#include "eye_indicator.h" EyeIndicator::EyeIndicator(wxWindow* parent) : wxWindow(parent, wxID_ANY) { SetMinSize({32, 32}); Redraw(); Bind(wxEVT_PAINT, &EyeIndicator::OnPaint, this); } void EyeIndicator::SetChecked(bool checked) { if (intended_checked_ != checked) { intended_checked_ = checked; Redraw(); } } const wxImage& EyeIndicator::GetUncheckedImage() { static wxImage* unchecked_image = new wxImage("assets/unchecked.png", wxBITMAP_TYPE_PNG); return *unchecked_image; } const wxImage& EyeIndicator::GetCheckedImage() { static wxImage* checked_image = new wxImage("assets/checked.png", wxBITMAP_TYPE_PNG); return *checked_image; } void EyeIndicator::OnPaint(wxPaintEvent& event) { if (GetSize() != rendered_.GetSize() || intended_checked_ != rendered_checked_) { Redraw(); } wxPaintDC dc(this); dc.DrawBitmap(rendered_, 0, 0); event.Skip(); } void EyeIndicator::Redraw() { rendered_ = wxBitmap((intended_checked_ ? GetCheckedImage() : GetUncheckedImage()) .Scale(GetSize().GetWidth(), GetSize().GetHeight(), wxIMAGE_QUALITY_NORMAL)); rendered_checked_ = intended_checked_; } main'>main Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_between/rooms/Control Center Side.txtpb
blob: b3085866373675267a703d651629b018f7abcff5 (plain) (blame)
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name: "Control Center Side"
panels {
  name: "RIGHT"
  path: "Panels/Helpers/panel_1"
  clue: "right"
  answer: "right"
}
paintings {
  name: "EYE"
  path: "Components/Paintings/eyes5"
  orientation: "north"
  display_name: "Painting"
}
ports {
  name: "CC"
  display_name: "Lavender Structure"
  path: "Components/Warps/worldport3"
  destination { x: 36 y: 0 z: 1 }
  rotation: 180
}
ports {
  name: "LIVELY"
  display_name: "Near Painting Worldport"
  path: "Components/Warps/worldport2"
  destination { x: 24 y: 0 z: 6.5 }
  rotation: 0
}