name: "Main Area" keyholders { name: "P" path: "Components/KeyHolders/keyHolderP" key: "p" } paintings { name: "OWL" path: "Components/Paintings/Starting/owl" orientation: "east" } paintings { name: "EXTRAVAGANT" path: "Components/Paintings/Starting/unless" orientation: "west" } paintings { name: "MAZE" path: "Components/Paintings/Starting/spiral" orientation: "north" } paintings { name: "DARKROOM" path: "Components/Paintings/darkroom" orientation: "west" move: true enter_only: true required_door { name: "Darkroom Painting" } } paintings { name: "BUTTERFLY" path: "Components/Paintings/butterfly" orientation: "west" move: true enter_only: true required_door { name: "Butterfly Painting" } } paintings { name: "BETWEEN" path: "Components/Paintings/between" orientation: "east" move: true enter_only: true required_door { name: "Between Painting" } } paintings { name: "ENTRY" path: "Components/Paintings/eyes" orientation: "east" move: true enter_only: true required_door { name: "Entry Painting" } } paintings { name: "WISE" path: "Components/Paintings/triangle" orientation: "west" move: true enter_only: true required_door { name: "Wise Painting" } } paintings { name: "TREE" path: "Components/Paintings/Clue Maps/tree" orientation: "north" move: true enter_only: true required_door { name: "Tree Painting" } } paintings { name: "UNYIELDING" path: "Components/Paintings/Clue Maps/unyielding" orientation: "north" move: true enter_only: true required_door { name: "Unyielding Painting" } } paintings { name: "PARTHENON" path: "Components/Paintings/Endings/parthenon" orientation: "east" } paintings { name: "GRAVEYARD" path: "Components/Paintings/Endings/grave" orientation: "south" move: true enter_only: true required_door { name: "Graveyard Painting" } } paintings { name: "CC" path: "Components/Paintings/Endings/desert" orientation: "south" move: true enter_only: true required_door { name: "Control Center Painting" } } paintings { name: "TOWER" path: "Components/Paintings/Endings/red" orientation: "north" move: true enter_only: true required_door { name: "Tower Painting" } } paintings { name: "WONDROUS" path: "Components/Paintings/Endings/window" orientation: "north" move: true enter_only: true required_door { name: "Wondrous Painting" } } paintings { name: "RAINBOW" path: "Components/Paintings/Endings/rainbow" orientation: "east" move: true enter_only: true required_door { name: "Rainbow Painting" } } paintings { name: "WORDS" path: "Components/Paintings/Endings/words" orientation: "west" move: true enter_only: true required_door { name: "Words Painting" } } paintings { name: "COLORFUL" path: "Components/Paintings/Endings/colorful" orientation: "north" move: true enter_only: true required_door { name: "Colorful Painting" } } paintings { name: "CASTLE" path: "Components/Paintings/Endings/castle" orientation: "south" move: true enter_only: true required_door { name: "Castle Painting" } } paintings { name: "SUNTEMPLE" path: "Components/Paintings/Endings/temple" orientation: "east" move: true enter_only: true required_door { name: "Sun Temple Painting" } } paintings { name: "ANCIENT" path: "Components/Paintings/Endings/cubes" orientation: "west" move: true enter_only: true required_door { name: "Ancient Painting" } } ports { name: "ENTRY" display_name: "Entrance" path: "Components/Warps/worldport" destination { x: -3.5 y: 0 z: 16 } rotation: 270 } a6e0e7cd0dd692c077d4583b3c3'>First Room.txtpb
blob: 1113435aae122cd25577a11bd34e22b0decbecc2 (plain) (blame)
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name: "First Room"
panel_display_name: "First Room"
panels {
  name: "BISON"
  path: "Panels/Room 1/panel_1"
  clue: "bison"
  answer: "bison"
}
panels {
  name: "FISH"
  path: "Panels/Room 1/panel_2"
  clue: "fish"
  answer: "fish"
}
panels {
  name: "SHEEP"
  path: "Panels/Room 1/panel_3"
  clue: "sheep"
  answer: "sheep"
  required_door { name: "Double Letter Panel Blockers" }
}
panels {
  name: "KOI"
  path: "Panels/Room 1/panel_4"
  clue: "koi"
  answer: "koi"
}
panels {
  name: "TUNA"
  path: "Panels/Room 1/panel_5"
  clue: "tuna"
  answer: "tuna"
}
ports {
  name: "ENTRY"
  display_name: "First Room Entrance"
  path: "Components/Warps/worldport"
  destination { x: -10 y: 0 z: 10 }
  rotation: 0
}