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path: root/data/maps/the_bearer/rooms/Tree Entrance.txtpb
blob: d3172dc11710d9f16cc65b7c08dfeb5501ff57bc (plain) (blame)
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name: "Tree Entrance"
ports {
  name: "TREE"
  path: "Components/Warps/worldport3"
  destination { x: -19 y: 0 z: -83.5 }
  rotation: 180
}
s/painting.gd" var item_id func _ready(): var node_path = String( get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() ) print("node: %s" % node_path) var gamedata = global.get_node("Gamedata") var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) if door_id != null: print("door_id: %d" % door_id) self.senders = [] self.senderGroup = [] self.nested = false self.complete_at = 0 self.max_length = 0 self.excludeSenders = [] var ap = global.get_node("Archipelago") item_id = ap.get_item_id_for_door(door_id) if item_id != null: call_deferred("_readier") super._ready() func _readier(): var ap = global.get_node("Archipelago") if ap.has_item(item_id): $teleportListener.handleTriggered()