snake Room"
  to_room: "J2 Vestibule"
  door { name: "J2 Door 1" }
}
connections {
  from_room: "J2 Vestibule"
  to_room: "J2 Room"
  door { name: "J2 Door 2" }
}
connections {
  from_room: "Wonderland"
  to_room: "Number Paintings Area"
  door { name: "Wonderland Left Door" }
}
connections {
  from_room: "Outside House"
  to_room: "Bee Room Obverse"
  door { name: "Bee Room Entrance" }
}
connections {
  from_room: "Outside House"
  to_room: "Intense Room"
  door { name: "Intense Room Entrance" }
}
connections {
  from_room: "Intense Room"
  to_room: "D2 Room"
  door { name: "D2 Room" }
}
connections {
  from_room: "Bee Room Obverse"
  to_room: "After Bee Room"
  door { name: "Bee Room Back Door" }
}
connections {
  from_room: "Outside Hedges"
  to_room: "Green Color Door"
  door { name: "Gourd Door" }
}
connections {
  from_room: "Roof"
  to_room: "Castle"
  door { name: "Castle Drawbridge" }
}
connections {
  from_room: "Rainbow Color Doors"
  to_room: "Roof"
  door { name: "Roof Access" }
}
connections {
  from_room: "Roof"
  to_room: "Rainbow Color Doors"
  oneway: true
}
connections {
  from_room: "Outside Snake Room"
  to_room: "Pairs Room"
  door { name: "Pairs Room North And South Doors" }
}
connections {
  from_room: "West Castle Area"
  to_room: "Pairs Room"
  door { name: "Pairs Room West Door" }
}
connections {
  from_room: "West Spire"
  to_room: "Pairs Room"
  door { name: "Pairs Room East Door" }
}
connections {
  from_room: "Outside Salt Room"
  to_room: "Salt Room"
  door { name: "Salt Room Entrance" }
}
connections {
  from_room: "Tree Entrance"
  to_room: "Rainbow Start"
  door { name: "Rainbow Rooms Entrance" }
}
connections {
  from_room: "Rainbow Start"
  to_room: "Rainbow Red"
  door { name: "Red Rainbow Room" }
}
connections {
  from_room: "Rainbow Red"
  to_room: "Rainbow Orange"
  door { name: "Orange Rainbow Room" }
}
connections {
  from_room: "Rainbow Orange"
  to_room: "Rainbow Yellow"
  door { name: "Yellow Rainbow Room" }
}
connections {
  from_room: "Rainbow Yellow"
  to_room: "Rainbow Green"
  door { name: "Green Rainbow Room" }
}
connections {
  from_room: "Rainbow Green"
  to_room: "Rainbow Blue"
  door { name: "Blue Rainbow Room" }
}
connections {
  from_room: "Rainbow Blue"
  to_room: "Rainbow Purple"
  door { name: "Purple Rainbow Room" }
}
connections {
  from_room: "Rainbow Purple"
  to_room: "Rainbow Cyan"
  door { name: "Cyan Rainbow Room" }
}
connections {
  from_room: "Rainbow Cyan"
  to_room: "Brown Smiley"
  door { name: "Brown Rainbow Room" }
}
connections {
  from_room: "Red Color Door"
  to_room: "Pepper Room"
  door { name: "Pepper Room Entrance" }
}
connections {
  from_room: "Outside Hotel"
  to_room: "Hotel"
  door { name: "Hotel Entrance" }
}
connections {
  from_room: "Salt Room"
  to_room: "Seasoning Room"
  door { name: "Seasoning Doors" }
}
connections {
  from_room: "Pepper Room"
  to_room: "Seasoning Room"
  door { name: "Seasoning Doors" }
}
connections {
  from_room: "Brown Smiley"
  to_room: "Bow Side"
  door { name: "Bow Side" }
}
connections {
  from_room: "Bow Side"
  to_room: "Rainbow End"
  door { name: "Gold Ending Blockers" }
}
connections {
  from_room: "Rain Side"
  to_room: "Rainbow End"
  door { name: "Gold Ending Blockers" }
}
connections {
  from_room: "Brown Smiley"
  to_room: "Outside Orange Room"
  door { name: "Brown Smiley Shortcut" }
}
