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path: root/data/maps/the_digital/rooms
ModeNameSize
-rw-r--r--C Room.txtpb98log stats plain blame
-rw-r--r--Chamber.txtpb802log stats plain blame
-rw-r--r--Gallery Maze.txtpb135log stats plain blame
-rw-r--r--Main Area.txtpb845log stats plain blame
-rw-r--r--Tree Area.txtpb265log stats plain blame
-rw-r--r--U Room.txtpb98log stats plain blame
/a> 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196
connections {
  from_room: "Starting Room"
  to_room: "Gallery Return"
  door { name: "Gallery Entrance" }
}
connections {
  from_room: "Starting Room"
  to_room: "Trick Room"
  door { name: "Trick Door" }
}
connections {
  from_room: "Starting Room"
  to_room: "Shop Entrance"
  door { name: "Shop Entrance" }
}
connections {
  from_room: "Starting Room"
  to_room: "Entry Exit"
  door { name: "Second Room Right Door" }
}
connections {
  from_room: "Entry Exit"
  to_room: "Right Eye"
  door { name: "Right Eye Entrance" }
}
connections {
  from_room: "Starting Room"
  to_room: "Flipped Second Room"
  door { name: "Flip Area Entrance" }
}
connections {
  from_room: "Starting Room"
  to_room: "Least Blue Last"
  door { name: "L Room Entrance" }
}
connections {
  from_room: "Starting Room"
  to_room: "Parthenon Return"
  door { name: "Parthenon Entrance" }
}
connections {
  from_room: "Starting Room"
  to_room: "D Room"
  door { name: "D Room Entrance" }
}
connections {
  from_room: "Starting Room"
  to_room: "X Area"
  door { name: "X Area Entrance" }
}
connections {
  from_room: "Trick Room"
  to_room: "Link Area"
  door { name: "Link Area Entrance" }
}
connections {
  from_room: "Trick Room"
  to_room: "Shop Entrance"
  door { name: "Trick To Shop Door" }
}
connections {
  from_room: "Flipped Link Area"
  to_room: "Flipped Pyramid Area"
  door { name: "Flipped Pyramid Area Entrance" }
}
connections {
  from_room: "Right Eye"
  to_room: "Least Blue Last"
  door { name: "Red Blue Area Left Door" }
}
connections {
  from_room: "Flipped Second Room"
  to_room: "Flipped Right Eye"
  door { name: "Flipped Second Room Left Door" }
}
connections {
  from { painting { room: "Flipped Second Room" name: "EYE" } }
  to { painting { room: "Eye Room" name: "ENTER" } }
  oneway: true
}
connections {
  from { painting { room: "Eye Room" name: "EXIT" } }
  to { painting { room: "Red Blue Halls" name: "EYE" } }
  oneway: true
}
connections {
  from_room: "Least Blue Last"
  to_room: "Red Blue Halls"
  door { name: "Red Blue Area Right Door" }
}
connections {
  from_room: "Red Blue Halls"
  to_room: "Least Blue Last"
  oneway: true
}
connections {
  from_room: "Red Blue Halls"
  to_room: "Wrath Room"
  door { name: "Noon Door" }
}
connections {
  from_room: "Red Blue Halls"
  to_room: "Red Alcove"
  door { name: "Scarf Door" }
}
connections {
  from_room: "Wrath Room"
  to_room: "Rabbit Hole"
  door { name: "Rabbithole Door" }
}
connections {
  from_room: "Wrath Room"
  to_room: "Blue Alcove"
  door { name: "Blue Alcove Entrance" }
}
connections {
  from_room: "Red Alcove"
  to_room: "Least Blue Last"
  door { name: "Red Alcove Exit" }
}
connections {
  from_room: "Blue Alcove"
  to_room: "Least Blue Last"
  door { name: "Red Alcove Exit" }
}
connections {
  from_room: "Parthenon Return"
  to_room: "Colored Doors Area"
  door { name: "Colored Doors Area Entrance" }
}
connections {
  from_room: "Colored Doors Area"
  to_room: "Ctrl Tutorial"
  door { name: "Orange Door Hider" }
}
connections {
  from { painting { room: "Starting Room" name: "PAINS" } }
  to { painting { room: "Ctrl Tutorial" name: "PAINS" } }
  oneway: true
}
connections {
  from { painting { room: "Least Blue Last" name: "PAINS" } }
  to { painting { room: "Ctrl Tutorial" name: "PAINS" } }
  oneway: true
}
connections {
  from_room: "Ctrl Tutorial"
  to_room: "Lime Room"
  door { name: "Lime Room Entrance" }
}
connections {
  from { painting { room: "Link Area" name: "NEAR" } }
  to { painting { room: "Flipped Link Area" name: "NEAR" } }
  oneway: true
}
connections {
  from { painting { room: "Flipped Link Area" name: "FAR" } }
  to { painting { room: "Link Area" name: "FAR" } }
  oneway: true
}
connections {
  from_room: "D Room"
  to_room: "D Room Final"
  door { name: "D Room Panels" }
}
connections {
  from_room: "Starting Room"
  to_room: "Digital Entrance"
  door { name: "Second Room Left Door" }
  oneway: true
}
connections {
  from_room: "Digital Entrance"
  to_room: "Starting Room"
  oneway: true
}
connections {
  from_room: "Starting Room"
  to_room: "Daedalus Entrance"
  door { name: "Daedalus Entrance" }
}
connections {
  from_room: "Starting Room"
  to_room: "Composite Room Entrance"
  door { name: "Composite Room Entrance" }
}
connections {
  from_room: "Starting Room"
  to_room: "Repetitive Entrance"
  door { name: "Repetitive Entrance" }
}
connections {
  from_room: "Lime Room"
  to_room: "White Hallway To Daedalus"
  door { name: "Control Center White Door" }
}