#ifndef STATIC_IMAGE_H #define STATIC_IMAGE_H #include "entity.h" #include "renderer.h" class Game; class StaticImageComponent : public Component { public: StaticImageComponent(const char* filename); void render(Game& game, Entity& entity, Texture& buffer); private: Texture sprite; }; #endif ding.txtpb?h=v8.0.2' type='application/atom+xml'/>
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path: root/data/maps/the_door/rooms/Ending.txtpb
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name: "Ending"
display_name: "Main Area"
endings {
  name: "PLUM"
  path: "Components/plum_ending"
}