doors { name: "Red Puzzles" type: LOCATION_ONLY panels { room: "Main Area" name: "SUN" } panels { room: "Main Area" name: "KOI" } panels { room: "Main Area" name: "SUN KOI" } location_room: "Main Area" } doors { name: "Yellow Puzzles" type: LOCATION_ONLY panels { room: "Main Area" name: "CHOP" } panels { room: "Main Area" name: "YOU" } panels { room: "Main Area" name: "PLOT" } panels { room: "Main Area" name: "CHOP YOU PLOT" } location_room: "Main Area" } doors { name: "Green Puzzles" type: LOCATION_ONLY panels { room: "Main Area" name: "OUT" } panels { room: "Main Area" name: "SEW" } panels { room: "Main Area" name: "NEAR" } panels { room: "Main Area" name: "OUT SEW NEAR" } location_room: "Main Area" } doors { name: "Orange Puzzles" type: LOCATION_ONLY panels { room: "Main Area" name: "SHINE" } panels { room: "Main Area" name: "CURTSY" } panels { room: "Main Area" name: "SHINE CURTSY" } location_room: "Main Area" } doors { name: "Brown Puzzles" type: LOCATION_ONLY panels { room: "Main Area" name: "NEW" } panels { room: "Main Area" name: "DOLLARS" } panels { room: "Main Area" name: "NEW DOLLARS" } location_room: "Main Area" } doors { name: "Gray Puzzles" type: LOCATION_ONLY panels { room: "Main Area" name: "FOUR" } panels { room: "Main Area" name: "CAUGHT" } panels { room: "Main Area" name: "NET" } panels { room: "Main Area" name: "FOUR CAUGHT NET" } location_room: "Main Area" } doors { name: "Purple Puzzles" type: LOCATION_ONLY panels { room: "Main Area" name: "GREEN" } panels { room: "Main Area" name: "THINK" } panels { room: "Main Area" name: "LION" } panels { room: "Main Area" name: "GREEN THINK LION" } location_room: "Main Area" } doors { name: "Blue Puzzles" type: LOCATION_ONLY panels { room: "Main Area" name: "MOON" } panels { room: "Main Area" name: "POWER" } panels { room: "Main Area" name: "MOON POWER" } location_room: "Main Area" } doors { name: "Gallery Painting" type: ITEM_ONLY # TODO: How does this door move the painting in the gallery? panels { room: "Main Area" name: "SUN" } panels { room: "Main Area" name: "KOI" } panels { room: "Main Area" name: "SUN KOI" } panels { room: "Main Area" name: "CHOP" } panels { room: "Main Area" name: "YOU" } panels { room: "Main Area" name: "PLOT" } panels { room: "Main Area" name: "CHOP YOU PLOT" } panels { room: "Main Area" name: "OUT" } panels { room: "Main Area" name: "SEW" } panels { room: "Main Area" name: "NEAR" } panels { room: "Main Area" name: "OUT SEW NEAR" } panels { room: "Main Area" name: "SHINE" } panels { room: "Main Area" name: "CURTSY" } panels { room: "Main Area" name: "SHINE CURTSY" } panels { room: "Main Area" name: "NEW" } panels { room: "Main Area" name: "DOLLARS" } panels { room: "Main Area" name: "NEW DOLLARS" } panels { room: "Main Area" name: "FOUR" } panels { room: "Main Area" name: "CAUGHT" } panels { room: "Main Area" name: "NET" } panels { room: "Main Area" name: "FOUR CAUGHT NET" } panels { room: "Main Area" name: "GREEN" } panels { room: "Main Area" name: "THINK" } panels { room: "Main Area" name: "LION" } panels { room: "Main Area" name: "GREEN THINK LION" } panels { room: "Main Area" name: "MOON" } panels { room: "Main Area" name: "POWER" } panels { room: "Main Area" name: "MOON POWER" } panels { room: "Control Center