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path: root/data/maps/the_entry/connections.txtpb
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pre { line-height: 125%; }
td.linenos .normal { color: inherit; background-color: transparent; padding-left: 5px; padding-right: 5px; }
span.linenos { color: inherit; background-color: transparent; padding-left: 5px; padding-right: 5px; }
td.linenos .special { color: #000000; background-color: #ffffc0; padding-left: 5px; padding-right: 5px; }
span.linenos.special { color: #000000; background-color: #ffffc0; padding-left: 5px; padding-right: 5px; }
.highlight .hll { background-color: #ffffcc }
.highlight .c { color: #888888 } /* Comment */
.highlight .err { color: #a61717; background-color: #e3d2d2 } /* Error */
.highlight .k { color: #008800; font-weight: bold } /* Keyword */
.highlight .ch { color: #888888 } /* Comment.Hashbang */
.highlight .cm { color: #888888 } /* Comment.Multiline */
.highlight .cp { color: #cc0000; font-weight: bold } /* Comment.Preproc */
.highlight .cpf { color: #888888 } /* Comment.PreprocFile */
.highlight .c1 { color: #888888 } /* Comment.Single */
.highlight .cs { color: #cc0000; font-weight: bold; background-color: #fff0f0 } /* Comment.Special */
.highlight .gd { color: #000000; background-color: #ffdddd } /* Generic.Deleted */
.highlight .ge { font-style: italic } /* Generic.Emph */
.highlight .ges { font-weight: bold; font-style: italic } /* Generic.EmphStrong */
.highlight .gr { color: #aa0000 } /* Generic.Error */
.highlight .gh { color: #333333 } /* Generic.Heading */
.highlight .gi { color: #000000; background-color: #ddffdd } /* Generic.Inserted */
.highlight .go { color: #888888 } /* Generic.Output */
.highlight .gp { color: #555555 } /* Generic.Prompt */
.highlight .gs { font-weight: bold } /* Generic.Strong */
.highlight .gu { color: #666666 } /* Generic.Subheading */
.highlight .gt { color: #aa0000 } /* Generic.Traceback */
.highlight .kc { color: #008800; font-weight: bold } /* Keyword.Constant */
.highlight .kd { color: #008800; font-weight: bold } /* Keyword.Declaration */
.highlight .kn { color: #008800; font-weight: bold } /* Keyword.Namespace */
.highlight .kp { color: #008800 } /* Keyword.Pseudo */
.highlight .kr { color: #008800; font-weight: bold } /* Keyword.Reserved */
.highlight .kt { color: #888888; font-weight: bold } /* Keyword.Type */
.highlight .m { color: #0000DD; font-weight: bold } /* Literal.Number */
.highlight .s { color: #dd2200; background-color: #fff0f0 } /* Literal.String */
.highlight .na { color: #336699 } /* Name.Attribute */
.highlight .nb { color: #003388 } /* Name.Builtin */
.highlight .nc { color: #bb0066; font-weight: bold } /* Name.Class */
.highlight .no { color: #003366; font-weight: bold } /* Name.Constant */
.highlight .nd { color: #555555 } /* Name.Decorator */
.highlight .ne { color: #bb0066; font-weight: bold } /* Name.Exception */
.highlight .nf { color: #0066bb; font-weight: bold } /* Name.Function */
.highlight .nl { color: #336699; font-style: italic } /* Name.Label */
.highlight .nn { color: #bb0066; font-weight: bold } /* Name.Namespace */
.highlight .py { color: #336699; font-weight: bold } /* Name.Property */
.highlight .nt { color: #bb0066; font-weight: bold } /* Name.Tag */
.highlight .nv { color: #336699 } /* Name.Variable */
.highlight .ow { color: #008800 } /* Operator.Word */
.highlight .w { color: #bbbbbb } /* Text.Whitespace */
.highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */
.highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */
.highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */
.highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */
.highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */
.highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */
.highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */
.highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */
.highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */
.highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */
.highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */
.highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */
.highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */
.highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */
.highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */
.highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */
.highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */
.highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */
.highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */
.highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */
.highlight .vc { color: #336699 } /* Name.Variable.Class */
.highlight .vg { color: #dd7700 } /* Name.Variable.Global */
.highlight .vi { color: #3333bb } /* Name.Variable.Instance */
.highlight .vm { color: #336699 } /* Name.Variable.Magic */
.highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
display_name: "The Impressive"
