name: "Jail Part 2" display_name: "Jail" panels { name: "DIGEST" path: "Panels/Bowels3/bowels_1" clue: "digest" answer: "die" symbols: SPARKLES } panels { name: "JAUNDICE" path: "Panels/Bowels3/bowels_2" clue: "jaundice" answer: "die" symbols: SPARKLES } panels { name: "NECROTIZE (1)" path: "Panels/Bowels3/bowels_3" clue: "necrotize" answer: "rot" symbols: SPARKLES } panels { name: "NECROTIZE (2)" path: "Panels/Bowels3/bowels_4" clue: "necrotize" answer: "rot" symbols: SUN } panels { name: "TORMENTS" path: "Panels/Bowels4/bowels_1" clue: "torments" answer: "omen" symbols: SPARKLES } panels { name: "PILGRIM" path: "Panels/Bowels4/bowels_2" clue: "pilgrim" answer: "grim" symbols: SPARKLES } panels { name: "GRIMACE" path: "Panels/Bowels4/bowels_3" clue: "grimace" answer: "grim" symbols: SPARKLES } panels { name: "COMMENCE" path: "Panels/Bowels4/bowels_4" clue: "commence" answer: "omen" symbols: SPARKLES } 'branches'> Randomizer for LINGO 2 using Archipelago Multiworld
about summary refs log tree commit diff stats
path: root/data/maps/the_congruent/rooms/C Keyholder.txtpb
blob: 75ef9203431ff8391e2cea8cfc36483aeddfb6a7 (plain) (blame)
1
2
3
4
5
6
name: "C Keyholder"
keyholders {
  name: "C"
  path: "Components/KeyHolders/keyHolder"
  # TODO: This will need to be modified so that it doesn't actually take the letter.
}