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path: root/data/maps/the_double_sided/rooms/Flipped Green Area.txtpb
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name: "Flipped Green Area"
display_name: "Maze"
panels {
  name: "HIGH"
  path: "Panels/Maze/panel_3"
  clue: "high"
  answer: "low"
  symbols: "sun"
}
-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Anti Room"
display_name: "Repetitive"
# Ignore the collectible. The mod should remove it and the back wall too.
panels {
  name: "HA (1)"
  path: "Panels/Entry/panel_7"
  clue: "ha"
  answer: "haha"
}
panels {
  name: "HA (2)"
  path: "Panels/Entry/panel_8"
  clue: "ha"
  answer: "hahaha"
}
panels {
  name: "HA (3)"
  path: "Panels/Entry/panel_12"
  clue: "ha"
  answer: "hahahaha"
}
panels {
  name: "HA (4)"
  path: "Panels/Entry/panel_13"
  clue: "ha"
  answer: "hahahahaha"
}
panels {
  name: "HA (5)"
  path: "Panels/Entry/panel_14"
  clue: "ha"
  answer: "hahahahahaha"
}
panels {
  name: "TWO"
  path: "Panels/Entry/panel3"
  clue: "two"
  answer: "digit"
  symbols: EXAMPLE
}
panels {
  name: "EYE"
  path: "Panels/Entry/panel4"
  clue: "eye"
  answer: "iris"
  symbols: BOXES
}