extends "res://scripts/panelInput.gd"
func uncomplete():
global._print("Filtered out panel uncompletion")
func grab_focus():
.grab_focus()
var effects_node = get_tree().get_root().get_node("Spatial/AP_Effects")
effects_node.show_puzzle_skip_message(get_path())
func release_focus():
.release_focus()
var effects_node = get_tree().get_root().get_node("Spatial/AP_Effects")
effects_node.hide_puzzle_skip_message()
func complete():
.complete()
var effects_node = get_tree().get_root().get_node("Spatial/AP_Effects")
effects_node.hide_puzzle_skip_message()
go' rowspan='2'>
blob: b0bfbcd2c3b8a4aeced312f953680476eaf7f728 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
|
name: "Start"
panels {
name: "ATTIC"
path: "Panels/Maze/panel_11"
clue: "attic"
answer: "basement"
symbols: SUN
}
panels {
name: "FULL"
path: "Panels/Maze/panel_1"
clue: "full"
answer: "empty"
symbols: SUN
}
ports {
name: "DARKROOM"
path: "Components/Warps/worldport"
orientation: "west"
}
|