doors {
name: "Left/Turn Door"
type: LOCATION_ONLY
panels { room: "Left Room" name: "HIDE" }
panels { room: "Left Room" name: "LEFT" }
panels { room: "Left Room" name: "MORE" }
panels { room: "Turn Room" name: "HIDE (1)" }
panels { room: "Turn Room" name: "HIDE (2)" }
panels { room: "Turn Room" name: "MORE" }
location_room: "Turn Room"
}
doors {
name: "Turn/Shop Door"
type: LOCATION_ONLY
panels { room: "Turn Room" name: "HIDE (1)" }
panels { room: "Turn Room" name: "HIDE (2)" }
panels { room: "Turn Room" name: "MORE" }
panels { room: "Shop Room" name: "LEFT (1)" }
panels { room: "Shop Room" name: "LEFT (2)" }
panels { room: "Shop Room" name: "EXIT (1)" }
panels { room: "Shop Room" name: "EXIT (2)" }
panels { room: "Shop Room" name: "EXIT (3)" }
location_room: "Turn Room"
}
doors {
name: "All Doors"
type: EVENT
panels { room: "Left Room" name: "HIDE" }
panels { room: "Left Room" name: "LEFT" }
panels { room: "Left Room" name: "MORE" }
panels { room: "Turn Room" name: "HIDE (1)" }
panels { room: "Turn Room" name: "HIDE (2)" }
panels { room: "Turn Room" name: "MORE" }
panels { room: "Shop Room" name: "LEFT (1)" }
panels { room: "Shop Room" name: "LEFT (2)" }
panels { room: "Shop Room" name: "EXIT (1)" }
panels { room: "Shop Room" name: "EXIT (2)" }
panels { room: "Shop Room" name: "EXIT (3)" }
}
doors {
name: "All Panels"
type: EVENT
panels { room: "Left Room" name: "HIDE" }
panels { room: "Left Room" name: "LEFT" }
panels { room: "Left Room" name: "MORE" }
panels { room: "Turn Room" name: "HIDE (1)" }
panels { room: "Turn Room" name: "HIDE (2)" }
panels { room: "Turn Room" name: "MORE" }
panels { room: "Shop Room" name: "LEFT (1)" }
panels { room: "Shop Room" name: "LEFT (2)" }
panels { room: "Shop Room" name: "EXIT (1)" }
panels { room: "Shop Room" name: "EXIT (2)" }
panels { room: "Shop Room" name: "EXIT (3)" }
panels { room: "All" name: "LEFT (1)" }
panels { room: "All" name: "LEFT (2)" }
panels { room: "All" name: "EXIT (1)" }
panels { room: "All" name: "EXIT (2)" }
panels { room: "All" name: "EXIT (3)" }
panels { room: "All" name: "MORE (1)" }
panels { room: "All" name: "MORE (2)" }
panels { room: "All" name: "HIDE" }
panels { room: "Left And Turn" name: "HIDE (1)" }
panels { room: "Left And Turn" name: "HIDE (2)" }
panels { room: "Left And Turn" name: "HIDE (3)" }
panels { room: "Left And Turn" name: "LEFT (1)" }
panels { room: "Left And Turn" name: "LEFT (2)" }
panels { room: "Left And Turn" name: "MORE (1)" }
panels { room: "Left And Turn" name: "MORE (2)" }
panels { room: "Left And Turn" name: "MORE (3)" }
panels { room: "Left And Turn" name: "MORE (4)" }
panels { room: "Turn And Shop" name: "LEFT (1)" }
panels { room: "Turn And Shop" name: "LEFT (2)" }
panels { room: "Turn And Shop" name: "EXIT (1)" }
panels { room: "Turn And Shop" name: "EXIT (2)" }
panels { room: "Turn And Shop" name: "EXIT (3)" }
panels { room: "Turn And Shop" name: "HIDE (1)" }
panels { room: "Turn And Shop" name: "HIDE (2)" }
panels { room: "Turn And Shop" name: "MORE" }
}
ago/tree/data/maps/the_darkroom?h=v7.0.0&id=ca31f48175157ed3ba0f49a7cae582c77625e4f6'>the_darkroom/rooms/Second Room.txtpb
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name: "Second Room"
display_name: "Second Room"
panels {
name: "BISON"
path: "Panels/Room 2/panel_1"
clue: "bison"
answer: "bison"
symbols: "planet"
}
panels {
name: "FISH"
path: "Panels/Room 2/panel_2"
clue: "fish"
answer: "fish"
symbols: "planet"
}
panels {
name: "SHEEP"
path: "Panels/Room 2/panel_3"
clue: "sheep"
answer: "sheep"
symbols: "planet"
required_door { name: "Double Letter Panel Blockers" }
}
panels {
name: "KOI"
path: "Panels/Room 2/panel_4"
clue: "koi"
answer: "koi"
symbols: "planet"
}
panels {
name: "TUNA"
path: "Panels/Room 2/panel_5"
clue: "tuna"
answer: "tuna"
symbols: "planet"
}
ports {
name: "ENTRY"
path: "Components/Warps/worldport3"
orientation: "south"
}
ports {
name: "NEXT"
path: "Components/Warps/worldport4"
orientation: "north"
required_door { name: "Third Room Entrance" }
}
ports {
name: "CONGRUENT"
path: "Components/Warps/worldport7"
orientation: "east"
required_door { name: "Congruent Entrance" }
}
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