connections {
  from_room: "Blue Smiley"
  to_room: "Outside Red Room"
  door { name: "Blue Smiley Exit To Red" }
}
connections {
  from_room: "Blue Smiley"
  to_room: "Blue Smiley Annex"
  door { name: "Blue Smiley Annex" }
}
connections {
  from_room: "Purple Smiley"
  to_room: "Blue Hallway"
  door { name: "Purple Smiley Exit To Hallway" }
}
connections {
  from_room: "Purple Smiley"
  to_room: "Blue Hallway Tall Side"
  door { name: "Purple Smiley Exit To Cream Hex" }
}
connections {
  from_room: "Hedges"
  to_room: "Yellow Smiley Annex"
  door { name: "Yellow Smiley Annex" }
}
connections {
  from_room: "Hedges"
  to_room: "Outside Hedges"
  door { name: "Yellow Smiley Door" }
}
connections {
  from_room: "Green Smiley"
  to_room: "Red Color Door"
  door { name: "Green Smiley" }
}
connections {
  from_room: "Outside Orange Room"
  to_room: "Post Orange Smiley Three Way"
  door { name: "Orange Smiley Exit" }
}
connections {
  from_room: "Outside Orange Room"
  to_room: "F Keyholder"
  door { name: "F Keyholder Door" }
}
connections {
  from_room: "West Castle Area"
  to_room: "Flip Painting"
  door { name: "Flip Painting Blocker" }
}
connections {
  from_room: "Number Paintings Area"
  to_room: "Red Smiley"
  door { name: "Red Smiley Entrance" }
}
connections {
  from_room: "Number Paintings Area"
  to_room: "Red Smiley"
  door { name: "Red Smiley" }
}
connections {
  from_room: "Green Color Door"
  to_room: "Tree Entrance"
  door { name: "Pink Hallway" }
}
connections {
  from_room: "Green Color Door"
  to_room: "Yellow Color Backside"
  door { name: "Pink Hallway" }
}
connections {
  from_room: "Green Color Door"
  to_room: "Maze Paintings Area"
  door { name: "Pink Hallway" }
}
connections {
  from_room: "Outside Snake Room"
  to_room: "Cyan Room"
  door { name: "Cyan Room Entrance" }
}
connections {
  from_room: "After Bee Room"
  to_room: "Green Room"
  door { name: "Green Room Entrance" }
}
connections {
  from_room: "Blue Hallway"
  to_room: "Blue Hallway Cut Side"
  door { name: "Blue Hallway South Divider" }
}
connections {
  from_room: "Sweet Foyer"
  to_room: "Blue Hallway Cut Side"
  door { name: "Near Sweet Brown Door" }
}
connections {
  from_room: "Outside Red Room"
  to_room: "Red Room"
  door { name: "Red Room Entrance" }
}
connections {
  from_room: "Blue Hallway Cut Side"
  to_room: "Outside Red Room"
  door { name: "Blue Hallway To Red Room" }
}
connections {
  from_room: "Blue Hallway"
  to_room: "Blue Hallway Tall Side"
  door { name: "Blue Hallway North Divider" }
}
connections {
  from_room: "Yellow Color Door"
  to_room: "Blue Hallway Tall Side"
  door { name: "Near Yellow Room Door" }
}
connections {
  from_room: "Outside House"
  to_room: "House Entrance"
  door { name: "House Side Door" }
}
connections {
  from_room: "Yellow Color Door"
  to_room: "Yellow Room"
  door { name: "Yellow Room Entrance" }
}
connections {
  from_room: "Gray Color Door"
  to_room: "Dark Light Room"
  door { name: "Dark Light Room Entrance" }
}
connections {
  from_room: "Dark Light Exit"
  to_room: "Gray Color Backside"
  door { name: "Dark Light Room Exit" }
}
connections {
  from_room: "Dark Light Room"
  to_room: "Dark Light Exit"
  door { name: "Dark Light Room Divider" }
}
connections {
  from_room: "Gray Color Backside"
  to_room: "Sweet Foyer"
  door { name: "Near Sweet Blue Door" }
}
connections {
