name: "F2 Room"
panel_display_name: "F2 Room"
panels {
name: "DULLS"
path: "Panels/The Big F/o_1"
clue: "dulls"
answer: "fades"
symbols: SUN
}
panels {
name: "GRIME"
path: "Panels/The Big F/o_2"
clue: "grime"
answer: "filth"
symbols: SUN
}
panels {
name: "CRAFT"
path: "Panels/The Big F/o_3"
clue: "craft"
answer: "forge"
symbols: SUN
}
panels {
name: "CAST"
path: "Panels/The Big F/o_4"
clue: "cast"
answer: "forge"
symbols: SUN
}
panels {
name: "WANES"
path: "Panels/The Big F/o_5"
clue: "wanes"
answer: "fades"
symbols: SUN
}
panels {
name: "DECAY"
path: "Panels/The Big F/o_9"
clue: "decay"
answer: "filth"
symbols: SUN
}
panels {
name: "MAKE"
path: "Panels/The Big F/o_10"
clue: "make"
answer: "forge"
symbols: SUN
}
panels {
name: "WEAKENS"
path: "Panels/The Big F/o_11"
clue: "weakens"
answer: "fades"
symbols: SUN
}
panels {
name: "TRASH"
path: "Panels/The Big F/o_12"
clue: "trash"
answer: "filth"
symbols: SUN
}
panels {
name: "SHAPE"
path: "Panels/The Big F/o_13"
clue: "shape"
answer: "forge"
symbols: SUN
}
panels {
name: "DEADLY"
path: "Panels/The Big F Not/o_6"
clue: "deadly"
answer: "fatal"
symbols: SUN
}
panels {
name: "DIMS"
path: "Panels/The Big F Not/o_7"
clue: "dims"
answer: "fades"
symbols: SUN
}
panels {
name: "LETHAL"
path: "Panels/The Big F Not/o_8"
clue: "lethal"
answer: "fatal"
symbols: SUN
}
panels {
name: "GRAVE"
path: "Panels/The Big F Not/o_14"
clue: "grave"
answer: "fatal"
symbols: SUN
}
panels {
name: "DIRT"
path: "Panels/The Big F Not/o_15"
clue: "dirt"
answer: "filth"
symbols: SUN
}
panels {
name: "RISKY"
path: "Panels/The Big F Not/o_16"
clue: "risky"
answer: "fatal"
symbols: SUN
}
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doors {
name: "Obverse Magenta Door"
type: STANDARD
receivers: "Components/Doors/magenta_enterer2"
panels { room: "Main Area" name: "LAKE" }
panels { room: "Main Area" name: "DIE" }
location_room: "Main Area"
}
doors {
name: "Flipped Magenta Door"
type: STANDARD
receivers: "Components/Doors/magenta_enterer"
panels { room: "Main Area" name: "LOVES" }
panels { room: "Main Area" name: "RANGER" }
panels { room: "Main Area" name: "LACE" }
panels { room: "Main Area" name: "COAT" }
panels { room: "Main Area" name: "LABS (1)" }
panels { room: "Main Area" name: "LABS (2)" }
location_room: "Main Area"
location_name: "Obverse Cyan Large Room"
}
doors {
name: "Flipped Yellow Door"
type: STANDARD
receivers: "Components/Doors/yellow_enterer"
panels { room: "Flipped Magenta Room" name: "LOOK" }
panels { room: "Flipped Magenta Room" name: "SLOW" }
panels { room: "Flipped Magenta Room" name: "RULE" }
panels { room: "Flipped Magenta Room" name: "MALE" }
panels { room: "Flipped Magenta Room" name: "LAST" }
panels { room: "Flipped Magenta Room" name: "LATE" }
panels { room: "Flipped Magenta Room" name: "LEFT" }
panels { room: "Flipped Magenta Room" name: "LIST" }
panels { room: "Flipped Magenta Room" name: "LUST" }
panels { room: "Flipped Magenta Room" name: "LAND" }
location_room: "Flipped Magenta Room"
location_name: "Flipped Magenta Room"
}
doors {
name: "C Keyholder Blocker"
type: STANDARD
receivers: "Components/Doors/controlDoor"
panels { room: "Flipped Yellow Room" name: "DANCER" }
panels { room: "Flipped Yellow Room" name: "CROWN" }
panels { room: "Flipped Yellow Room" name: "CRUEL" }
panels { room: "Flipped Yellow Room" name: "BRICK" }
panels { room: "Flipped Yellow Room" name: "FLACK" }
panels { room: "Flipped Yellow Room" name: "TACK" }
panels { room: "Flipped Yellow Room" name: "CAVE (1)" }
panels { room: "Flipped Yellow Room" name: "CAVE (2)" }
location_room: "Flipped Yellow Room"
location_name: "Flipped Yellow Room"
}
doors {
name: "C2 Door"
type: STANDARD
receivers: "Components/Doors/c_enterer"
receivers: "Components/Doors/gridC"
keyholders {
room: "C Keyholder"
name: "C"
key: "c"
}
location_room: "C Keyholder"
location_name: "C Keyholder"
}
doors {
name: "Obverse Yellow Door"
type: ITEM_ONLY
receivers: "Components/Doors/magenta_enterer4"
rooms { name: "C2 Room" }
}
doors {
name: "Obverse Yellow Puzzles"
type: LOCATION_ONLY
panels { room: "Obverse Yellow Room" name: "CIVIL" }
panels { room: "Obverse Yellow Room" name: "CRABS" }
location_room: "Obverse Yellow Room"
}
doors {
name: "Near C Keyholder Puzzles"
type: LOCATION_ONLY
panels { room: "Main Area" name: "LANE (1)" }
panels { room: "Main Area" name: "LANE (2)" }
panels { room: "Main Area" name: "LANE (3)" }
location_room: "Main Area"
}
doors {
name: "G Keyholder Blocker"
type: ITEM_ONLY
receivers: "Components/Doors/controlDoor2"
panels { room: "Main Area" name: "LANE (1)" }
panels { room: "Main Area" name: "LANE (2)" }
panels { room: "Main Area" name: "LANE (3)" }
panels { room: "Main Area" name: "LIGHT" }
panels { room: "Obverse Yellow Room" name: "CIVIL" }
panels { room: "Obverse Yellow Room" name: "CRABS" }
panels { room: "Flipped Yellow Room" name: "DANCER" }
panels { room: "Flipped Yellow Room" name: "CROWN" }
panels { room: "Flipped Yellow Room" name: "CRUEL" }
panels { room: "Flipped Yellow Room" name: "BRICK" }
panels { room: "Flipped Yellow Room" name: "FLACK" }
panels { room: "Flipped Yellow Room" name: "TACK" }
panels { room: "Flipped Yellow Room" name: "CAVE (1)" }
panels { room: "Flipped Yellow Room" name: "CAVE (2)" }
}
doors {
name: "G2 Door"
type: STANDARD
receivers: "Components/Doors/g_enterer"
receivers: "Components/Doors/gridG"
keyholders {
room: "G Keyholder"
name: "G"
key: "g"
}
location_room: "G Keyholder"
location_name: "G Keyholder"
}
doors {
name: "T Keyholder Blocker"
type: EVENT
receivers: "Components/Doors/magenta_enterer3"
panels {
map: "the_ancient"
room: "Inside"
name: "COLOR"
}
}
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