connections { from { port { room: "First Room" name: "NEXT" } } to { port { room: "Second Room" name: "ENTRY" } } oneway: true } connections { from { port { room: "Second Room" name: "NEXT" } } to { port { room: "Third Room" name: "ENTRY" } } oneway: true } connections { from_room: "Third Room" to_room: "S Room" door { name: "S1 Door" } } connections { from_room: "First Room" to_room: "Cyan Hallway" door { name: "Colorful Entrance" } } connections { from_room: "Second Room" to_room: "Congruent Entrance" door { name: "Congruent Entrance" } } connections { from_room: "First Room" to_room: "Double Sided Entrance" door { name: "Double Sided Entrance" } } ype='hidden' name='id' value='18e64c9102f526b04c44623aa39c9b3cb6dee1ff'/> Randomizer for LINGO 2 using Archipelago Multiworld
about summary refs log tree commit diff stats
path: root/data/maps/the_congruent/rooms/C Keyholder.txtpb
blob: 0af0f32fe18216b2b26b05fc17c4e8cbafa1a35d (plain) (blame)
1
2
3
4
5
6
7
name: "C Keyholder"
display_name: "Main Area"
keyholders {
  name: "C"
  path: "Components/KeyHolders/keyHolder"
  # TODO: This will need to be modified so that it doesn't actually take the letter.
}