about summary refs log tree commit diff stats
path: root/data/maps/the_ancient/rooms/Inside.txtpb
blob: 3723b2dc25e6b73d5863a52b056bd04f7eaee45b (plain) (blame)
1
2
3
4
5
6
7
8
name: "Inside"
panels {
  name: "COLOR"
  path: "Panels/panel_2"
  clue: "color"
  answer: "lavender"
  symbols: EXAMPLE
}
e.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
extends "res://scripts/nodes/listeners/teleportListener.gd"

var item_id
var item_amount


func _ready():
	var node_path = String(
		get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names()
	)

	if (
		global.map == "daedalus"
		and (
			node_path == "Components/Triggers/teleportListenerConnections"
			or node_path == "Components/Triggers/teleportListenerConnections2"
		)
	):
		# Effectively disable these.
		teleport_point = target_path.position
		return

	var gamedata = global.get_node("Gamedata")
	var door_id = gamedata.get_door_for_map_node_path(global.map, node_path)
	if door_id != null:
		var ap = global.get_node("Archipelago")
		var item_lock = ap.get_item_id_for_door(door_id)

		if item_lock != null:
			item_id = item_lock[0]
			item_amount = item_lock[1]

			self.senders = []
			self.senderGroup = []
			self.nested = false
			self.complete_at = 0
			self.max_length = 0
			self.excludeSenders = []

			call_deferred("_readier")

	super._ready()


func _readier():
	var ap = global.get_node("Archipelago")

	if ap.client.getItemAmount(item_id) >= item_amount:
		handleTriggered()