about summary refs log tree commit diff stats
path: root/data/maps/the_double_sided/rooms/Obverse Orange Isolated Section.txtpb
blob: b58bee0c6903ec58c840eab6d6f85a0d907afe4d (plain) (blame)
1
2
3
4
5
6
7
8
9
name: "Obverse Orange Isolated Section"
display_name: "Maze"
panels {
  name: "TOP"
  path: "Panels/Maze/panel_4"
  clue: "top"
  answer: "bottom"
  symbols: "sun"
}
/a> 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497
function namespace(code) {
  code()
}

namespace(function() {

/*** Start cross-compatibility ***/
// Used to detect if IDs include a direction, e.g. resize-top-left
if (!String.prototype.includes) {
  String.prototype.includes = function() {
    return String.prototype.indexOf.apply(this, arguments) !== -1
  }
}
Event.prototype.movementX = Event.prototype.movementX || Event.prototype.mozMovementX
Event.prototype.movementY = Event.prototype.movementY || Event.prototype.mozMovementY
Event.prototype.isRightClick = function() {
  return this.which === 3 || (this.touches && this.touches.length > 1)
}
Element.prototype.disable = function() {
  this.disabled = true
  this.style.pointerEvents = 'none'
  this.className = 'noselect'
}
Element.prototype.enable = function() {
  this.disabled = false
  this.style.pointerEvents = null
  this.className = null
}
Object.defineProperty(Event.prototype, 'position', {
  'get': function() {
    return {
      'x': event.pageX || event.clientX || (event.touches && event.touches[0].pageX) || null,
      'y': event.pageY || event.clientY || (event.touches && event.touches[0].pageY) || null,
    }
  }
})
/*** End cross-compatibility ***/

var proxy = {
  'get': function(_, key) {
    try {
      return this._map[key]
    } catch (e) {
      return null
    }
  },
  'set': function(_, key, value) {
    if (value == null) {
      delete this._map[key]
    } else {
      this._map[key] = value.toString()
      window.localStorage.setItem('settings', JSON.stringify(this._map))
    }
  },
  'init': function() {
    this._map = {}
    try {
      var j = window.localStorage.getItem('settings')
      if (j != null) this._map = JSON.parse(j)
    } catch (e) {/* Do nothing */}

    function setIfNull(map, key, value) {
      if (map[key] == null) map[key] = value
    }

    // Set any values which are not defined
    setIfNull(this._map, 'theme', 'light')
    setIfNull(this._map, 'volume', '0.12')
    setIfNull(this._map, 'sensitivity', '0.7')
    setIfNull(this._map, 'expanded', 'false')
    setIfNull(this._map, 'customMechanics', 'false')
    return this
  },
}
window.settings = new Proxy({}, proxy.init())

var tracks = {
  'start':   new Audio(src = '<%= asset_url("wittle/panel_start_tracing.aac") %>'),
  'success': new Audio(src = '<%= asset_url("wittle/panel_success.aac") %>'),
  'fail':    new Audio(src = '<%= asset_url("wittle/panel_failure.aac") %>'),
  'abort':   new Audio(src = '<%= asset_url("wittle/panel_abort_tracing.aac") %>'),
}

var currentAudio = null
window.PLAY_SOUND = function(name) {
  if (currentAudio) currentAudio.pause()
  var audio = tracks[name]
  audio.load()
  audio.volume = parseFloat(window.settings.volume)
  audio.play().then(function() {
    currentAudio = audio
  }).catch(function() {
    // Do nothing.
  })
}

window.LINE_PRIMARY = '#8FF'
window.LINE_SECONDARY = '#FF2'

if (window.settings.theme == 'night') {
  window.BACKGROUND       = '#221'
  window.OUTER_BACKGROUND = '#070704'
  window.FOREGROUND       = '#751'
  window.BORDER           = '#666'
  window.LINE_DEFAULT     = '#888'
  window.LINE_SUCCESS     = '#BBB'
  window.LINE_FAIL        = '#000'
  window.CURSOR           = '#FFF'
  window.TEXT_COLOR       = '#AAA'
  window.PAGE_BACKGROUND  = '#000'
  window.ALT_BACKGROUND   = '#333' // An off-black. Good for mild contrast.
  window.ACTIVE_COLOR     = '#555' // Color for 'while the element is being pressed'
} else if (window.settings.theme == 'light') {
  window.BACKGROUND       = '#0A8'
  window.OUTER_BACKGROUND = '#113833'
  window.FOREGROUND       = '#344'
  window.BORDER           = '#000'
  window.LINE_DEFAULT     = '#AAA'
  window.LINE_SUCCESS     = '#FFF'
  window.LINE_FAIL        = '#000'
  window.CURSOR           = '#FFF'
  window.TEXT_COLOR       = '#000'
  window.PAGE_BACKGROUND  = '#FFF'
  window.ALT_BACKGROUND   = '#EEE' // An off-white. Good for mild contrast.
  window.ACTIVE_COLOR     = '#DDD' // Color for 'while the element is being pressed'
}

