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name: "Obverse Purple Area"
display_name: "Maze"
panels {
  name: "DRAGON"
  path: "Panels/Maze/panel_18"
  clue: "dragon"
  answer: "leviathan"
  symbols: EXAMPLE
}
panels {
  name: "ABOVE"
  path: "Panels/Maze/panel_9"
  clue: "above"
  answer: "below"
  symbols: SUN
}
Ltd http://www.sindesso.com/ * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #import "CCTransition.h" /** CCTransitionPageTurn transition. * A transition which peels back the bottom right hand corner of a scene * to transition to the scene beneath it simulating a page turn * * This uses a 3DAction so it's strongly recommended that depth buffering * is turned on in CCDirector using: * * [[CCDirector sharedDirector] setDepthBufferFormat:kCCDepthBuffer16]; * * @since v0.8.2 */ @interface CCTransitionPageTurn : CCTransitionScene { BOOL back_; } /** * creates a base transition with duration and incoming scene * if back is TRUE then the effect is reversed to appear as if the incoming * scene is being turned from left over the outgoing scene */ +(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s backwards:(BOOL) back; /** * creates a base transition with duration and incoming scene * if back is TRUE then the effect is reversed to appear as if the incoming * scene is being turned from left over the outgoing scene */ -(id) initWithDuration:(ccTime) t scene:(CCScene*)s backwards:(BOOL) back; -(CCActionInterval*) actionWithSize:(ccGridSize) vector; @end