doors { name: "Outside Puzzles" type: EVENT doors { map: "the_great" name: "Red Against Blue Gravestone" } doors { map: "the_great" name: "Into The Mouth Gravestone" } doors { map: "the_great" name: "The Landscapes Gravestone" } doors { map: "the_great" name: "The Maze Gravestone" } doors { map: "the_great" name: "Building Building Gravestone" } doors { map: "the_linear" name: "Behind The Keen Gravestone" } doors { map: "the_three_doors" name: "The Three Doors Gravestone" } doors { map: "the_tree" name: "The Tree Gravestone" } } doors { name: "Mausoleum Door" type: EVENT panels { room: "Outside" name: "FOOT" } panels { room: "Outside" name: "SEVERE" } } doors { name: "Double Letters" type: EVENT switches: "double_letters" # TODO: once again, not sure whether this is how it should work } 4f6ff2f1e3040a8be172be027b7'/> Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_congruent/rooms/G2 Room.txtpb
blob: 25490a87ad1c1ae372ba33e9c8dff4206f3145a4 (plain) (blame)
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name: "G2 Room"
letters {
  key: "g"
  level2: true
  path: "Components/Collectables/collectable"
}