window.LINE_NONE     = 0
window.LINE_BLACK    = 1
window.LINE_BLUE     = 2
window.LINE_YELLOW   = 3
window.DOT_NONE      = 0
window.DOT_BLACK     = 1
window.DOT_BLUE      = 2
window.DOT_YELLOW    = 3
window.DOT_INVISIBLE = 4
window.GAP_NONE      = 0
window.GAP_BREAK     = 1
window.GAP_FULL      = 2

var animations = ''
var l = function(line) {animations += line + '\n'}
// pointer-events: none; allows for events to bubble up (so that editor hooks still work)
l('.line-1 {')
l('  fill: ' + window.LINE_DEFAULT + ';')
l('  pointer-events: none;')
l('}')
l('.line-2 {')
l('  fill: ' + window.LINE_PRIMARY + ';')
l('  pointer-events: none;')
l('}')
l('.line-3 {')
l('  fill: ' + window.LINE_SECONDARY + ';')
l('  pointer-events: none;')
l('}')
l('.line-4 {')
l('  display: none;')
l('  pointer-events: none;')
l('}')
l('@keyframes line-success {to {fill: ' + window.LINE_SUCCESS + ';}}')
l('@keyframes line-fail {to {fill: ' + window.LINE_FAIL + ';}}')
l('@keyframes error {to {fill: red;}}')
l('@keyframes fade {to {opacity: 0.35;}}')
l('@keyframes start-grow {from {r:12;} to {r:24;}}')
// Neutral button style
l('button {')
l('  background-color: ' + window.ALT_BACKGROUND + ';')
l('  border: 1px solid ' + window.BORDER + ';')
l('  border-radius: 2px;')
l('  color: ' + window.TEXT_COLOR + ';')
l('  display: inline-block;')
l('  margin: 0px;')
l('  outline: none;')
l('  opacity: 1.0;')
l('  padding: 1px 6px;')
l('  -moz-appearance: none;')
l('  -webkit-appearance: none;')
l('}')
// Active (while held down) button style
l('button:active {background-color: ' + window.ACTIVE_COLOR + ';}')
// Disabled button style
l('button:disabled {opacity: 0.5;}')
// Selected button style (see https://stackoverflow.com/a/63108630)
l('button:focus {outline: none;}')
l = null

var style = document.createElement('style')
style.type = 'text/css'
style.title = 'animations'
style.appendChild(document.createTextNode(animations))
document.head.appendChild(style)

// Custom logging to allow leveling
var consoleError = console.error
var consoleWarn = console.warn
var consoleInfo = console.log
var consoleLog = console.log
var consoleDebug = console.log
var consoleSpam = console.log
var consoleGroup = console.group
var consoleGroupEnd = console.groupEnd

window.setLogLevel = function(level) {
  console.error = function() {}
  console.warn = function() {}
  console.info = function() {}
  console.log = function() {}
  console.debug = function() {}
  console.spam = function() {}
  console.group = function() {}
  console.groupEnd = function() {}

  if (level === 'none') return

  // Instead of throw, but still red flags and is easy to find
  console.error = consoleError
  if (level === 'error') return

  // Less serious than error, but flagged nonetheless
  console.warn = consoleWarn
  if (level === 'warn') return

  // Default visible, important information
  console.info = consoleInfo
  if (level === 'info') return

  // Useful for debugging (mainly validation)
  console.log = consoleLog
  if (level === 'log') return

  // Useful for serious debugging (mainly graphics/misc)
  console.debug = consoleDebug
  if (level === 'debug') return

  // Useful for insane debugging (mainly tracing/recursion)
  console.spam = consoleSpam
  console.group = consoleGroup
  console.groupEnd = consoleGroupEnd
  if (level === 'spam') return
}
setLogLevel('info')

window.deleteElementsByClassName = function(rootElem, className) {
  var elems = []
  while (true) {
    elems = rootElem.getElementsByClassName(className)
    if (elems.length === 0) break
    elems[0].remove()
  }
}

