#include "eye_indicator.h"
EyeIndicator::EyeIndicator(wxWindow* parent) : wxWindow(parent, wxID_ANY) {
SetMinSize({32, 32});
Redraw();
Bind(wxEVT_PAINT, &EyeIndicator::OnPaint, this);
}
void EyeIndicator::SetChecked(bool checked) {
if (intended_checked_ != checked) {
intended_checked_ = checked;
Redraw();
}
}
const wxImage& EyeIndicator::GetUncheckedImage() {
static wxImage* unchecked_image =
new wxImage("assets/unchecked.png", wxBITMAP_TYPE_PNG);
return *unchecked_image;
}
const wxImage& EyeIndicator::GetCheckedImage() {
static wxImage* checked_image =
new wxImage("assets/checked.png", wxBITMAP_TYPE_PNG);
return *checked_image;
}
void EyeIndicator::OnPaint(wxPaintEvent& event) {
if (GetSize() != rendered_.GetSize() ||
intended_checked_ != rendered_checked_) {
Redraw();
}
wxPaintDC dc(this);
dc.DrawBitmap(rendered_, 0, 0);
event.Skip();
}
void EyeIndicator::Redraw() {
rendered_ =
wxBitmap((intended_checked_ ? GetCheckedImage() : GetUncheckedImage())
.Scale(GetSize().GetWidth(), GetSize().GetHeight(),
wxIMAGE_QUALITY_NORMAL));
rendered_checked_ = intended_checked_;
}
main'>main
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name: "Control Center Side"
panels {
name: "RIGHT"
path: "Panels/Helpers/panel_1"
clue: "right"
answer: "right"
}
paintings {
name: "EYE"
path: "Components/Paintings/eyes5"
orientation: "north"
display_name: "Painting"
}
ports {
name: "CC"
display_name: "Lavender Structure"
path: "Components/Warps/worldport3"
destination { x: 36 y: 0 z: 1 }
rotation: 180
}
ports {
name: "LIVELY"
display_name: "Near Painting Worldport"
path: "Components/Warps/worldport2"
destination { x: 24 y: 0 z: 6.5 }
rotation: 0
}
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