  from_room: "Gray Color Backside"
  to_room: "South Castle Area"
  door { name: "South Castle Area Back Door" }
}
connections {
  from_room: "Gray Color Door"
  to_room: "South Castle Area"
  door { name: "South Castle Area Entrance" }
}
connections {
  from_room: "After Bee Room"
  to_room: "Plum Room"
  door { name: "Plum Room Entrance" }
}
connections {
  from_room: "Plum Room"
  to_room: "North Castle Area"
  door { name: "Plum Room Exit" }
}
connections {
  from_room: "Plum Room"
  to_room: "D Keyholder"
  door { name: "D Keyholder Blocker" }
}
connections {
  from_room: "Quiet Entrance"
  to_room: "Purple SW Vestibule"
  door { name: "Planet Room Secret Door" }
}
connections {
  from_room: "Quiet Entrance"
  to_room: "Rainbow Color Doors"
  door { name: "Blue Color Doorway" }
}
connections {
  from_room: "Outside Snake Room"
  to_room: "Rainbow Color Doors"
  door { name: "Blue Color Backside" }
  oneway: true
}
connections {
  from_room: "Pumpkin Entrance"
  to_room: "Pumpkin Room"
  door { name: "Pumpkin Room Interior" }
}
connections {
  from_room: "Pumpkin Entrance"
  to_room: "Outside Orange Room"
  door { name: "Pumpkin Room Interior" }
}
connections {
  from_room: "Rainbow Color Doors"
  to_room: "Pumpkin Room"
  door { name: "Pumpkin Room Interior" }
}
connections {
  from_room: "Green Color Door"
  to_room: "Pumpkin Entrance"
  door { name: "Pumpkin Door" }
}
connections {
  from_room: "Computer Room Seal"
  to_room: "Outside Eye Temple"
  door { name: "Computer Room Exit" }
}
connections {
  from_room: "Computer Room"
  to_room: "Computer Room Seal"
  door { name: "Computer Room Interior Door" }
}
connections {
  from_room: "Rainbow Color Doors"
  to_room: "C Keyholder"
  door { name: "C Keyholder Blocker" }
}
connections {
  from_room: "Rainbow Color Doors"
  to_room: "Computer Room"
  door { name: "Computer Room Entrance" }
}
connections {
  from_room: "Computer Room"
  to_room: "Tree Entrance"
  door { name: "Computer Room Back Door" }
}
connections {
  from_room: "Outside Book Room"
  to_room: "Book Room"
  door { name: "Book Room Entrance" }
}
connections {
  from_room: "Globe Room"
  to_room: "Outside Book Room"
  door { name: "Globe Room East Door" }
}
connections {
  from_room: "Globe Room"
  to_room: "Outside Salt Room"
  door { name: "Globe Room West Door" }
}
connections {
  from_room: "Globe Room"
  to_room: "Outside Magic Room"
  door { name: "Globe Room South Door" }
}
connections {
  from_room: "Book Room"
  to_room: "Outside Eye Temple"
  door { name: "Book Room Exit" }
}
connections {
  from_room: "Globe Room"
  to_room: "Outside Eye Temple"
  door { name: "Sticks And Stones Door" }
}
connections {
  from_room: "Castle"
  to_room: "Wisdom Panel"
  door { name: "Castle Numbers Puzzle" }
}
connections {
  from_room: "After Bee Room"
  to_room: "Wisdom Panel"
  door { name: "Castle Numbers Puzzle" }
}
connections {
  from_room: "Black Hex"
  to_room: "Zoo N"
  door { name: "Zoo West Entrance" }
}
connections {
  from_room: "Z2 Room"
  to_room: "Zoo E"
  door { name: "Zoo East Entrance" }
}
connections {
  from_room: "Outside Snake Room"
  to_room: "Zoo SE"
  door { name: "Zoo South Entrance" }
}
connections {
  from_room: "Zoo NE"
  to_room: "Zoo N"
  door { name: "Zoo Proxy North Door" }
}
connections {
  from_room: "Zoo E"
  to_room: "Zoo NE"
  door { name: "Zoo East Room" }
}
connections {