Side" name: "RIGHT" } complete_at: 1 } doors { name: "Control Center Entrance" type: ITEM_ONLY receivers: "Components/Doors/entry_3" panels { room: "Main Area" name: "SUN" } panels { room: "Main Area" name: "KOI" } panels { room: "Main Area" name: "SUN KOI" } panels { room: "Main Area" name: "CHOP" } panels { room: "Main Area" name: "YOU" } panels { room: "Main Area" name: "PLOT" } panels { room: "Main Area" name: "CHOP YOU PLOT" } panels { room: "Main Area" name: "OUT" } panels { room: "Main Area" name: "SEW" } panels { room: "Main Area" name: "NEAR" } panels { room: "Main Area" name: "OUT SEW NEAR" } panels { room: "Main Area" name: "SHINE" } panels { room: "Main Area" name: "CURTSY" } panels { room: "Main Area" name: "SHINE CURTSY" } panels { room: "Main Area" name: "NEW" } panels { room: "Main Area" name: "DOLLARS" } panels { room: "Main Area" name: "NEW DOLLARS" } panels { room: "Main Area" name: "FOUR" } panels { room: "Main Area" name: "CAUGHT" } panels { room: "Main Area" name: "NET" } panels { room: "Main Area" name: "FOUR CAUGHT NET" } panels { room: "Main Area" name: "GREEN" } panels { room: "Main Area" name: "THINK" } panels { room: "Main Area" name: "LION" } panels { room: "Main Area" name: "GREEN THINK LION" } panels { room: "Main Area" name: "MOON" } panels { room: "Main Area" name: "POWER" } panels { room: "Main Area" name: "MOON POWER" } panels { room: "Control Center Side" name: "RIGHT" } complete_at: 10 } doors { name: "Plaza Entrance" type: ITEM_ONLY receivers: "Components/Doors/entry_4" panels { room: "Main Area" name: "SUN" } panels { room: "Main Area" name: "KOI" } panels { room: "Main Area" name: "SUN KOI" } panels { room: "Main Area" name: "CHOP" } panels { room: "Main Area" name: "YOU" } panels { room: "Main Area" name: "PLOT" } panels { room: "Main Area" name: "CHOP YOU PLOT" } panels { room: "Main Area" name: "OUT" } panels { room: "Main Area" name: "SEW" } panels { room: "Main Area" name: "NEAR" } panels { room: "Main Area" name: "OUT SEW NEAR" } panels { room: "Main Area" name: "SHINE" } panels { room: "Main Area" name: "CURTSY" } panels { room: "Main Area" name: "SHINE CURTSY" } panels { room: "Main Area" name: "NEW" } panels { room: "Main Area" name: "DOLLARS" } panels { room: "Main Area" name: "NEW DOLLARS" } panels { room: "Main Area" name: "FOUR" } panels { room: "Main Area" name: "CAUGHT" } panels { room: "Main Area" name: "NET" } panels { room: "Main Area" name: "FOUR CAUGHT NET" } panels { room: "Main Area" name: "GREEN" } panels { room: "Main Area" name: "THINK" } panels { room: "Main Area" name: "LION" } panels { room: "Main Area" name: "GREEN THINK LION" } panels { room: "Main Area" name: "MOON" } panels { room: "Main Area" name: "POWER" } panels { room: "Main Area" name: "MOON POWER" } panels { room: "Control Center Side" name: "RIGHT" } complete_at: 20 } doors { name: "B2 Door" type: ITEM_ONLY receivers: "Components/Doors/entry_1" panels { room: "Main Area" name: "SUN" } panels { room: "Main Area" name: "KOI" } panels { room: "Main Area" name: "SUN KOI" } panels { room: "Main Area" name: "CHOP" } panels { room: "Main Area" name: "YOU" } panels { room: "Main Area" name: "PLOT" } panels { room: "Main Area" name: "CHOP YOU PLOT" } panels { room: "Main Area" name: "OUT" } panels { room: "Main Area" name: "SEW" } panels { room: "Main Area" name: "NEAR" } panels { room: "Main Area" name: "OUT SEW NEAR" } panels { room: "Main Area" name: "SHINE" } panels { room: "Main Area" name: "CURTSY" } panels { room: "Main Area" name: "SHINE CURTSY" } panels { room: "Main Area" name: "NEW" } panels { room: "Main Area" name: "DOLLARS" } panels { room: "Main Area" name: "NEW DOLLARS" } panels { room: "Main Area" name: "FOUR" } panels { room: "Main Are
