name: "Intense Room" panel_display_name: "Intense Room" panels { name: "BRILLIANT" path: "Panels/Intense Room/intense_1" clue: "brilliant" answer: "smart" symbols: PYRAMID } panels { name: "HORRIBLE" path: "Panels/Intense Room/intense_2" clue: "horrible" answer: "bad" symbols: PYRAMID } panels { name: "INSTANTLY" path: "Panels/Intense Room/intense_3" clue: "instantly" answer: "quickly" symbols: PYRAMID } panels { name: "COLOSSAL" path: "Panels/Intense Room/intense_4" clue: "colossal" answer: "big" symbols: PYRAMID } panels { name: "RUN" path: "Panels/Intense Room/intense_5" clue: "run" answer: "walk" symbols: PYRAMID } panels { name: "SLEEP" path: "Panels/Intense Room/intense_6" clue: "sleep" answer: "nap" symbols: PYRAMID } panels { name: "TOSS" path: "Panels/Intense Room/intense_7" clue: "toss" answer: "hurl" symbols: PYRAMID } panels { name: "SHATTER" path: "Panels/Intense Room/intense_8" clue: "shatter" answer: "break" symbols: PYRAMID } panels { name: "DELICIOUS" path: "Panels/Intense Room/intense_9" clue: "delicious" answer: "tasty" symbols: PYRAMID } alue='switch'/> Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_bearer/rooms/Blue Town (View).txtpb
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name: "Blue Town (View)"
panels {
  name: "LICE"
  path: "Panels/Blue/panel_3"
  clue: "lice"
  answer: "police"
  symbols: SPARKLES
}