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path: root/data/maps/the_double_sided/doors.txtpb
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doors {
  name: "Obverse White/Orange Door"
  type: EVENT
  panels { room: "Flipped Orange Area" name: "HEAVEN" }
}
doors {
  name: "Obverse White/Blue Door"
  type: EVENT
  panels { room: "Flipped Blue Area" name: "HEAD" }
}
doors {
  name: "Obverse White/Black Door"
  type: EVENT
  panels { room: "Start" name: "FULL" }
}
doors {
  name: "Obverse White/Green Door"
  type: EVENT
  panels { room: "Flipped Green Area" name: "HIGH" }
}
doors {
  name: "Obverse White/Purple Door"
  type: EVENT
  panels { room: "Flipped Purple Area" name: "CEILING" }
}
doors {
  name: "Flipped White/Orange Door"
  type: EVENT
  panels { room: "Obverse Orange Isolated Section" name: "TOP" }
}
doors {
  name: "Flipped White/Purple Door"
  type: EVENT
  panels { room: "Obverse Orange Isolated Section" name: "TOP" }
  # Is this a mistake? It seems like it should be Obverse Purple Area / ABOVE.
}
doors {
  name: "Flipped White/Yellow Door"
  type: EVENT
  panels { room: "Start" name: "ATTIC" }
}
doors {
  name: "Obverse Black/Green Panel"
  type: EVENT
  # The panel blocks your way; there's no door.
  panels { room: "Obverse Black Area" name: "TRAIN" }
}
doors {
  name: "Obverse Black/Yellow Panel"
  type: EVENT
  # The panel blocks your way; there's no door.
  panels { room: "Obverse Black Area" name: "MOUNTAIN" }
}
doors {
  name: "Obverse Black/Pink Door"
  type: EVENT
  panels { room: "Flipped Black Area" name: "SEAPLANE" }
}
doors {
  name: "Flipped Green/Black Door"
  type: EVENT
  panels { room: "Obverse Black Area" name: "TRAIN" }
}
doors {
  name: "Flipped Green/Purple Door"
  type: EVENT
  panels { room: "Obverse Green Area" name: "UPSIDE" }
}
doors {
  name: "Flipped Orange/Brown Door"
  type: EVENT
  panels { room: "Obverse Orange Front Area" name: "UP" }
  panels { room: "Obverse Orange Back Area" name: "OVER" }
}
doors {
  name: "Obverse Blue/Orange Door"
  type: EVENT
  panels { room: "Flipped Blue Area" name: "SKY" }
}
doors {
  name: "Obverse Red/Orange Door"
  type: EVENT
  panels { room: "Flipped Red Area" name: "RAISED" }
}
doors {
  name: "Obverse Purple/Red Door"
  type: EVENT
  panels { room: "Flipped Purple Area" name: "LEAVES" }
}
doors {
  name: "Obverse Yellow/Blue Door"
  type: EVENT
  panels { room: "Flipped Yellow Back Area" name: "ANGELS" }
}
doors {
  name: "Flipped Pink/Yellow Door"
  type: EVENT
  panels { room: "Obverse Pink Area" name: "CLOUD" }
}
doors {
  name: "Flipped Yellow/Black Door"
  type: EVENT
  panels { room: "Obverse Black Area" name: "MOUNTAIN" }
}
doors {
  name: "Flipped Purple/Red Door"
  type: EVENT
  panels { room: "Obverse Purple Area" name: "DRAGON" }
}
doors {
  name: "Flipped Black/Pink Panel"
