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path: root/data/maps/the_butterfly/rooms/Main Area.txtpb
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name: "Main Area"
display_name: "Main Area"
panels {
  name: "SPECIES"
  path: "Panels/Room_1/panel_1"
  clue: "species"
  answer: "evolution"
  symbols: "null"
}
panels {
  name: "PERSONALITY"
  path: "Panels/Room_1/panel_2"
  clue: "personality"
  answer: "growth"
  symbols: "null"
}
panels {
  name: "CONSTITUTION"
  path: "Panels/Room_1/panel_3"
  clue: "constitution"
  answer: "amendment"
  symbols: "null"
}
panels {
  name: "GAME"
  path: "Panels/Room_1/panel_4"
  clue: "game"
  answer: "expansion"
  symbols: "null"
}
panels {
  name: "SCIENCE"
  path: "Panels/Room_1/panel_5"
  clue: "science"
  answer: "discovery"
  symbols: "null"
}
panels {
  name: "SCHOOL"
  path: "Panels/Room_1/panel_6"
  clue: "school"
  answer: "graduation"
  symbols: "null"
}
panels {
  name: "BUILDING"
  path: "Panels/Room_1/panel_7"
  clue: "building"
  answer: "construction"
  symbols: "null"
}
panels {
  name: "STRUCTURE"
  path: "Panels/Room_1/panel_8"
  clue: "structure"
  answer: "construction"
  symbols: "null"
}
panels {
  name: "CATERPILLAR"
  path: "Panels/Room_1/panel_9"
  clue: "caterpillar"
  answer: "metamorphosis"
  symbols: "null"
}
panels {
  name: "KNOWLEDGE"
  path: "Panels/Room_1/panel_10"
  clue: "knowledge"
  answer: "learning"
  symbols: "null"
}
panels {
  name: "GENE"
  path: "Panels/Room_1/panel_11"
  clue: "gene"
  answer: "mutation"
  symbols: "null"
}
panels {
  name: "CREATURE"
  path: "Panels/Room_1/panel_12"
  clue: "creature"
  answer: "mutation"
  symbols: "null"
}
panels {
  name: "ARTICLE"
  path: "Panels/Room_1/panel_13"
  clue: "article"
  answer: "revision"
  symbols: "null"
}
panels {
  name: "BOOK"
  path: "Panels/Room_1/panel_14"
  clue: "book"
  answer: "revision"
  symbols: "null"
}
panels {
  name: "TEXT"
  path: "Panels/Room_1/panel_15"
  clue: "text"
  answer: "revision"
  symbols: "null"
}
panels {
  name: "POSITION (1)"
  path: "Panels/Room_1/panel_16"
  clue: "position"
  answer: "motion"
  symbols: "null"
}
panels {
  name: "POSITION (2)"
  path: "Panels/Room_1/panel_17"
  clue: "position"
  answer: "acceleration"
  symbols: "null"
}
panels {
  name: "POSITION (3)"
  path: "Panels/Room_1/panel_18"
  clue: "position"
  answer: "jerk"
  symbols: "null"
}
ports {
  name: "GALLERY"
  path: "Components/Warps/worldport"
  orientation: "southwest" # uhhhh this is new
}
t affect gameplay unless you launch it by starting a new game while it is selected in the level selection screen, so it is safe to play the game normally while the client is installed. **Note**: Running the randomizer modifies the game's memory. If you want to play the base game after playing the randomizer, you need to restart Lingo first. ## Running from source If you are not testing local changes to the source code, skip this section and read the Installation section instead. The randomizer is almost ready to run from source. The only step that is required is to compile the gamedata.gd file, which is generated from the [LL1.yaml](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/lingo/data/LL1.yaml) and [ids.yaml](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/lingo/data/ids.yaml) datafiles from the Archipelago source tree. The generate_gamedata.rb script in the util folder can do this for you. The first argument is the path to the LL1.yaml datafile, the second is the path to the ids.yaml datafile, and the third argument is the path to the output file. ## Features There are a couple of modes of randomization currently available, and you can pick and choose which ones you would like to use. - **Door shuffle**: There are many doors in the game, which are opened by completing a set of panels. With door shuffle on, the doors become items and only open up once you receive the corresponding item. The panel sets that would ordinarily open the doors become locations. - **Color shuffle**: There are ten different colours of puzzle in the game, each representing a different mechanic. With color shuffle on, you would start with only access to white puzzles. Puzzles of other colours will require you to receive an item in order to solve them (e.g. you can't solve any red puzzles until you receive the "Red" item). - **Panel shuffle**: Panel shuffling replaces the puzzles on each panel with different ones. So far, the only mode of panel shuffling is "rearrange" mode, which simply shuffles the already-existing puzzles from the base game onto different panels. - **Painting shuffle**: This randomizes the appearance of the paintings in the game, as well as which of them are warps, and the locations that they warp you to. It is the equivalent of an entrance randomizer in another game. - **Sunwarp shuffle**: This randomizes the six pairs of sunwarps. The pairing of the warps can change, whether a warp is an entrance or an