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path: root/data/maps/the_bearer/rooms/Blue Town (View).txtpb
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name: "Blue Town (View)"
display_name: "Main Area"
panels {
  name: "LICE"
  path: "Panels/Blue/panel_3"
  clue: "lice"
  answer: "police"
  symbols: "sparkles"
}
or: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
connections {
  from_room: "Main Area"
  to_room: "Right Area"
  door { name: "Right Door" }
}
connections {
  from_room: "Middle Room"
  to_room: "Unsymmetry Room"
  door { name: "W2 Room Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Middle Room"
  door { name: "Cyan Doors" }
}
connections {
  from_room: "Main Area"
  to_room: "Exit Room 2"
  door { name: "Exit Door 1" }
}
connections {
  from_room: "Exit Room 2"
  to_room: "Exit Room 3"
  door { name: "Exit Door 2" }
}
connections {
  from_room: "Main Area"
  to_room: "Control Center Entrance"
  door { name: "I Entered" }
}
connections {
  from_room: "Main Area"
  to_room: "Control Center Entrance"
  door { name: "Control Center Entrance" }
}
connections {
  from_room: "Right Area"
  to_room: "V1 Room"
  door { name: "V1 Door" }
}
connections {
  from_room: "Right Area"
  to_room: "Daedalus Entrance"
  door { name: "Control Center Orange Door" }
}
connections {
  from_room: "Unsymmetry Room"
  to_room: "W2 Room"
  door { name: "W2 Door" }
}
connections {
  from_room: "Unsymmetry Room"
  to_room: "V Keyholder"
  door { name: "V Keyholder" }
}
connections {
  from_room: "Unsymmetry Room"
  to_room: "W Keyholder"
  door { name: "W Keyholder" }
}