// Automatically solve the puzzle
window.solvePuzzle = function() {
  if (window.setSolveMode) window.setSolveMode(false)
  document.getElementById('solutionViewer').style.display = 'none'
  document.getElementById('progressBox').style.display = null
  document.getElementById('solveAuto').innerText = 'Cancel Solving'
  document.getElementById('solveAuto').onpointerdown = function() {
    this.innerText = 'Cancelling...'
    this.onpointerdown = null
    window.setTimeout(window.cancelSolving, 0)
  }

  window.solve(window.puzzle, function(percent) {
    document.getElementById('progressPercent').innerText = percent + '%'
    document.getElementById('progress').style.width = percent + '%'
  }, function(paths) {
    document.getElementById('progressBox').style.display = 'none'
    document.getElementById('solutionViewer').style.display = null
    document.getElementById('progressPercent').innerText = '0%'
    document.getElementById('progress').style.width = '0%'
    document.getElementById('solveAuto').innerText = 'Solve (automatically)'
    document.getElementById('solveAuto').onpointerdown = solvePuzzle

    window.puzzle.autoSolved = true
    paths = window.onSolvedPuzzle(paths)
    window.showSolution(window.puzzle, paths, 0)
  })
}

window.showSolution = function(puzzle, paths, num, suffix) {
  if (suffix == null) {
    var previousSolution = document.getElementById('previousSolution')
    var solutionCount = document.getElementById('solutionCount')
    var nextSolution = document.getElementById('nextSolution')
  } else if (suffix instanceof Array) {
    var previousSolution = document.getElementById('previousSolution-' + suffix[0])
    var solutionCount = document.getElementById('solutionCount-' + suffix[0])
    var nextSolution = document.getElementById('nextSolution-' + suffix[0])
  } else {
    var previousSolution = document.getElementById('previousSolution-' + suffix)
    var solutionCount = document.getElementById('solutionCount-' + suffix)
    var nextSolution = document.getElementById('nextSolution-' + suffix)
  }

  if (paths.length === 0) { // 0 paths, arrows are useless
    solutionCount.innerText = '0 of 0'
    previousSolution.disable()
    nextSolution.disable()
    return
  }

  while (num < 0) num = paths.length + num
  while (num >= paths.length) num = num - paths.length

  if (paths.length === 1) { // 1 path, arrows are useless
    solutionCount.innerText = '1 of 1'
    if (paths.length >= window.MAX_SOLUTIONS) solutionCount.innerText += '+'
    previousSolution.disable()
    nextSolution.disable()
  } else {
    solutionCount.innerText = (num + 1) + ' of ' + paths.length
    if (paths.length >= window.MAX_SOLUTIONS) solutionCount.innerText += '+'
    previousSolution.enable()
    nextSolution.enable()
    previousSolution.onpointerdown = function(event) {
      if (event.shiftKey) {
        window.showSolution(puzzle, paths, num - 10, suffix)
      } else {
        window.showSolution(puzzle, paths, num - 1, suffix)
      }
    }
    nextSolution.onpointerdown = function(event) {
      if (event.shiftKey) {
        window.showSolution(puzzle, paths, num + 10, suffix)
      } else {
        window.showSolution(puzzle, paths, num + 1, suffix)
      }
    }
  }

  if (paths[num] != null) {
    if (puzzle instanceof Array) { // Special case for multiple related panels
      for (var i = 0; i < puzzle.length; i++) {
        // Save the current path on the puzzle object (so that we can pass it along with publishing)
        puzzle.path = paths[num][i]
        // Draws the given path, and also updates the puzzle to have path annotations on it.
        window.drawPath(puzzle[i], paths[num][i], suffix[i])
      }
    } else { // Default case for a single panel
      // Save the current path on the puzzle object (so that we can pass it along with publishing)
      puzzle.path = paths[num]
      // Draws the given path, and also updates the puzzle to have path annotations on it.
      window.drawPath(puzzle, paths[num], suffix)
    }
  }
}

window.createCheckbox = function() {
  var checkbox = document.createElement('div')
  checkbox.style.width = '22px'
  checkbox.style.height = '22px'
  checkbox.style.borderRadius = '6px'
  checkbox.style.display = 'inline-block'
  checkbox.style.verticalAlign = 'text-bottom'
  checkbox.style.marginRight = '6px'
  checkbox.style.borderWidth = '1.5px'
  checkbox.style.borderStyle = 'solid'
  checkbox.style.borderColor = window.BORDER
  checkbox.style.background = window.PAGE_BACKGROUND
  checkbox.style.color = window.TEXT_COLOR
  return checkbox
}