# These are apparently little eyes on the Green Eye panel pedestals? I don't
# think they're ever visible in gameplay.
excluded_nodes: "Meshes/eye"
excluded_nodes: "Meshes/eye2"
excluded_nodes: "Meshes/eye3"
>192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247
connections {
  from_room: "Starting Room"
  to_room: "Gallery Return"
  door { name: "Gallery Entrance" }
}
connections {
  from_room: "Starting Room"
  to_room: "Trick Room"
  door { name: "Trick Door" }
}
connections {
  from_room: "Starting Room"
  to_room: "Shop Entrance"
  door { name: "Shop Entrance" }
}
connections {
  from_room: "Starting Room"
  to_room: "Entry Exit"
  door { name: "Second Room Right Door" }
}
connections {
  from_room: "Entry Exit"
  to_room: "Right Eye"
  door { name: "Right Eye Entrance" }
}
connections {
  from_room: "Starting Room"
  to_room: "Flipped Second Room"
  door { name: "Flip Area Entrance" }
}
connections {
  from_room: "Starting Room"
  to_room: "Least Blue Last"
  door { name: "L Room Entrance" }
}
connections {
  from_room: "Starting Room"
  to_room: "Parthenon Return"
  door { name: "Parthenon Entrance" }
}
connections {
  from_room: "Starting Room"
  to_room: "D Room"
  door { name: "D Room Entrance" }
}
connections {
  from_room: "Starting Room"
  to_room: "X Area"
  door { name: "X Area Entrance" }
}
connections {
  from_room: "Trick Room"
  to_room: "Link Area"
  door { name: "Link Area Entrance" }
}
connections {
  from_room: "Trick Room"
  to_room: "Shop Entrance"
  door { name: "Trick To Shop Door" }
}
connections {
  from_room: "Flipped Link Area"
  to_room: "Flipped Pyramid Area"
  door { name: "Flipped Pyramid Area Entrance" }
}
connections {
  from_room: "Flipped Pyramid Area"
  to_room: "Liberated Entrance Panel"
  oneway: true
}
connections {
  from_room: "Flipped Pyramid Area"
  to_room: "Literate Entrance Panel"
  oneway: true
}
connections {
  from_room: "Right Eye"
  to_room: "Least Blue Last"
  door { name: "Red Blue Area Left Door" }
}
connections {
  from_room: "Flipped Second Room"
  to_room: "Flipped Right Eye"
  door { name: "Flipped Second Room Left Door" }
}
connections {
  from { painting { room: "Flipped Second Room" name: "EYE" } }
  to { painting { room: "Eye Room" name: "ENTER" } }
  oneway: true
}
connections {
  from { painting { room: "Eye Room" name: "EXIT" } }
  to { painting { room: "Red Blue Halls" name: "EYE" } }
  oneway: true
}
connections {
  from_room: "Least Blue Last"
  to_room: "Red Blue Halls"
  door { name: "Red Blue Area Right Door" }
}
connections {
  from_room: "Red Blue Halls"
  to_room: "Least Blue Last"
  oneway: true
}
connections {
  from_room: "Red Blue Halls"
  to_room: "Wrath Room"
  door { name: "Noon Door" }
  oneway: true
}
connections {
  from_room: "Wrath Room"
  to_room: "Least Blue Last"
  oneway: true
}
connections {
  from_room: "Red Blue Halls"
  to_room: "Red Alcove"
  door { name: "Scarf Door" }
}
connections {
  from_room: "Wrath Room"
  to_room: "Rabbit Hole Lock"
  door { name: "Noon Door" }
}
connections {
  from_room: "Wrath Room"
  to_room: "Rabbit Hole"
  door { name: "Rabbithole Door" }
}
connections {
  from_room: "Wrath Room"
  to_room: "Blue Alcove"
  door { name: "Blue Alcove Entrance" }
}
connections {
  from_room: "Red Alcove"
  to_room: "Least Blue Last"
  door { name: "Red Alcove Exit" }
}
connections {
  from_room: "Blue Alcove"
  to_room: "Least Blue Last"
  door { name: "Blue Alcove Exit" }
}
connections {
  from_room: "Parthenon Return"
  to_room: "Colored Doors Area"
  door { name: "Colored Doors Area Entrance" }
}
connections {
  from_room: "Colored Doors Area"
  to_room: "Ctrl Tutorial"
  door { name: "Orange Door Hider" }
}
connections {
  from { painting { room: "Starting Room" name: "PAINS" } }
  to { painting { room: "Ctrl Tutorial" name: "PAINS" } }
  oneway: true
}
connections {
  from { painting { room: "Least Blue Last" name: "PAINS" } }
  to { painting { room: "Ctrl Tutorial" name: "PAINS" } }
  oneway: true
}
connections {
  from_room: "Ctrl Tutorial"
  to_room: "Lime Room"
  door { name: "Lime Room Entrance" }
}
connections {
  from_room: "Lime Room"
  to_room: "Revitalized Entrance"
  door { name: "Revitalized Entrance" }
}
connections {
  from { painting { room: "Link Area" name: "NEAR" } }
  to { painting { room: "Flipped Link Area" name: "NEAR" } }
  oneway: true
}
connections {
  from { painting { room: "Flipped Link Area" name: "FAR" } }
  to { painting { room: "Link Area" name: "FAR" } }
  oneway: true
}
connections {
  from_room: "D Room"
  to_room: "D Room Final"
  door { name: "D Room Panels" }
}
connections {
  from_room: "Starting Room"
  to_room: "Digital Entrance"
  door { name: "Second Room Left Door" }
}
connections {
  from_room: "Digital Entrance"
  to_room: "Starting Room"
  oneway: true
  vanilla_only: true
}
connections {
  from_room: "Starting Room"
  to_room: "Daedalus Entrance"
  door { name: "Daedalus Entrance" }
}
connections {
  from_room: "Starting Room"
  to_room: "Composite Room Entrance"
  door { name: "Composite Room Entrance" }
}
connections {
  from_room: "Starting Room"
  to_room: "Repetitive Entrance"
  door { name: "Starting Room West Wall North Door" }
}
connections {
  from_room: "Lime Room"
  to_room: "White Hallway To Daedalus"
  door { name: "Control Center White Door" }
}
connections {
  from_room: "Flipped Second Room"
  to_room: "Four Rooms Entrance"
  door { name: "Flipped Second Room Right Door" }
}
connections {
  from_room: "Link Area"
  to_room: "Liberated Entrance"
  door { name: "Liberated Entrance" }
}
connections {
  from_room: "Link Area"
  to_room: "Literate Entrance"
  door { name: "Literate Entrance" }
}
connections {
  from_room: "Liberated Entrance"
  to_room: "Liberated Entrance Panel"
  oneway: true
}
connections {
  from_room: "Literate Entrance"
  to_room: "Literate Entrance Panel"
  oneway: true
}