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path: root/data/maps/the_double_sided/rooms/Flipped Yellow Back Area.txtpb
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name: "Flipped Yellow Back Area"
panels {
  name: "ANGELS"
  path: "Panels/Maze/panel_13"
  clue: "angels"
  answer: "demons"
  symbols: SUN
}
: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
#ifndef GAME_DATA_H_9C42AC51
#define GAME_DATA_H_9C42AC51

#include <map>
#include <optional>
#include <string>
#include <vector>

enum class LingoColor {
  kNone,
  kBlack,
  kRed,
  kBlue,
  kYellow,
  kGreen,
  kOrange,
  kPurple,
  kBrown,
  kGray
};

constexpr int kLOCATION_NORMAL = 1;
constexpr int kLOCATION_REDUCED = 2;
constexpr int kLOCATION_INSANITY = 4;

enum class EntranceType {
  kNormal,
  kPainting,
  kSunwarp,
  kWarp,
  kPilgrimage,
};

struct Panel {
  int id;
  int room;
  std::string name;
  std::vector<LingoColor> colors;
  std::vector<int> required_rooms;
  std::vector<int> required_doors;
  std::vector<int> required_panels;
  bool check = false;
  bool exclude_reduce = false;
  bool achievement = false;
  std::string achievement_name;
  bool non_counting = false;
  int ap_location_id = -1;
  bool hunt = false;
};

struct ProgressiveRequirement {
  std::string item_name;
  int ap_item_id = -1;
  int quantity = 0;
};

struct Door {
  int room;
  std::string name;
  std::string location_name;
  std::string item_name;
  std::string group_name;
  bool skip_location = false;
  bool skip_item = false;
  bool is_event = false;
  std::vector<int> panels;
  bool exclude_reduce = true;
  std::vector<ProgressiveRequirement> progressives;
  int ap_item_id = -1;
  int group_ap_item_id = -1;
  int ap_location_id = -1;
};

struct Exit {
  int destination_room;
  std::optional<int> door;
  EntranceType type = EntranceType::kNormal;
};

struct PaintingExit {
  std::string id;
  std::optional<int> door;
};

struct Room {
  std::string name;
  std::vector<Exit> exits;
  std::vector<PaintingExit> paintings;
  std::vector<int> panels;
};

struct Location {
  std::string name;
  std::string ap_location_name;
  int ap_location_id = -1;
  int room;
  std::vector<int> panels;
  int classification = 0;
  bool hunt = false;
};

struct MapArea {
  int id;
  std::string name;
  std::vector<Location> locations;
  int map_x;
  int map_y;
  int classification = 0;
  bool hunt = false;
};

const std::vector<MapArea>& GD_GetMapAreas();
const MapArea& GD_GetMapArea(int id);
int GD_GetRoomByName(const std::string& name);
const Room& GD_GetRoom(int room_id);
const std::vector<Door>& GD_GetDoors();
const Door& GD_GetDoor(int door_id);
int GD_GetDoorByName(const std::string& name);
const Panel& GD_GetPanel(int panel_id);
int GD_GetRoomForPainting(const std::string& painting_id);
const std::vector<int>& GD_GetAchievementPanels();
int GD_GetItemIdForColor(LingoColor color);

#endif /* end of include guard: GAME_DATA_H_9C42AC51 */