// Required global variables/functions: <-- HINT: This means you're writing bad code.
// window.puzzle
// window.onSolvedPuzzle()
// window.MAX_SOLUTIONS // defined by solve.js
window.addSolveButtons = function() {
  var parent = document.currentScript.parentElement

  var solveMode = createCheckbox()
  solveMode.id = 'solveMode'
  parent.appendChild(solveMode)

  solveMode.onpointerdown = function() {
    this.checked = !this.checked
    this.style.background = (this.checked ? window.BORDER : window.PAGE_BACKGROUND)
    document.getElementById('solutionViewer').style.display = 'none'
    if (window.setSolveMode) window.setSolveMode(this.checked)
  }

  var solveManual = document.createElement('label')
  parent.appendChild(solveManual)
  solveManual.id = 'solveManual'
  solveManual.onpointerdown = function() {solveMode.onpointerdown()}
  solveManual.innerText = 'Solve (manually)'
  solveManual.style = 'margin-right: 8px'

  var solveAuto = document.createElement('button')
  parent.appendChild(solveAuto)
  solveAuto.id = 'solveAuto'
  solveAuto.innerText = 'Solve (automatically)'
  solveAuto.onpointerdown = solvePuzzle
  solveAuto.style = 'margin-right: 8px'

  var div = document.createElement('div')
  parent.appendChild(div)
  div.style = 'display: inline-block; vertical-align:top'

  var progressBox = document.createElement('div')
  div.appendChild(progressBox)
  progressBox.id = 'progressBox'
  progressBox.style = 'display: none; width: 220px; border: 1px solid black; margin-top: 2px'

  var progressPercent = document.createElement('label')
  progressBox.appendChild(progressPercent)
  progressPercent.id = 'progressPercent'
  progressPercent.style = 'float: left; margin-left: 4px'
  progressPercent.innerText = '0%'

  var progress = document.createElement('div')
  progressBox.appendChild(progress)
  progress.id = 'progress'
  progress.style = 'z-index: -1; height: 38px; width: 0%; background-color: #390'

  var solutionViewer = document.createElement('div')
  div.appendChild(solutionViewer)
  solutionViewer.id = 'solutionViewer'
  solutionViewer.style = 'display: none'

  var previousSolution = document.createElement('button')
  solutionViewer.appendChild(previousSolution)
  previousSolution.id = 'previousSolution'
  previousSolution.innerHTML = '&larr;'

  var solutionCount = document.createElement('label')
  solutionViewer.appendChild(solutionCount)
  solutionCount.id = 'solutionCount'
  solutionCount.style = 'padding: 6px'

  var nextSolution = document.createElement('button')
  solutionViewer.appendChild(nextSolution)
  nextSolution.id = 'nextSolution'
  nextSolution.innerHTML = '&rarr;'
}

var SECONDS_PER_LOOP = 1
window.httpGetLoop = function(url, maxTimeout, action, onError, onSuccess) {
  if (maxTimeout <= 0) {
    onError()
    return
  }

  sendHttpRequest('GET', url, SECONDS_PER_LOOP, null, function(httpCode, response) {
    if (httpCode >= 200 && httpCode <= 299) {
      var output = action(JSON.parse(response))
      if (output) {
        onSuccess(output)
        return
      } // Retry if action returns null
    } // Retry on non-success HTTP codes

    window.setTimeout(function() {
      httpGetLoop(url, maxTimeout - SECONDS_PER_LOOP, action, onError, onSuccess)
    }, 1000)
  })
}

window.fireAndForget = function(verb, url, body) {
  sendHttpRequest(verb, url, 600, body, function() {})
}

// Only used for errors
var HTTP_STATUS = {
  401: '401 unauthorized', 403: '403 forbidden', 404: '404 not found', 409: '409 conflict', 413: '413 payload too large',
  500: '500 internal server error',
}

var etagCache = {}
function sendHttpRequest(verb, url, timeoutSeconds, data, onResponse) {
  currentHttpRequest = new XMLHttpRequest()
  currentHttpRequest.onreadystatechange = function() {
    if (this.readyState != XMLHttpRequest.DONE) return
    etagCache[url] = this.getResponseHeader('ETag')
    currentHttpRequest = null
    onResponse(this.status, this.responseText || HTTP_STATUS[this.status])
  }
  currentHttpRequest.ontimeout = function() {
    currentHttpRequest = null
    onResponse(0, 'Request timed out')
  }
  currentHttpRequest.timeout = timeoutSeconds * 1000
  currentHttpRequest.open(verb, url, true)
  currentHttpRequest.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded')

  var etag = etagCache[url]
  if (etag != null) currentHttpRequest.setRequestHeader('If-None-Match', etag)

  currentHttpRequest.send(data)
}

function sendFeedback(feedback) {
  console.error('Please disregard the following CORS exception. It is expected and the request will succeed regardless.')
}

})