name: "Least Blue Last"
display_name: "Red Blue Area"
panels {
name: "CAPABLE (1)"
path: "Panels/LBL/lbl_1"
clue: "capable"
answer: "able"
symbols: "sun"
}
panels {
name: "CAPABLE (2)"
path: "Panels/LBL/lbl_2"
clue: "capable"
answer: "able"
symbols: "sparkles"
}
panels {
name: "LUSTRE"
path: "Panels/LBL/lbl_3"
clue: "lustre"
answer: "lust"
symbols: "sparkles"
}
panels {
name: "WANT"
path: "Panels/LBL/lbl_4"
clue: "want"
answer: "lust"
symbols: "sun"
}
panels {
name: "STEALER"
path: "Panels/LBL/lbl_5"
clue: "stealer"
answer: "stale"
symbols: "sparkles"
}
panels {
name: "OLD"
path: "Panels/LBL/lbl_6"
clue: "old"
answer: "stale"
symbols: "sun"
}
panels {
name: "TRUST"
path: "Panels/LBL/lbl_7"
clue: "trust"
answer: "lust"
symbols: "zero"
}
panels {
name: "LABEL"
path: "Panels/LBL/lbl_8"
clue: "label"
answer: "able"
symbols: "zero"
}
panels {
name: "AIL"
path: "Panels/LBL/lbl_9"
clue: "ail"
answer: "stale"
symbols: "zero"
}
panels {
name: "CORNERS"
path: "Panels/Back Right/br_14"
clue: "corners"
answer: "born"
required_door { name: "Four Corner Panels" }
}
ports {
name: "DARKROOM"
path: "Components/Warps/worldport5"
orientation: "south"
}
paintings {
name: "PAINS"
path: "Components/Paintings/pains"
orientation: "east"
enter_only: true
required_door { name: "Corners Painting" }
display_name: "Corners Painting"
}
letters {
key: "l"
path: "Components/Collectables/l"
}
r'>about summary refs log tree commit diff stats
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connections {
from_room: "Main Area"
to_room: "Control Center Side"
door { name: "Control Center Entrance" }
}
connections {
from_room: "Main Area"
to_room: "B2 Front Room"
door { name: "B2 Door" }
}
connections {
from {
painting {
room: "B2 Front Room"
name: "EYES4"
}
}
to {
painting {
room: "B2 Back Room"
name: "EYES3"
}
}
oneway: true
}
connections {
from {
painting {
room: "B2 Front Room"
name: "EYES"
}
}
to {
painting {
room: "B2 Back Room"
name: "EYES2"
}
}
oneway: true
}
connections {
from_room: "B2 Back Room"
to_room: "B2 Front Room"
# via collecting B2
oneway: true
}
connections {
from_room: "Main Area"
to_room: "Plaza Entrance"
door { name: "Plaza Entrance" }
}
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