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path: root/data/maps/the_between/rooms/B2 Back Room.txtpb
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name: "B2 Back Room"
display_name: "B2 Room"
letters {
  key: "b"
  level2: true
  path: "Components/Collectables/collectable"
}
paintings {
  name: "EYES2"
  path: "Components/Paintings/eyes2"
  orientation: "east"
}
paintings {
  name: "EYES3"
  path: "Components/Paintings/eyes3"
  orientation: "west"
}
al.Number.Integer.Long */
name: "Number Paintings Area"
panel_display_name: "Northwest Area"
panels {
  name: "GOING"
  path: "Panels/Entry/g_hedge_1"
  clue: "going"
  answer: "gone"
  symbols: AGE
}
panels {
  name: "TURN"
  path: "Panels/Entry/chocolate_1"
  clue: "turn"
  answer: "return"
  symbols: SPARKLES
}
keyholders {
  name: "G"
  path: "Components/KeyHolders/keyHolderG"
  key: "g"
}
paintings {
  name: "WON"
  path: "Components/Paintings/Group3/won"
}
paintings {
  name: "TOO"
  path: "Components/Paintings/Group3/too"
}
paintings {
  name: "3"
  path: "Components/Paintings/Group3/3"
}
paintings {
  name: "FOR"
  path: "Components/Paintings/Group3/for"
  # TODO: This painting is special, and requires something akin to a pilgrimage.
  # I don't want to deal with that yet. For now, let's have the door in The
  # Tenacious just automatically be open.
}