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path: root/data/maps/the_bearer/rooms/Tree Entrance.txtpb
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name: "Tree Entrance"
ports {
  name: "TREE"
  display_name: "Brown Hallway"
  path: "Components/Warps/worldport3"
  destination { x: -19 y: 0 z: -83.5 }
  rotation: 180
}
6; font-weight: bold } /* Name.Exception */ .highlight .nf { color: #0066bb; font-weight: bold } /* Name.Function */ .highlight .nl { color: #336699; font-style: italic } /* Name.Label */ .highlight .nn { color: #bb0066; font-weight: bold } /* Name.Namespace */ .highlight .py { color: #336699; font-weight: bold } /* Name.Property */ .highlight .nt { color: #bb0066; font-weight: bold } /* Name.Tag */ .highlight .nv { color: #336699 } /* Name.Variable */ .highlight .ow { color: #008800 } /* Operator.Word */ .highlight .w { color: #bbbbbb } /* Text.Whitespace */ .highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
# - Try to find Portaudio
# Once done this will define
#
#  PORTAUDIO_FOUND - system has Portaudio
#  PORTAUDIO_INCLUDE_DIRS - the Portaudio include directory
#  PORTAUDIO_LIBRARIES - Link these to use Portaudio
#  PORTAUDIO_DEFINITIONS - Compiler switches required for using Portaudio
#  PORTAUDIO_VERSION - Portaudio version
#
#  Copyright (c) 2006 Andreas Schneider <mail@cynapses.org>
#
# Redistribution and use is allowed according to the terms of the New BSD license.
# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
#


if (PORTAUDIO_LIBRARIES AND PORTAUDIO_INCLUDE_DIRS)
  # in cache already
  set(PORTAUDIO_FOUND TRUE)
else (PORTAUDIO_LIBRARIES AND PORTAUDIO_INCLUDE_DIRS)
  if (NOT WIN32)
   include(FindPkgConfig)
   pkg_check_modules(PORTAUDIO2 portaudio-2.0)
  endif (NOT WIN32)

  if (PORTAUDIO2_FOUND)
    set(PORTAUDIO_INCLUDE_DIRS
      ${PORTAUDIO2_INCLUDE_DIRS}
    )
    if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
      set(PORTAUDIO_LIBRARIES "${PORTAUDIO2_LIBRARY_DIRS}/lib${PORTAUDIO2_LIBRARIES}.dylib")
    else (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
      set(PORTAUDIO_LIBRARIES
        ${PORTAUDIO2_LIBRARIES}
      )
    endif (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
    set(PORTAUDIO_VERSION
      19
    )
    set(PORTAUDIO_FOUND TRUE)
  else (PORTAUDIO2_FOUND)
    find_path(PORTAUDIO_INCLUDE_DIR
      NAMES
        portaudio.h
      PATHS
        /usr/include
        /usr/local/include
        /opt/local/include
        /sw/include
    )

    find_library(PORTAUDIO_LIBRARY
      NAMES
        portaudio
      PATHS
        /usr/lib
        /usr/local/lib
        /opt/local/lib
        /sw/lib
    )

    find_path(PORTAUDIO_LIBRARY_DIR
      NAMES
        portaudio
      PATHS
        /usr/lib
        /usr/local/lib
        /opt/local/lib
        /sw/lib
    )

    set(PORTAUDIO_INCLUDE_DIRS
      ${PORTAUDIO_INCLUDE_DIR}
    )
    set(PORTAUDIO_LIBRARIES
      ${PORTAUDIO_LIBRARY}
    )

    set(PORTAUDIO_LIBRARY_DIRS
      ${PORTAUDIO_LIBRARY_DIR}
    )

    set(PORTAUDIO_VERSION
      18
    )

    if (PORTAUDIO_INCLUDE_DIRS AND PORTAUDIO_LIBRARIES)
       set(PORTAUDIO_FOUND TRUE)
    endif (PORTAUDIO_INCLUDE_DIRS AND PORTAUDIO_LIBRARIES)

    if (PORTAUDIO_FOUND)
      if (NOT Portaudio_FIND_QUIETLY)
        message(STATUS "Found Portaudio: ${PORTAUDIO_LIBRARIES}")
      endif (NOT Portaudio_FIND_QUIETLY)
    else (PORTAUDIO_FOUND)
      if (Portaudio_FIND_REQUIRED)
        message(FATAL_ERROR "Could not find Portaudio")
      endif (Portaudio_FIND_REQUIRED)
    endif (PORTAUDIO_FOUND)
  endif (PORTAUDIO2_FOUND)


  # show the PORTAUDIO_INCLUDE_DIRS and PORTAUDIO_LIBRARIES variables only in the advanced view
  mark_as_advanced(PORTAUDIO_INCLUDE_DIRS PORTAUDIO_LIBRARIES)

endif (PORTAUDIO_LIBRARIES AND PORTAUDIO_INCLUDE_DIRS)