doors { name: "Red Puzzles" type: LOCATION_ONLY panels { room: "Main Area" name: "SUN" } panels { room: "Main Area" name: "KOI" } panels { room: "Main Area" name: "SUN KOI" } location_room: "Main Area" } doors { name: "Yellow Puzzles" type: LOCATION_ONLY panels { room: "Main Area" name: "CHOP" } panels { room: "Main Area" name: "YOU" } panels { room: "Main Area" name: "PLOT" } panels { room: "Main Area" name: "CHOP YOU PLOT" } location_room: "Main Area" } doors { name: "Green Puzzles" type: LOCATION_ONLY panels { room: "Main Area" name: "OUT" } panels { room: "Main Area" name: "SEW" } panels { room: "Main Area" name: "NEAR" } panels { room: "Main Area" name: "OUT SEW NEAR" } location_room: "Main Area" } doors { name: "Orange Puzzles" type: LOCATION_ONLY panels { room: "Main Area" name: "SHINE" } panels { room: "Main Area" name: "CURTSY" } panels { room: "Main Area" name: "SHINE CURTSY" } location_room: "Main Area" } doors { name: "Brown Puzzles" type: LOCATION_ONLY panels { room: "Main Area" name: "NEW" } panels { room: "Main Area" name: "DOLLARS" } panels { room: "Main Area" name: "NEW DOLLARS" } location_room: "Main Area" } doors { name: "Gray Puzzles" type: LOCATION_ONLY panels { room: "Main Area" name: "FOUR" } panels { room: "Main Area" name: "CAUGHT" } panels { room: "Main Area" name: "NET" } panels { room: "Main Area" name: "FOUR CAUGHT NET" } location_room: "Main Area" } doors { name: "Purple Puzzles" type: LOCATION_ONLY panels { room: "Main Area" name: "GREEN" } panels { room: "Main Area" name: "THINK" } panels { room: "Main Area" name: "LION" } panels { room: "Main Area" name: "GREEN THINK LION" } location_room: "Main Area" } doors { name: "Blue Puzzles" type: LOCATION_ONLY panels { room: "Main Area" name: "MOON" } panels { room: "Main Area" name: "POWER" } panels { room: "Main Area" name: "MOON POWER" } location_room: "Main Area" } doors { name: "Control Center Entrance" type: ITEM_ONLY receivers: "Components/Doors/entry_3" panels { room: "Main Area" name: "SUN" } panels { room: "Main Area" name: "KOI" } panels { room: "Main Area" name: "SUN KOI" } panels { room: "Main Area" name: "CHOP" } panels { room: "Main Area" name: "YOU" } panels { room: "Main Area" name: "PLOT" } panels { room: "Main Area" name: "CHOP YOU PLOT" } panels { room: "Main Area" name: "OUT" } panels { room: "Main Area" name: "SEW" } panels { room: "Main Area" name: "NEAR" } panels { room: "Main Area" name: "OUT SEW NEAR" } panels { room: "Main Area" name: "SHINE" } panels { room: "Main Area" name: "CURTSY" } panels { room: "Main Area" name: "SHINE CURTSY" } panels { room: "Main Area" name: "NEW" } panels { room: "Main Area" name: "DOLLARS" } panels { room: "Main Area" name: "NEW DOLLARS" } panels { room: "Main Area" name: "FOUR" } panels { room: "Main Area" name: "CAUGHT" } panels { room: "Main Area" name: "NET" } panels { room: "Main Area" name: "FOUR CAUGHT NET" } panels { room: "Main Area" name: "GREEN" } panels { room: "Main Area" name: "THINK" } panels { room: "Main Area" name: "LION" } panels { room: "Main Area" name: "GREEN THINK LION" } panels { room: "Main Area" name: "MOON" } panels { room: "Main Area" name: "POWER" } panels { room: "Main Area" name: "MOON POWER" } panels { room: "Control Center Side" name: "RIGHT" } complete_at: 10 } doors { name: "Plaza Entrance" type: ITEM_ONLY receivers: "Components/Doors/entry_4" panels { room: "Main Area" name: "SUN" } panels { room: "Main Area" name: "KOI" } panels { room: "Main Area" name: "SUN KOI" } panels { room: "Main Area" name: "CHOP" } panels { room: "Main Area" name: "YOU" } panels { room: "Main Area" name: "PLOT" } panels { room: "Main Area" name: "CHOP YOU PLOT" } panels { room: "Main Area" name: "OUT" } panels { room: "Main Area" name: "SEW" } panels { room: "Main Area" name: "NEAR" } panels { room: "Main Area" name: "OUT SEW NEAR" } panels { room: "Main Area" name: "SHINE" } panels { room: "Main Area" name: "CURTSY" } panels { room: "Main Area" name: "SHINE CURTSY" } panels { room: "Main Area" name: "NEW" } panels { room: "Main Area" name: "DOLLARS" } panels { room: "Main Area" name: "NEW DOLLARS" } panels { room: "Main Area" name: "FOUR" } panels { room: "Main Area" name: "CAUGHT" } panels { room: "Main Area" name: "NET" } panels { room: "Main Area" name: "FOUR CAUGHT NET" } panels { room: "Main Area" name: "GREEN" } panels { room: "Main Area" name: "THINK" } panels { room: "Main Area" name: "LION" } panels { room: "Main Area" name: "GREEN THINK LION" } panels { room: "Main Area" name: "MOON" } panels { room: "Main Area" name: "POWER" } panels { room: "Main Area" name: "MOON POWER" } panels { room: "Control Center Side" name: "RIGHT" } complete_at: 20 } doors { name: "B2 Door" type: ITEM_ONLY receivers: "Components/Doors/entry_1" panels { room: "Main Area" name: "SUN" } panels { room: "Main Area" name: "KOI" } panels { room: "Main Area" name: "SUN KOI" } panels { room: "Main Area" name: "CHOP" } panels { room: "Main Area" name: "YOU" } panels { room: "Main Area" name: "PLOT" } panels { room: "Main Area" name: "CHOP YOU PLOT" } panels { room: "Main Area" name: "OUT" } panels { room: "Main Area" name: "SEW" } panels { room: "Main Area" name: "NEAR" } panels { room: "Main Area" name: "OUT SEW NEAR" } panels { room: "Main Area" name: "SHINE" } panels { room: "Main Area" name: "CURTSY" } panels { room: "Main Area" name: "SHINE CURTSY" } panels { room: "Main Area" name: "NEW" } panels { room: "Main Area" name: "DOLLARS" } panels { room: "Main Area" name: "NEW DOLLARS" } panels { room: "Main Area" name: "FOUR" } panels { room: "Main Area" name: "CAUGHT" } panels { room: "Main Area" name: "NET" } panels { room: "Main Area" name: "FOUR CAUGHT NET" } panels { room: "Main Area" name: "GREEN" } panels { room: "Main Area" name: "THINK" } panels { room: "Main Area" name: "LION" } panels { room: "Main Area" name: "GREEN THINK LION" } panels { room: "Main Area" name: "MOON" } panels { room: "Main Area" name: "POWER" } panels { room: "Main Area" name: "MOON POWER" } panels { room: "Control Center Side" name: "RIGHT" } } href='#n83'>83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270
connections {
  from_room: "Entry"
  to_room: "Yellow Vegetable"
  door { name: "Yellow Animal -> Vegetable" }
}
connections {
  from_room: "Yellow Vegetable"
  to_room: "Orange Vegetable"
  door { name: "Vegetable Yellow -> Orange" }
}
connections {
  from_room: "Orange Vegetable"
  to_room: "Red Vegetable"
  door { name: "Vegetable Orange -> Red" }
}
connections {
  from_room: "Red Vegetable"
  to_room: "Red Animal"
  door { name: "Red Vegetable -> Animal" }
}
connections {
  from_room: "Entry"
  to_room: "Yellow Planet"
  door { name: "Yellow Town -> Planet" }
}
connections {
  from_room: "Yellow Planet"
  to_room: "Orange Planet"
  door { name: "Planet Yellow -> Orange" }
}
connections {
  from_room: "Orange Planet"
  to_room: "Red Planet"
  door { name: "Planet Orange -> Red" }
}
connections {
  from_room: "Red Planet"
  to_room: "Red Town"
  door { name: "Red Planet -> Town" }
}
connections {
  from_room: "Yellow Planet"
  to_room: "Green Planet"
  door { name: "Planet Yellow -> Green" }
}
connections {
  from_room: "Entry"
  to_room: "Green Town"
  door { name: "Town Yellow -> Green" }
}
connections {
  from_room: "Entry"
  to_room: "Green Animal"
  door { name: "Animal Yellow -> Green" }
}
connections {
  from_room: "Yellow Vegetable"
  to_room: "Green Vegetable"
  door { name: "Vegetable Yellow -> Green" }
}
connections {
  from_room: "Green Planet"
  to_room: "Green Town"
  door { name: "Green Planet -> Town" }
}
connections {
  from_room: "Green Town"
  to_room: "Green Animal"
  door { name: "Green Town -> Animal" }
}
connections {
  from_room: "Green Animal"
  to_room: "Green Vegetable"
  door { name: "Green Animal -> Vegetable" }