doors {
  name: "Obverse White/Orange Door"
  type: EVENT
  panels { room: "Flipped Orange Area" name: "HEAVEN" }
}
doors {
  name: "Obverse White/Blue Door"
  type: EVENT
  panels { room: "Flipped Blue Area" name: "HEAD" }
}
doors {
  name: "Obverse White/Black Door"
  type: EVENT
  panels { room: "Start" name: "FULL" }
}
doors {
  name: "Obverse White/Green Door"
  type: EVENT
  panels { room: "Flipped Green Area" name: "HIGH" }
}
doors {
  name: "Obverse White/Purple Door"
  type: EVENT
  panels { room: "Flipped Purple Area" name: "CEILING" }
}
doors {
  name: "Flipped White/Orange Door"
  type: EVENT
  panels { room: "Obverse Orange Isolated Section" name: "TOP" }
}
doors {
  name: "Flipped White/Purple Door"
  type: EVENT
  panels { room: "Obverse Orange Isolated Section" name: "TOP" }
  # Is this a mistake? It seems like it should be Obverse Purple Area / ABOVE.
}
doors {
  name: "Flipped White/Yellow Door"
  type: EVENT
  panels { room: "Start" name: "ATTIC" }
}
doors {
  name: "Obverse Black/Green Panel"
  type: EVENT
  # The panel blocks your way; there's no door.
  panels { room: "Obverse Black Area" name: "TRAIN" }
}
doors {
  name: "Obverse Black/Yellow Panel"
  type: EVENT
  # The panel blocks your way; there's no door.
  panels { room: "Obverse Black Area" name: "MOUNTAIN" }
}
doors {
  name: "Obverse Black/Pink Door"
  type: EVENT
  panels { room: "Flipped Black Area" name: "SEAPLANE" }
}
doors {
  name: "Flipped Green/Black Door"
  type: EVENT
  panels { room: "Obverse Black Area" name: "TRAIN" }
}
doors {
  name: "Flipped Green/Purple Door"
  type: EVENT
  panels { room: "Obverse Green Area" name: "UPSIDE" }
}
doors {
  name: "Flipped Orange/Brown Door"
  type: EVENT
  panels { room: "Obverse Orange Front Area" name: "UP" }
  panels { room: "Obverse Orange Back Area" name: "OVER" }
}
doors {
  name: "Obverse Blue/Orange Door"
  type: EVENT
  panels { room: "Flipped Blue Area" name: "SKY" }
}
doors {
  name: "Obverse Red/Orange Door"
  type: EVENT
  panels { room: "Flipped Red Area" name: "RAISED" }
}
doors {
  name: "Obverse Purple/Red Door"
  type: EVENT
  panels { room: "Flipped Purple Area" name: "LEAVES" }
}
doors {
  name: "Obverse Yellow/Blue Door"
  type: EVENT
  panels { room: "Flipped Yellow Back Area" name: "ANGELS" }
}
doors {
  name: "Flipped Pink/Yellow Door"
  type: EVENT
  panels { room: "Obverse Pink Area" name: "CLOUD" }
}
doors {
  name: "Flipped Yellow/Black Door"
  type: EVENT
  panels { room: "Obverse Black Area" name: "MOUNTAIN" }
}
doors {
  name: "Flipped Purple/Red Door"
  type: EVENT
  panels { room: "Obverse Purple Area" name: "DRAGON" }
}
doors {
  name: "Flipped Black/Pink Panel"
  type: EVENT
  # The panel blocks your way; there's no door.
  panels { room: "Flipped Black Area" name: "SEAPLANE" }
}