name: "Southwest Room" panels { name: "MAN" path: "Panels/Southwest Room/sw_1" clue: "man" answer: "marathon" symbols: SPARKLES } panels { name: "ATE" path: "Panels/Southwest Room/sw_2" clue: "ate" answer: "threaten" symbols: SPARKLES } panels { name: "RAT (1)" path: "Panels/Southwest Room/sw_3" clue: "rat" answer: "threaten" symbols: SPARKLES } panels { name: "SON" path: "Panels/Southwest Room/sw_4" clue: "son" answer: "seasonal" symbols: SPARKLES } panels { name: "THEN" path: "Panels/Southwest Room/sw_5" clue: "then" answer: "threaten" symbols: SPARKLES } panels { name: "RAT (2)" path: "Panels/Southwest Room/sw_6" clue: "rat" answer: "marathon" symbols: SPARKLES } panels { name: "TON" path: "Panels/Southwest Room/sw_7" clue: "ton" answer: "marathon" symbols: SPARKLES } panels { name: "SEA" path: "Panels/Southwest Room/sw_8" clue: "sea" answer: "seasonal" symbols: SPARKLES } panels { name: "SEAL" path: "Panels/Southwest Room/sw_9" clue: "seal" answer: "seasonal" symbols: SPARKLES } '>loc-refactor Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_bearer/rooms/Blue Vegetable (View).txtpb
blob: f9443fd77c1637024f9efcd25769f85c848d02f4 (plain) (blame)
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name: "Blue Vegetable (View)"
display_name: "Main Area"
panels {
  name: "THORN"
  path: "Panels/Blue/panel_1"
  clue: "thorn"
  answer: "corn"
  symbols: ZERO
}