name: "Paintings Room" # NOTE: It will be non-trivial to implement the painting pilgrimage in Daedalus, # so until then, the door to this room will be an item in door shuffle, and will # automatically be open without door shuffle. panels { name: "PAINTINGS" path: "Panels/Room_1/panel_3" clue: "paintings" answer: "paintings" } ew).txtpb?h=data-v3' type='application/atom+xml'/>
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path: root/data/maps/the_bearer/rooms/Blue Vegetable (View).txtpb
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name: "Blue Vegetable (View)"
display_name: "Main Area"
panels {
  name: "THORN"
  path: "Panels/Blue/panel_1"
  clue: "thorn"
  answer: "corn"
  symbols: "zero"
}