  from_room: "Zoo Center"
  to_room: "Zoo N"
  oneway: true
}
connections {
  from_room: "Zoo S"
  to_room: "Zoo Center"
  door { name: "Zoo Prize Door" }
}
connections {
  from_room: "Zoo SE"
  to_room: "Zoo S"
  door { name: "Zoo Proxy South Door" }
}
connections {
  from_room: "Outside Pyramid"
  to_room: "Zoo N"
  door { name: "Zoo North Entrance" }
}
connections {
  from_room: "Castle"
  to_room: "Ending"
  door { name: "Castle Throne" }
  oneway: true
}
connections {
  from {
    painting {
      room: "North Castle Area"
      name: "RELIC2"
    }
  }
  to {
    painting {
      room: "Green Smiley"
      name: "RELIC"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Rainbow Color Doors"
      name: "ACHES2"
    }
  }
  to {
    painting {
      room: "Outside Hedges"
      name: "ACHES"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Purple Room South"
      name: "PLANET"
    }
  }
  to {
    painting {
      room: "Quiet Entrance"
      name: "PLANET2"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Moat"
      name: "CASTLE"
    }
  }
  to {
    painting {
      room: "Outside House"
      name: "CASTLE2"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Purple SW Vestibule"
      name: "PAINS2"
    }
  }
  to {
    painting {
      room: "Pains Room"
      name: "PAINS"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Flip Painting"
      name: "FLIP2"
    }
  }
  to {
    painting {
      room: "Flip Painting Destination"
      name: "FLIP"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Number Paintings Area"
      name: "WON"
    }
  }
  to {
    painting {
      room: "West Castle Area"
      name: "WON2"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Number Paintings Area"
      name: "TOO"
    }
  }
  to {
    painting {
      room: "Outside Snake Room"
      name: "TOO2"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Number Paintings Area"
      name: "3"
    }
  }
  to {
    painting {
      room: "Sweet Foyer"
      name: "4"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Outside Snake Room"
      name: "SNAKE"
    }
  }
  to {
    painting {
      room: "Snake Room"
      name: "SNAKE2"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Bee Room Obverse"
      name: "BEE2"
    }
  }
  to {
    painting {
      room: "Bee Room Reverse"
      name: "BEE3"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Bee Room Reverse"
      name: "BUTTERFLY2"
    }
  }
  to {
    painting {
      room: "Bee Room Obverse"
      name: "BUTTERFLY"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Yellow Color Door"
      name: "EYEREDSTART"
    }
  }
  to {
    painting {
      room: "Eye Painting"
      name: "EYEREDEXITMAIN"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Eye Temple 1F Side"
      name: "EYEREDTOEXITMAIN1"
    }
  }
  to {
    painting {
      room: "Eye Painting"
      name: "EYEREDEXITMAIN"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Eye Temple 2F Side"
      name: "EYEREDTOEXITMAIN4"
    }
  }
  to {
    painting {
      room: "Eye Temple Pillar 1"
      name: "EYEREDEXITPILLAR1"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Eye Temple 1F Side"
      name: "EYEREDTOEXITMAIN5"
    }
  }
  to {
    painting {
      room: "Eye Temple 2F Side"
      name: "EYEREDEXITMAIN4"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Eye Temple 2F"
      name: "EYEREDTOSIDE1"