exit can change, and the numbering can change. You can also specify whether access to the sunwarps should be locked behind receiving certain items. ## Frequently Asked Questions ### What are location checks in this game? Puzzle sets that ordinarily open doors in the base game are almost always location checks, even if you do not have door shuffle on. Achievement panels (ones starting with "THE", including "THE END") are also checks. There are also a few other panels that are location checks: - THE EYES / THEY SEE in Crossroads - HIDE / SEEK (x4) in Hedge Maze - OUT / OUT in the Wheelbarrow Hallway - UNDISTRACTED / UNDISTRACTED in the Wheelbarrow Hallway - CLOCKWISE / COUNTERCLOCKWISE in the Welcome Back Area - RAINY / RAINBOW in the rainbow room next to The Undeterred (blue room) - PARANOID / PARANOID in the Directional Gallery - WADED + WEE / WARTS in the Directional Gallery - YOU / \[your name\] in Champion's Rest These may change in the future. **Note**: In the second room, you ordinarily only have to solve HI / HIGH to open the door. This is modified in the randomizer so that you have to solve both puzzles to receive a location check. ### Is my progress saved locally? Lingo autosaves your progress every time you solve a puzzle. The randomizer generates a savefile name based on your Multiworld seed and slot number, so you should be able to seamlessly switch between multiworlds and even slots within a multiworld. The exception to this is different rooms created from the same multiworld seed. The client is unable to tell rooms in a seed apart (this is a limitation of the Archipelago API), so the client will use the same save file for the same slot in different rooms on the same seed. You can work around this by manually moving or removing the save file from the level1 save file directory. If you play the base game again, you will see one or more save files with a long name that begins with "zzAP\_". These are the saves for your multiworlds. They can be safely deleted after you have completed the associated multiworld. It is not recommended to load these save files outside of the randomizer. A connection to Archipelago is required to resume playing a multiworld. This is because the set of items you have received is not stored locally. This may be changed in the future. ### How do I solve the YOU puzzle in Champion's Rest? The solution to this puzzle is set to your slot name. ### What about wall snipes? "Wall sniping" refers to the fact that you are able to solve puzzles on the other side of opaque walls. This randomizer does not change how wall snipes work, but it will never require the use of them. There are three puzzles from the base game that you would ordinarily be expected to wall snipe. The randomizer moves these panels out of the wall or otherwise reveals them so that a snipe is not necessary. Because of this, all wall snipes are considered out of logic. This includes sniping The Bearer's MIDDLE while standing outside The Bold, sniping The Colorful without opening all of the color doors, and sniping WELCOME from next to WELCOME BACK. ### What about the pilgrimage? You can enable or disable the pilgrimage in the world options. It defaults to disabled. When disabled, it is impossible to perform a pilgrimage (although the sunwarps will still work, as long as you haven't disabled them too). The Sun Painting will be added to the item pool, even if you do not have door shuffle on, so that you can still access the Pilgrim Antechamber. When the pilgrimage is enabled, you are required to perform a pilgrimage in order to access the Pilgrim Antechamber (although the Pilgrim Room itself may still be accessible through The Seeker if you have door shuffle on). The Sun Painting will not be added to the pool, and will behave as it does in vanilla (in that it only moves when you solve HOT CRUST inside the Pilgrim Antechamber). It is non-trivial to determine whether you are able to perform a pilgrimage at any given state, but logic will expect you to be able to figure this out. There are options that let you determine whether or not paintings and/or the roof access stairs in Crossroads will disable a pilgrimage. When sunwarps are shuffled, your pilgrimage must take the new numbering of the warps into consideration. The tracker is able to tell you whether or not the Pilgrim Antechamber is accessible (as long as there is an otherwise accessible check inside it), but it can't tell you what your pilgrimage path should be. If you are lost, you can check your world's spoiler log for direction on the pilgrimage path to take. In previous versions of the randomizer, there was a "canonical pilgrimage" that involved following a specific path in order to reach the Pilgrim Antechamber. This is no longer relevant, because all possible pilgrimage paths are now in logic, but you can still see the old route [starting at 2:47 in this video](https://youtu.be/8GfuDRRswdA?t=167) for reference.