}
connections {
  from_room: "Green Planet"
  to_room: "Blue Planet"
  door { name: "Planet Green -> Blue" }
}
connections {
  from_room: "Green Town"
  to_room: "Blue Town"
  door { name: "Town Green -> Blue" }
}
connections {
  from_room: "Green Animal"
  to_room: "Blue Animal"
  door { name: "Animal Green -> Blue" }
}
connections {
  from_room: "Green Vegetable"
  to_room: "Blue Vegetable"
  door { name: "Vegetable Green -> Blue" }
}
connections {
  from_room: "Blue Planet"
  to_room: "Blue Town"
  door { name: "Blue Planet -> Town" }
}
connections {
  from_room: "Blue Town"
  to_room: "Blue Animal"
  door { name: "Blue Town -> Animal" }
}
connections {
  from_room: "Blue Animal"
  to_room: "Blue Vegetable"
  door { name: "Blue Animal -> Vegetable" }
}
connections {
  from_room: "Blue Planet"
  to_room: "Purple Planet"
  door { name: "Planet Blue -> Purple" }
}
connections {
  from_room: "Blue Town"
  to_room: "Purple Town"
  door { name: "Town Blue -> Purple" }
}
connections {
  from_room: "Blue Animal"
  to_room: "Purple Animal"
  door { name: "Animal Blue -> Purple" }
}
connections {
  from_room: "Blue Vegetable"
  to_room: "Purple Vegetable"
  door { name: "Vegetable Blue -> Purple" }
}
connections {
  from_room: "Purple Planet"
  to_room: "Purple Town"
  door { name: "Purple Planet -> Town" }
}
connections {
  from_room: "Purple Town"
  to_room: "Purple Animal"
  door { name: "Purple Town -> Animal" }
}
connections {
  from_room: "Purple Animal"
  to_room: "Purple Vegetable"
  door { name: "Purple Animal -> Vegetable" }
}
connections {
  from_room: "Yellow Planet"
  to_room: "Green Planet (View)"
  oneway: true
}
connections {
  from_room: "Green Town"
  to_room: "Green Planet (View)"
  oneway: true
}
connections {
  from_room: "Green Planet"
  to_room: "Blue Planet (View)"
  oneway: true
}
connections {
  from_room: "Blue Town"
  to_room: "Blue Planet (View)"
  oneway: true
}
connections {
  from_room: "Blue Planet"
  to_room: "Purple Planet (View)"
  oneway: true
}
connections {
  from_room: "Purple Town"
  to_room: "Purple Planet (View)"
  oneway: true
}
connections {
  from_room: "Blue Planet"
  to_room: "Blue Town (View)"
  oneway: true
}
connections {
  from_room: "Purple Town"
  to_room: "Blue Town (View)"
  oneway: true
}
connections {
  from_room: "Purple Planet"
  to_room: "Purple Town (View)"
  oneway: true
}
connections {
  from_room: "Blue Town"
  to_room: "Purple Town (View)"
  oneway: true
}
connections {
  from_room: "Blue Town"
  to_room: "Blue Animal (View)"
  oneway: true
}
connections {
  from_room: "Green Animal"
  to_room: "Blue Animal (View)"
  oneway: true
}
connections {
  from_room: "Blue Animal"
  to_room: "Purple Animal (View)"
  oneway: true
}
connections {
  from_room: "Purple Vegetable"
  to_room: "Purple Animal (View)"
  oneway: true
}
connections {
  from_room: "Green Animal"
  to_room: "Green Vegetable (View)"
  oneway: true
}
connections {
  from_room: "Blue Vegetable"
  to_room: "Green Vegetable (View)"
  oneway: true
}
connections {
  from_room: "Green Vegetable"
  to_room: "Blue Vegetable (View)"
  oneway: true
}
connections {
  from_room: "Blue Animal"
  to_room: "Blue Vegetable (View)"
  oneway: true
}
connections {
  from_room: "Blue Vegetable"
  to_room: "Purple Vegetable (View)"
  oneway: true
}
connections {
  from_room: "Purple Animal"
  to_room: "Purple Vegetable (View)"
  oneway: true
}
connections {
  from_room: "Entry"
  to_room: "Overlook"
  door { name: "Overlook Door" }
}
connections {
  from_room: "Overlook"
  to_room: "Back Area"
  door { name: "Exit Door" }
}
connections {
  from_room: "Back Area"
  to_room: "Q2 Room"
  door { name: "Q2 Door" }
}
connections {
  from_room: "Back Area"
  to_room: "Butterfly Room"
  door { name: "Butterfly Entrance" }
}
connections {
  from_room: "Back Area"
  to_room: "Tree Entrance"
  door { name: "Control Center Brown Door" }
}