    }
  }
  to {
    painting {
      room: "Eye Temple 1F Side"
      name: "EYEREDSIDE1"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Eye Temple 1F"
      name: "EYEREDTOEXITMAIN2"
    }
  }
  to {
    painting {
      room: "Eye Painting"
      name: "EYEREDEXITMAIN"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Eye Temple Pillar 2"
      name: "EYEREDTOEXITMAIN3"
    }
  }
  to {
    painting {
      room: "Eye Painting"
      name: "EYEREDEXITMAIN"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Eye Temple Pillar 1"
      name: "EYEREDTOBACKSIDE1"
    }
  }
  to {
    painting {
      room: "Eye Temple 1F"
      name: "EYEREDEXITBACKSIDE"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Eye Temple Pillar 2"
      name: "EYEREDTOBACKSIDE2"
    }
  }
  to {
    painting {
      room: "Eye Temple 1F"
      name: "EYEREDEXITBACKSIDE"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Eye Temple Pillar 1"
      name: "EYEREDTOBACKSIDE4"
    }
  }
  to {
    painting {
      room: "Eye Temple 2F"
      name: "EYEREDEXITTOP1"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Eye Temple 1F"
      name: "EYEREDTOBACKSIDE3"
    }
  }
  to {
    painting {
      room: "Eye Temple 1F"
      name: "EYEREDEXITBACKSIDE"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Eye Temple 2F"
      name: "EYEREDTOBACKSIDE5"
    }
  }
  to {
    painting {
      room: "Eye Temple Pillar 2"
      name: "EYEREDEXITPILLAR2"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Eye Temple 2F Side"
      name: "EYEREDEXITMAIN3"
    }
  }
  to {
    painting {
      room: "I2 Room"
      name: "EYEREDEXITMAIN2"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Eye Temple 1F"
      name: "EYEREDTOPILLAR1"
    }
  }
  to {
    painting {
      room: "Eye Temple Pillar 1"
      name: "EYEREDEXITPILLAR1"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Eye Temple 1F"
      name: "EYEREDTOPILLAR2"
    }
  }
  to {
    painting {
      room: "Eye Temple Pillar 2"
      name: "EYEREDEXITPILLAR2"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Eye Temple 1F"
      name: "EYEREDTOPILLAR3"
    }
  }
  to {
    painting {
      room: "Eye Temple 1F"
      name: "EYEREDEXITBACKSIDE"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Eye Temple 2F"
      name: "EYEREDTOTOP1"
    }
  }
  to {
    painting {
      room: "Eye Temple 2F"
      name: "EYEREDEXITTOP1"
    }
  }
  oneway: true
}
connections {
  from_room: "Pyramid Entry"
  to_room: "Pyramid 3"
  door { name: "Pyramid 3 Door" }
}
connections {
  from_room: "Pyramid 3"
  to_room: "Pyramid 6"
  door { name: "Pyramid 6 Door" }
}
connections {
  from_room: "Pyramid 6"
  to_room: "Pyramid 8"
  door { name: "Pyramid 8 Left Door" }
}
connections {
  from_room: "Pyramid 7"
  to_room: "Pyramid 8"
  door { name: "Pyramid 8 Bottom Door" }
}
connections {
  from_room: "Pyramid Entry"
  to_room: "Pyramid 7"
  door { name: "Pyramid 7 Door" }
}
connections {
  from_room: "Pyramid 7"
  to_room: "Pyramid 4"
  door { name: "Pyramid 4 Door" }
}
connections {
  from_room: "Pyramid 4"
  to_room: "Pyramid 5"
  door { name: "Pyramid 5 Door" }
}
connections {
  from_room: "Pyramid 5"
  to_room: "Pyramid Second Floor"
  door { name: "Pyramid Second Floor Door" }
}
connections {
  from_room: "Pyramid Second Floor"
  to_room: "Pyramid Top"
  door { name: "Pyramid Third Floor Door" }
}