/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package com.fourisland.fourpuzzle.gamestate; import com.fourisland.fourpuzzle.*; import com.fourisland.fourpuzzle.gamestate.mapview.MapViewGameState; import com.fourisland.fourpuzzle.util.ObjectLoader; import java.awt.Graphics2D; import java.awt.event.KeyEvent; /** * * @author hatkirby */ public class TitleScreenGameState implements GameState { public void initalize() { Audio.playMusic("Opening"); } public void deinitalize() { Audio.stopMusic(); } public void processInput() { if (Game.getKey().getKeyCode() == KeyEvent.VK_ENTER) { Game.setSaveFile(new SaveFile()); Game.setGameState(new MapViewGameState("TestMap", 1, 2)); //Game.setGameState(new SquareTransition(this, new MapViewGameState("TestMap", 0, 0))); //Game.setGameState(new TransitionGameState(this, this)); //Game.setGameState(new GameOverGameState()); } } public void doGameCycle() { // Do nothing, yet } public void render(Graphics2D g) { g.drawImage(ObjectLoader.getImage("Picture", "Title"), 0, 0, null); } } e='switch'/> Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_bearer/rooms/Purple Town (View).txtpb
blob: 855e3ea236707ef1855a3ac1fbc5421bf06978af (plain) (blame)
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name: "Purple Town (View)"
panels {
  name: "GRACEFUL"
  path: "Panels/Purple/panel_3"
  clue: "graceful"
  answer: "race"
  symbols: SPARKLES
}