extends "res://scripts/nodes/listeners/visibilityListener.gd" var item_id var item_amount func _ready(): var node_path = String( get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() ) var gamedata = global.get_node("Gamedata") var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) if door_id != null: var ap = global.get_node("Archipelago") var item_lock = ap.get_item_id_for_door(door_id) if item_lock != null: item_id = item_lock[0] item_amount = item_lock[1] self.senders = [] self.senderGroup = [] self.nested = false self.complete_at = 0 self.max_length = 0 self.excludeSenders = [] call_deferred("_readier") super._ready() func _readier(): var ap = global.get_node("Archipelago") if ap.client.getItemAmount(item_id) >= item_amount: handleTriggered() ge='this.form.submit();'> Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_digital/rooms/Tree Area.txtpb
blob: c2dc6b9f5be2c219b293eb302b0aac0c37aed45a (plain) (blame)
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name: "Tree Area"
panels {
  name: "TREE"
  path: "Panels/open_tree"
  clue: "tree"
  answer: "trunk"
  symbols: BOXES
}
ports {
  name: "TREE"
  display_name: "Brown Hallway"
  path: "Components/Worldports/worldport4"
  destination { x: -16 y: 0 z: -31 }
  rotation: 270
}