doors {
name: "Double Letters"
type: EVENT
receivers: "Components/Doors/entry_11"
receivers: "Components/Doors/entry_5"
receivers: "Components/Doors/entry_6"
receivers: "Components/Doors/entry_7"
receivers: "Components/Doors/entry_8"
receivers: "Components/Doors/entry_9"
receivers: "Components/Doors/entry_10"
double_letters: true
}
doors {
name: "Lavender Cubes"
type: EVENT
receivers: "Components/Doors/entry_3"
panels {
map: "the_ancient"
room: "Inside"
name: "COLOR"
}
}
doors {
name: "K2 Door"
type: STANDARD
receivers: "Components/Doors/entry_2"
panels { room: "Main Area" name: "XERXES" answer: "persia" }
panels { room: "Main Area" name: "ARTHUR" answer: "england" }
panels { room: "Main Area" name: "CLEOPATRA" answer: "egypt" }
panels { room: "Main Area" name: "NAPOLEON" answer: "france" }
panels { room: "Main Area" name: "ALEXANDER" answer: "greece" }
panels { room: "Main Area" name: "CAESAR" answer: "rome" }
location_room: "Main Area"
location_name: "Empires"
}
doors {
name: "Ending Door"
type: EVENT
panels { room: "Main Area" name: "XERXES" answer: "xerxes" }
panels { room: "Main Area" name: "ARTHUR" answer: "arthur" }
panels { room: "Main Area" name: "CLEOPATRA" answer: "cleopatra" }
panels { room: "Main Area" name: "NAPOLEON" answer: "napoleon" }
panels { room: "Main Area" name: "ALEXANDER" answer: "alexander" }
panels { room: "Main Area" name: "CAESAR" answer: "caesar" }
}
s/?h=minimap&id=d592b58af373c2c8e863ff0c744f23c26a26fa64'>refs log tree commit diff stats
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doors {
name: "U Entrance"
type: EVENT
panels { room: "Main Area" name: "TIN" }
}
doors {
name: "C Entrance"
type: EVENT
panels { room: "Main Area" name: "HIT" }
}
doors {
name: "U Exit"
type: EVENT
panels { room: "Main Area" name: "TIN" }
panels { room: "Chamber" name: "I" }
panels { room: "Chamber" name: "HI" }
panels { room: "Chamber" name: "IN" }
panels { room: "Chamber" name: "INN" }
panels { room: "Chamber" name: "YOU" }
panels { room: "Chamber" name: "BYE" }
panels { room: "Chamber" name: "OUT" }
}
doors {
name: "C Exit"
type: EVENT
panels { room: "Main Area" name: "HIT" }
panels { room: "Chamber" name: "I" }
panels { room: "Chamber" name: "HI" }
panels { room: "Chamber" name: "IN" }
panels { room: "Chamber" name: "INN" }
panels { room: "Chamber" name: "YOU" }
panels { room: "Chamber" name: "BYE" }
panels { room: "Chamber" name: "OUT" }
}
doors {
name: "Gallery Entrance"
type: STANDARD
receivers: "Components/Doors/maze"
panels { room: "Main Area" name: "PAINTING" }
location_room: "Main Area"
}
doors {
name: "Control Center Blue Door"
type: CONTROL_CENTER_COLOR
receivers: "Components/Doors/maze2"
control_center_color: "blue"
}
doors {
name: "Tree Entrance"
type: STANDARD
receivers: "Components/Doors/tree"
panels { room: "Tree Area" name: "TREE" }
location_room: "Tree Area"
}
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