doors { name: "Yellow Animal -> Vegetable" type: EVENT panels { room: "Entry" name: "SQUISH" } panels { room: "Entry" name: "MANE" } } doors { name: "Vegetable Yellow -> Orange" type: EVENT panels { room: "Entry" name: "SQUISH" } panels { room: "Yellow Vegetable" name: "CAKE" } } doors { name: "Vegetable Orange -> Red" type: EVENT panels { room: "Yellow Vegetable" name: "CAKE" } panels { room: "Orange Vegetable" name: "POTATO" } } doors { name: "Red Vegetable -> Animal" type: EVENT panels { room: "Orange Vegetable" name: "POTATO" } panels { room: "Red Vegetable" name: "CARD" } } doors { name: "Yellow Town -> Planet" type: EVENT panels { room: "Entry" name: "SCHOOL" } panels { room: "Entry" name: "FLYTRAP" } } doors { name: "Planet Yellow -> Orange" type: EVENT panels { room: "Entry" name: "FLYTRAP" } panels { room: "Yellow Planet" name: "ZEUS" } } doors { name: "Planet Orange -> Red" type: EVENT panels { room: "Yellow Planet" name: "ZEUS" } panels { room: "Orange Planet" name: "MAR" } } doors { name: "Red Planet -> Town" type: EVENT panels { room: "Orange Planet" name: "MAR" } panels { room: "Red Planet" name: "FUEL" } } doors { name: "Planet Yellow -> Green" type: EVENT panels { room: "Entry" name: "FLYTRAP" } panels { room: "Green Planet (View)" name: "SOIL" } } doors { name: "Town Yellow -> Green" type: EVENT panels { room: "Entry" name: "SCHOOL" } panels { room: "Entry" name: "CYCLING" } } doors { name: "Animal Yellow -> Green" type: EVENT panels { room: "Entry" name: "MANE" } panels { room: "Entry" name: "TOAD" } } doors { name: "Vegetable Yellow -> Green" type: EVENT panels { room: "Entry" name: "SQUISH" } panels { room: "Green Vegetable (View)" name: "SPIN" } } doors { name: "Green Planet -> Town" type: EVENT panels { room: "Green Planet (View)" name: "SOIL" } panels { room: "Entry" name: "CYCLING" } } doors { name: "Green Town -> Animal" type: EVENT panels { room: "Entry" name: "CYCLING" } panels { room: "Entry" name: "TOAD" } } doors { name: "Green Animal -> Vegetable" type: EVENT panels { room: "Entry" name: "TOAD" } panels { room: "Green Vegetable (View)" name: "SPIN" } } doors { name: "Planet Green -> Blue" type: EVENT panels { room: "Green Planet (View)" name: "SOIL" } panels { room: "Blue Planet (View)" name: "TUNE" } } doors { name: "Town Green -> Blue" type: EVENT panels { room: "Entry" name: "CYCLING" } panels { room: "Blue Town (View)" name: "LICE" } } doors { name: "Animal Green -> Blue" type: EVENT panels { room: "Entry" name: "TOAD" } panels { room: "Blue Animal (View)" name: "HALF" } } doors { name: "Vegetable Green -> Blue" type: EVENT panels { room: "Green Vegetable (View)" name: "SPIN" } panels { room: "Blue Vegetable (View)" name: "THORN" } } doors { name: "Blue Planet -> Town" type: EVENT panels { room: "Blue Planet (View)" name: "TUNE" } panels { room: "Blue Town (View)" name: "LICE" } } doors { name: "Blue Town -> Animal" type: EVENT panels { room: "Blue Town (View)" name: "LICE" } panels { room: "Blue Animal (View)" name: "HALF" } } doors { name: "Blue Animal -> Vegetable" type: EVENT panels { room: "Blue Animal (View)" name: "HALF" } panels { room: "Blue Vegetable (View)" name: "THORN" } } doors { name: "Planet Blue -> Purple" type: EVENT panels { room: "Blue Planet (View)" name: "TUNE" } panels { room: "Purple Planet (View)" name: "DOG" } } doors { name: "Town Blue -> Purple" type: EVENT panels { room: "Blue Town (View)" name: "LICE" } panels { room: "Purple Town (View)" name: "GRACEFUL" } } doors { name: "Animal Blue -> Purple" type: EVENT panels { room: "Blue Animal (View)" name: "HALF" } panels { room: "Purple Animal (View)" name: "SUNBASS" } } doors { name: "Vegetable Blue -> Purple" type: EVENT panels { room: "Blue Vegetable (View)" name: "THORN" } panels { room: "Purple Vegetable (View)" name: "AUBERGINE" } } doors { name: "Purple Planet -> Town" type: EVENT panels { room: "Purple Planet (View)" name: "DOG" } panels { room: "Purple Town (View)" name: "GRACEFUL" } } doors { name: "Purple Town -> Animal" type: EVENT panels { room: "Purple Town (View)" name: "GRACEFUL" } panels { room: "Purple Animal (View)" name: "SUNBASS" } } doors { name: "Purple Animal -> Vegetable"
name: "Blue Planet (View)"
panels {
name: "TUNE"
path: "Panels/Blue/panel_4"
clue: "tune"
answer: "neptune"
symbols: SPARKLES
}