name: "D Room" panel_display_name: "D Room" panels { name: "BASEBALL" path: "Panels/D/d_2" clue: "baseball" answer: "hat" symbols: EXAMPLE } panels { name: "BIKERS" path: "Panels/D/d_3" clue: "biker's" answer: "tan" symbols: EXAMPLE } panels { name: "RED" path: "Panels/D/d_4" clue: "red" answer: "ant" symbols: EXAMPLE } panels { name: "SUN" path: "Panels/D/d_5" clue: "sun" answer: "tan" symbols: EXAMPLE } panels { name: "BLACK" path: "Panels/D/d_6" clue: "black" answer: "ant" symbols: EXAMPLE } panels { name: "COWBOY" path: "Panels/D/d_7" clue: "cowboy" answer: "hat" symbols: EXAMPLE } panels { name: "SPRAY" path: "Panels/D/d_8" clue: "spray" answer: "tan" symbols: EXAMPLE } panels { name: "BOWLER" path: "Panels/D/d_9" clue: "bowler" answer: "hat" symbols: EXAMPLE } panels { name: "CARPENTER" path: "Panels/D/d_10" clue: "carpenter" answer: "ant" symbols: EXAMPLE } Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_darkroom/connections.txtpb
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connections {
  from_room: "First Room"
  to_room: "First Room Exit"
  door { name: "Second Room Entrance" }
}
connections {
  from {
    port {
      room: "First Room Exit"
      name: "NEXT"
    }
  }
  to {
    port {
      room: "Second Room"
      name: "ENTRY"
    }
  }
  oneway: true
}
connections {
  from_room: "Second Room"
  to_room: "Second Room Exit"
  door { name: "Third Room Entrance" }
}
connections {
  from {
    port {
      room: "Second Room Exit"
      name: "NEXT"
    }
  }
  to {
    port {
      room: "Third Room"
      name: "ENTRY"
    }
  }
  oneway: true
}
connections {
  from_room: "Third Room"
  to_room: "S Room"
  door { name: "S1 Door" }
}
connections {
  from_room: "First Room"
  to_room: "Cyan Hallway"
  door { name: "Colorful Entrance" }
}
connections {
  from_room: "Second Room"
  to_room: "Congruent Entrance"
  door { name: "Congruent Entrance" }
}
connections {
  from_room: "First Room"
  to_room: "Double Sided Entrance"
  door { name: "Double Sided Entrance" }
}