  type: EVENT
  # The panel blocks your way; there's no door.
  panels { room: "Flipped Black Area" name: "SEAPLANE" }
}
scape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Main Area"
panels {
  name: "COLOR"
  path: "Panels/Room_1/panel_1"
  clue: "color"
  answer: "brown"
  symbols: EXAMPLE
}
panels {
  name: "DAMAGE (1)"
  path: "Panels/Room_1/panel_2"
  clue: "damage"
  answer: "dent"
  symbols: PYRAMID
}
panels {
  name: "DAMAGE (2)"
  path: "Panels/Room_1/panel_3"
  clue: "damage"
  answer: "ruin"
  symbols: PYRAMID
}
panels {
  name: "MEAL (1)"
  path: "Panels/Room_1/panel_4"
  clue: "meal"
  answer: "snack"
  symbols: PYRAMID
}
panels {
  name: "MEAL (2)"
  path: "Panels/Room_1/panel_5"
  clue: "meal"
  answer: "feast"
  symbols: PYRAMID
}
panels {
  name: "WALK (1)"
  path: "Panels/Room_1/panel_6"
  clue: "walk"
  answer: "run"
  symbols: PYRAMID
}
panels {
  name: "WALK (2)"
  path: "Panels/Room_1/panel_7"
  clue: "walk"
  answer: "sprint"
  symbols: PYRAMID
}
panels {
  name: "REST"
  path: "Panels/Room_1/panel_8"
  clue: "rest"
  answer: "lounge"
  symbols: PYRAMID
}
panels {
  name: "SLEEP"
  path: "Panels/Room_1/panel_9"
  clue: "sleep"
  answer: "rest"
  symbols: PYRAMID
}
panels {
  name: "JUMP (1)"
  path: "Panels/Room_1/panel_10"
  clue: "jump"
  answer: "hop"
  symbols: PYRAMID
}
panels {
  name: "JUMP (2)"
  path: "Panels/Room_1/panel_11"
  clue: "jump"
  answer: "leap"
  symbols: PYRAMID
}
panels {
  name: "DRIZZLE"
  path: "Panels/Room_1/panel_12"
  clue: "drizzle"
  answer: "pour"
  symbols: PYRAMID
}
panels {
  name: "WADE"
  path: "Panels/Room_1/panel_13"
  clue: "wade"
  answer: "dive"
  symbols: PYRAMID
}
panels {
  name: "GROW (1)"
  path: "Panels/Room_1/panel_14"
  clue: "grow"
  answer: "sprout"
  symbols: PYRAMID
}
panels {
  name: "GROW (2)"
  path: "Panels/Room_1/panel_15"
  clue: "grow"
  answer: "flourish"
  symbols: PYRAMID
}
panels {
  name: "GROW (3)"
  path: "Panels/Room_1/panel_16"
  clue: "grow"
  answer: "die"
  symbols: SUN
}
panels {
  name: "GOOD (1)"
  path: "Panels/Room_1/panel_17"
  clue: "good"
  answer: "bad"
  symbols: SUN
}
panels {
  name: "GOOD (2)"
  path: "Panels/Room_1/panel_18"
  clue: "good"
  answer: "okay"
  symbols: PYRAMID
}
panels {
  name: "GOOD (3)"
  path: "Panels/Room_1/panel_19"
  clue: "good"
  answer: "great"
  symbols: PYRAMID
}
panels {
  name: "HOVER"
  path: "Panels/Room_1/panel_20"
  clue: "hover"
  answer: "fly"
  symbols: PYRAMID
}
panels {
  name: "HAPPY (1)"
  path: "Panels/Room_1/panel_21"
  clue: "happy"
  answer: "glad"
  symbols: PYRAMID
}
panels {
  name: "HAPPY (2)"
  path: "Panels/Room_1/panel_22"
  clue: "happy"
  answer: "joyful"
  symbols: PYRAMID
}
panels {
  name: "HAPPY (3)"
  path: "Panels/Room_1/panel_23"
  clue: "happy"
  answer: "sad"
  symbols: SUN
}
panels {
  name: "LIGHT (1)"
  path: "Panels/Room_1/panel_24"
  clue: "light"
  answer: "dim"
  symbols: PYRAMID
}
panels {
  name: "LIGHT (2)"
  path: "Panels/Room_1/panel_25"
  clue: "light"
  answer: "bright"
  symbols: PYRAMID
}
panels {
  name: "LIGHT (3)"
  path: "Panels/Room_1/panel_26"
  clue: "light"
  answer: "dark"
  symbols: SUN
}
panels {
  name: "SMALL (1)"
  path: "Panels/Room_1/panel_27"
  clue: "small"
  answer: "big"
  symbols: SUN
}
panels {
  name: "SMALL (2)"
  path: "Panels/Room_1/panel_28"
  clue: "small"
  answer: "modest"
  symbols: PYRAMID
}
panels {
  name: "SMALL (3)"
  path: "Panels/Room_1/panel_29"
  clue: "small"
  answer: "tiny"
  symbols: PYRAMID
}
panels {
  name: "SPRINKLE"
  path: "Panels/Room_1/panel_30"
  clue: "sprinkle"
  answer: "rain"
  symbols: PYRAMID
}
ports {
  name: "UNKEMPT"
  display_name: "SW Worldport"
  path: "Components/Warps/worldport4"
  destination { x: -21 y: 0 z: 7 }
  rotation: 0
  # enterable from either side
}
ports {
  name: "DIGITAL"
  display_name: "NW Worldport"
  path: "Components/Warps/worldport5"
  destination { x: -21 y: 0 z: -7 }
  rotation: 180
  # enterable from either side
}
ports {
  name: "GREAT"
  display_name: "E Worldport"
  path: "Components/Warps/worldport2"
  destination { x: 21 y: 0 z: -4 }
  rotation: 180
}
ports {
  name: "DAEDALUS"
  display_name: "NE Worldport"
  path: "Components/Warps/worldport3"
  destination { x: 15.5 y: 0 z: -19 }
  rotation: 90
}
paintings {
  name: "SEA"
  path: "Components/Paintings/sea"
}
paintings {
  name: "EYERED"
  path: "Components/Paintings/eyeRed"
}
paintings {
  name: "WHY_LETTERS"
  path: "Components/Paintings/why_letters"
}